quakeball-rust/rust/src/net/network_manager.rs

599 lines
28 KiB
Rust

use std::{
collections::HashMap,
net::SocketAddr,
time::{Duration, Instant},
};
use godot::{prelude::*, tools::get_autoload_by_name};
use serde::{Deserialize, Serialize};
use teanet::{Peer, PeerConfig};
use crate::{
game_manager::{Game, GameManager, NetPlayer},
net::{net_stats::Stats, util::NetVector3},
player::{DamageSource, NetPlayerTransform},
ui::cli::{CliColor, CommandLinePanel},
};
#[derive(GodotClass)]
#[class(base=Node)]
pub struct NetworkManager {
#[export]
lobby_scene: Option<Gd<PackedScene>>,
pub peer: Option<PeerKind>,
last_hello: Instant,
last_netstat_update: Instant,
last_player_update: Instant,
base: Base<Node>,
}
pub const NETWORK_SINGLETON_NAME: &str = "NetworkManagerGlob";
#[godot_api]
impl INode for NetworkManager {
fn init(base: Base<Node>) -> Self {
NetworkManager {
lobby_scene: None,
peer: None,
last_hello: Instant::now(),
last_netstat_update: Instant::now(),
last_player_update: Instant::now(),
base,
}
}
fn ready(&mut self) {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.signals()
.on_host()
.connect_other(self, |s, port| s.host(port));
cli.bind_mut()
.signals()
.on_join()
.connect_other(self, |s, addr| s.join(addr.parse().unwrap()));
cli.bind_mut()
.signals()
.on_disconnect()
.connect_other(self, |s| s.disconnect());
}
fn process(&mut self, _delta: f64) {
if let Some(peer) = &mut self.peer {
let mut cli = CommandLinePanel::singleton();
let now = Instant::now();
if now - self.last_netstat_update > Duration::from_millis(1000) {
Stats::singleton().bind_mut().update_stats(match peer {
PeerKind::Client(peer, _) => peer.statistics(),
PeerKind::Server(peer, _) => peer.statistics(),
});
self.last_netstat_update = now;
}
if now - self.last_player_update > Duration::from_millis(500) {
self.last_player_update = now;
if let PeerKind::Server(peer, _) = peer {
let mut pings = HashMap::new();
for connection in peer.connections() {
if let Some(mut game) = Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&connection.address)
.cloned();
if let Some(player) = player {
game.bind_mut()
.update_player_ping(player.id, connection.ping.as_millis());
pings.insert(player.id, connection.ping.as_millis());
}
}
}
peer.broadcast_reliable(Package::UpdatePings(pings));
}
}
match peer {
PeerKind::Client(..) => {}
PeerKind::Server(peer, _) => {
if now - self.last_hello > Duration::from_millis(2000) {
self.last_hello = now;
peer.broadcast_reliable(Package::Hello);
}
}
}
match peer {
PeerKind::Client(peer, _) => match peer.poll() {
Ok(message) => {
if let Some(message) = message {
match message {
teanet::PeerMessage::NewConnection(connection) => {
cli.bind_mut().publish_message(
format!("Connected to: {}", connection.address),
CliColor::Info,
);
self.swap_to_lobby(false);
}
teanet::PeerMessage::Disconnected(connection, connection_error) => {
cli.bind_mut().publish_message(
format!("Disconnected from: {}", connection.address),
CliColor::Info,
);
if let Some(err) = &connection_error {
cli.bind_mut().publish_message(
format!("Error with connection: {}", err),
CliColor::Error,
);
}
peer.close();
}
teanet::PeerMessage::Closed => {
self.peer = None;
GameManager::singleton().bind_mut().game = None;
}
teanet::PeerMessage::Message(_, msg) => match msg {
Package::Hello => {
cli.bind_mut().publish_message(
format!("Got \"Hello\"!"),
CliColor::Info,
);
}
Package::Players(players, self_id) => {
cli.bind_mut().publish_message(
format!("Got players"),
CliColor::Info,
);
if let Some(game) = &mut Game::singleton() {
game.bind_mut().set_players(
players
.into_iter()
.map(|p| p.clone().into())
.collect(),
);
game.bind_mut().set_self(self_id);
}
}
Package::SetNick(id, nick) => {
if let Some(game) = &mut Game::singleton() {
if game.bind().self_id != Some(id) {
game.bind_mut().update_player_nick(id, nick);
}
}
}
Package::UpdatePings(pings) => {
if let Some(game) = &mut Game::singleton() {
for (player_id, ping) in pings {
game.bind_mut().update_player_ping(player_id, ping);
}
}
}
Package::NewPlayer(player) => {
if let Some(game) = &mut Game::singleton() {
if player.id != game.bind().self_id.unwrap_or(u16::MAX)
