[gd_scene format=3 uid="uid://cl66unms2gim0"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1cgct"] particle_flag_align_y = true direction = Vector3(0, 1, 0) spread = 90.0 initial_velocity_min = 2.0 initial_velocity_max = 5.0 [sub_resource type="Curve" id="Curve_yli5f"] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.08643617, 1), -3.6585922, -3.6585922, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_dmbod"] albedo_color = Color(0.44894964, 1.3055467e-06, 9.62615e-08, 1) use_particle_trails = true [sub_resource type="TubeTrailMesh" id="TubeTrailMesh_wwb7k"] material = SubResource("StandardMaterial3D_dmbod") radius = 0.1 radial_steps = 20 section_length = 0.1 section_rings = 10 curve = SubResource("Curve_yli5f") [node name="gpu_particles_3d" type="GPUParticles3D" unique_id=986677517] emitting = false amount = 20 one_shot = true explosiveness = 0.78 trail_enabled = true trail_lifetime = 0.5 process_material = SubResource("ParticleProcessMaterial_1cgct") draw_pass_1 = SubResource("TubeTrailMesh_wwb7k")