quakeball-rust/godot/mesh/ball_mesh.tscn

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[gd_scene format=3 uid="uid://r13poamopmnv"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_yxhor"]
noise_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yli5f"]
noise = SubResource("FastNoiseLite_yxhor")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3g557"]
albedo_color = Color(0, 1, 0, 1)
albedo_texture = SubResource("NoiseTexture2D_yli5f")
[sub_resource type="SphereMesh" id="SphereMesh_1cgct"]
material = SubResource("StandardMaterial3D_3g557")
[node name="mesh_instance_3d" type="MeshInstance3D" unique_id=37904686]
mesh = SubResource("SphereMesh_1cgct")