{
game.bind_mut().new_player(
SocketAddr::from(([0, 0, 0, 0], 0)),
player.name,
Some(player.id),
);
}
}
}
Package::PlayerLeft(player) => {
if let Some(game) = &mut Game::singleton() {
if player.id != game.bind().self_id.unwrap_or(u16::MAX)
{
game.bind_mut().remove_player(player.id);
}
}
}
Package::SetReady(player_id, is_ready) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut()
.update_player_ready(player_id, is_ready);
}
}
Package::SelectMap(map_id) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().change_map_selection(map_id, true);
}
}
Package::GameStarted => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().start_game();
}
}
Package::SpawnPlayer(id, transform) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().spawn_player_client(id, transform);
}
}
Package::Sync(sync_data) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().handle_sync(sync_data);
}
}
Package::Jump(player_id) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().handle_jump(player_id);
}
}
Package::Shoot(player_id, to, transform, look_up) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().handle_shoot(
player_id,
to.into(),
transform,
look_up,
false,
);
}
}
Package::TakeDamage(
source_player_id,
target_player_id,
damage,
) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().handle_take_damage(
source_player_id,
target_player_id,
damage,
);
}
}
Package::Kill(source_player_id, target_player_id) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut()
.handle_kill(source_player_id, target_player_id);
}
}
_ => {}
},
}
}
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error: {}", err), CliColor::Info);
}
},
PeerKind::Server(peer, _) => match peer.poll() {
Ok(message) => {
if let Some(message) = message {
match message {
teanet::PeerMessage::NewConnection(connection) => {
cli.bind_mut().publish_message(
format!("Client connected from: {}", connection.address),
CliColor::Info,
);
if let Some(game) = &mut Game::singleton() {
let self_id = game.bind_mut().new_player(
connection.address,
String::new(),
None,
);
peer.send_reliable(
&connection.address,
Package::Players(
game.bind()
.players
.clone()
.into_iter()
.map(|p| p.into())
.collect(),
self_id,
),
);
peer.broadcast_reliable(Package::NewPlayer(
game.bind()
.find_player(self_id)
.unwrap()
.clone()
.into(),
));
peer.send_reliable(
&connection.address,
Package::SelectMap(game.bind().selected_map_idx),
);
}
}
teanet::PeerMessage::Disconnected(connection, connection_error) => {
cli.bind_mut().publish_message(
format!("Client disconnected: {}", connection.address),
CliColor::Info,
);
if let Some(err) = &connection_error {
cli.bind_mut().publish_message(
format!("Error with connection: {}", err),
CliColor::Error,
);
}
if let Some(game) = &mut Game::singleton() {
let player_id = game
.bind()
.find_player_by_addr(&connection.address)
.map(|p| p.id);
if let Some(player_id) = player_id {
peer.broadcast_reliable(Package::PlayerLeft(
game.bind()
.find_player(player_id)
.unwrap()
.clone()
.into(),
));
game.bind_mut().remove_player(player_id);
}
}
}
teanet::PeerMessage::Closed => {
cli.bind_mut()
.publish_message(format!("Server closed"), CliColor::Info);
self.peer = None;
GameManager::singleton().bind_mut().game = None;
}
teanet::PeerMessage::Message(conn, msg) => match msg {
Package::SetSelfNick(nick) => {
if let Some(game) = &mut Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&conn.address)
.cloned();
if let Some(player) = player {
peer.broadcast_reliable(Package::SetNick(
player.id,
nick.clone(),
));
game.bind_mut().update_player_nick(player.id, nick);
}
}
}
Package::SetReady(_, is_ready) => {
if let Some(game) = &mut Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&conn.address)
.cloned();
if let Some(player) = player {
game.bind_mut()
.update_player_ready(player.id, is_ready);
peer.broadcast_reliable(Package::SetReady(
player.id, is_ready,
));
}
}
}
Package::MapLoaded => {
if let Some(game) = Game::singleton() {
for player in &game.bind().players {
if let Some(transform) = player.get_transform() {
peer.send_reliable(
&conn.address,
Package::SpawnPlayer(player.id, transform),
);
}
}
}
}
