; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="QuakeBall" run/main_scene="uid://lahirbqfppvw" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" [autoload] NetworkManagerGlob="*uid://cxuy526twid8s" CommandLinePanelGlobal="*uid://bsb6asp5o35w3" GameManagerGlobal="*uid://bii6018k3ip3t" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [dotnet] project/assembly_name="QuakeBall" [editor] naming/node_name_casing=2 [input] toggle_cli={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":167,"key_label":0,"unicode":167,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194332,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194343,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12"