[gd_scene format=3 uid="uid://tu330t7m1ow6"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_t72h2"] emission_shape = 3 emission_box_extents = Vector3(10, 5, 10) gravity = Vector3(0, 0.1, 0) [sub_resource type="ORMMaterial3D" id="ORMMaterial3D_p5t2c"] no_depth_test = true shading_mode = 0 albedo_color = Color(1, 1, 0, 1) [sub_resource type="TextMesh" id="TextMesh_xtu64"] material = SubResource("ORMMaterial3D_p5t2c") text = "lighting out of date" depth = 0.001 [sub_resource type="GDScript" id="GDScript_1btwk"] resource_name = "lightmap_timestamp_checker" script/source = "@tool extends GPUParticles3D func _ready() -> void: # TODO: enable this node if the .exr/.lmbake's timestamp is older than the .map file's pass " [node name="lightmap_timestamp_checker" type="GPUParticles3D" unique_id=400431685] visible = false amount = 100 lifetime = 10.0 transform_align = 1 transform_align_channel_filter = 1 process_material = SubResource("ParticleProcessMaterial_t72h2") draw_pass_1 = SubResource("TextMesh_xtu64") script = SubResource("GDScript_1btwk")