[gd_scene format=3 uid="uid://ctslratcr8h6v"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_3g557"] particle_flag_align_y = true radial_velocity_min = -500.0 radial_velocity_max = -500.0 scale_over_velocity_max = 1.0 [sub_resource type="Curve" id="Curve_dmbod"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yxhor"] emission_enabled = true emission = Color(1, 0, 1, 1) emission_energy_multiplier = 4.47 use_particle_trails = true [sub_resource type="TubeTrailMesh" id="TubeTrailMesh_m77kh"] material = SubResource("StandardMaterial3D_yxhor") sections = 2 section_length = 0.5 section_rings = 5 cap_top = false cap_bottom = false curve = SubResource("Curve_dmbod") [node name="raygun_bullet" type="Bullet" unique_id=1238833478 node_paths=PackedStringArray("emitter")] emitter = NodePath("gpu_particles_3d") [node name="gpu_particles_3d" type="GPUParticles3D" parent="." unique_id=1330763726] emitting = false amount = 1 lifetime = 3.8899999999999997 one_shot = true fixed_fps = 100 trail_enabled = true trail_lifetime = 0.5 process_material = SubResource("ParticleProcessMaterial_3g557") draw_pass_1 = SubResource("TubeTrailMesh_m77kh")