quakeball-rust/godot/mesh/soldier_m.tscn

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[gd_scene format=3 uid="uid://ncxcmgdit2j1"]
[ext_resource type="PackedScene" uid="uid://dk6l25ooah3ap" path="res://assets/SoldierM.fbx" id="1_bn1bx"]
[ext_resource type="Texture2D" uid="uid://cbvxh8xp8ilac" path="res://assets/Soldier.png" id="2_n4j5p"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n4j5p"]
albedo_texture = ExtResource("2_n4j5p")
texture_filter = 0
[node name="SoldierM" unique_id=1868587353 instance=ExtResource("1_bn1bx")]
[node name="Male_IK_HAND_R" parent="Aim_Control" parent_id_path=PackedInt32Array(1488925479) index="1" unique_id=1011336848]
transform = Transform3D(0.005883459, -0.29583848, 0.4030446, -0.40563864, 0.23280492, 0.17680238, -0.29227144, -0.3290613, -0.23726773, 0.005743145, 1.1526048e-05, -0.001571659)
[node name="Skeleton3D" parent="Soldier" parent_id_path=PackedInt32Array(1731022909) index="0" unique_id=1317624294]
bones/2/rotation = Quaternion(0.95160115, 2.0944638e-08, 2.3653786e-08, -0.30733573)
bones/3/rotation = Quaternion(-0.35209325, 4.091232e-08, 1.5390487e-08, 0.93596494)
bones/4/rotation = Quaternion(0.7398268, -2.6881363e-08, 7.0005823e-09, 0.6727974)
bones/6/rotation = Quaternion(0.99905884, 1.7840092e-08, 1.8974825e-08, 0.043377537)
bones/7/rotation = Quaternion(-0.21973659, 4.264305e-08, 9.6049915e-09, 0.9755593)
bones/8/rotation = Quaternion(0.86758906, -7.8677225e-09, 3.0368508e-08, 0.49728197)
bones/10/rotation = Quaternion(-0.17222604, -0.13130432, 0.022178583, 0.9760151)
bones/11/rotation = Quaternion(-7.566992e-10, 4.6566073e-10, -9.313229e-10, 1)
bones/14/rotation = Quaternion(0.88124394, 0.03244469, 0.43789235, -0.17494844)
bones/15/rotation = Quaternion(-1.1794475e-08, 6.1331285e-08, 0.9187617, 0.39481288)
bones/16/rotation = Quaternion(0.029948184, -0.036407195, -0.18585202, 0.9814462)
bones/18/rotation = Quaternion(0.6445215, 0.21459225, -0.094257906, -0.72777593)
bones/19/rotation = Quaternion(-1.332124e-08, -2.4520514e-08, -0.15752357, 0.98751533)
bones/20/rotation = Quaternion(-0.14214668, -0.45634764, -0.17772992, 0.86020535)
bones/22/position = Vector3(0.012593047, -0.0085772155, 0.0021641199)
[node name="Soldier_Male_Mesh" parent="Soldier/Skeleton3D" index="0" unique_id=1081951616]
surface_material_override/0 = SubResource("StandardMaterial3D_n4j5p")