Package::SelfSync(sync_data) => {
if let Some(game) = &mut Game::singleton() {
if let Some(player) = &mut game
.bind_mut()
.find_player_by_addr_mut(&conn.address)
{
player.apply_self_sync(sync_data);
}
}
}
Package::Jump(_) => {
if let Some(game) = &mut Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&conn.address)
.cloned();
if let Some(player) = player {
game.bind_mut().handle_jump(player.id);
peer.broadcast_reliable(Package::Jump(player.id));
}
}
}
Package::Shoot(_, to, transform, look_up) => {
if let Some(game) = &mut Game::singleton() {
let player = game
.bind()
.find_player_by_addr(&conn.address)
.cloned();
if let Some(player) = player {
if game.bind_mut().handle_shoot(
player.id,
to.into(),
transform,
look_up,
true,
) {
peer.broadcast_reliable(Package::Shoot(
player.id, to, transform, look_up,
));
}
}
}
}
_ => {}
},
}
}
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error: {}", err), CliColor::Error);
}
},
}
}
}
}
impl NetworkManager {
pub fn singleton() -> Gd<NetworkManager> {
get_autoload_by_name::<NetworkManager>(NETWORK_SINGLETON_NAME)
}
pub fn is_host(&self) -> bool {
if let Some(peer) = &self.peer {
if let PeerKind::Server(_, _) = peer {
true
} else {
false
}
} else {
false
}
}
pub fn host(&mut self, port: u16) {
if self.peer.is_none() {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.publish_message(format!("Hosting server at {}", port), CliColor::Info);
let peer = Peer::listen(Some(port), PeerConfig::default());
match peer {
Ok(peer) => {
self.peer = Some(PeerKind::Server(peer, port));
cli.bind_mut()
.publish_message(format!("Server hosted"), CliColor::Info);
self.swap_to_lobby(true);
if let Some(game) = &mut Game::singleton() {
let id = game.bind_mut().new_player(
SocketAddr::from(([0, 0, 0, 0], 0)),
"Host".to_owned(),
None,
);
game.bind_mut().update_player_ready(id, true);
game.bind_mut().set_self(id);
}
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error hosting server: {}", err), CliColor::Error);
}
}
}
}
pub fn join(&mut self, addr: SocketAddr) {
if self.peer.is_none() {
let mut cli = CommandLinePanel::singleton();
cli.bind_mut()
.publish_message(format!("Joining server at {}", addr), CliColor::Info);
let peer = Peer::listen(None, PeerConfig::default());
match peer {
Ok(mut peer) => {
peer.connect_to(addr);
self.peer = Some(PeerKind::Client(peer, addr));
}
Err(err) => {
cli.bind_mut()
.publish_message(format!("Error joining server: {}", err), CliColor::Error);
}
}
}
}
pub fn disconnect(&mut self) {
if let Some(peer) = &mut self.peer {
match peer {
PeerKind::Client(peer, _) => peer.close(),
PeerKind::Server(peer, _) => peer.close(),
}
}
}
fn swap_to_lobby(&self, is_host: bool) {
if let Some(scene) = &self.lobby_scene {
self.base().get_tree().change_scene_to_packed(scene);
GameManager::singleton().bind_mut().init_game(is_host);
}
}
pub fn update_nick(&mut self, nick: String) {
if let Some(peer) = &mut self.peer {
match peer {
PeerKind::Client(peer, addr) => {
peer.send_reliable(&addr, Package::SetSelfNick(nick));
}
PeerKind::Server(peer, ..) => {
let player_id = if let Some(game) = Game::singleton() {
game.bind().self_id.unwrap_or(0)
} else {
0
};
peer.broadcast_reliable(Package::SetNick(player_id, nick));
}
}
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Package {
Hello,
// Meta values
Players(Vec<NetPlayer>, u16),
UpdatePings(HashMap<u16, u128>),
SetNick(u16, String),
SetSelfNick(String),
NewPlayer(NetPlayer),
PlayerLeft(NetPlayer),
// Lobby packages
SetReady(u16, bool),
SelectMap(u8),
GameStarted,
MapLoaded,
// Game packages
SpawnPlayer(u16, NetPlayerTransform),
Sync(HashMap<u16, SyncPackage>),
SelfSync(SyncPackage),
Jump(u16),
Shoot(u16, NetVector3, NetPlayerTransform, f32),
TakeDamage(DamageSource, u16, i32),
Kill(DamageSource, u16),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct SyncPackage {
pub movement_direction: NetVector3,
pub look_up: f32,
pub transform: NetPlayerTransform,
}
pub enum PeerKind {
Client(Peer<Package>, SocketAddr),
Server(Peer<Package>, u16),
}
impl PeerKind {
pub fn is_host(&self) -> bool {
match self {
PeerKind::Client(_, _) => false,
PeerKind::Server(_, _) => true,
}
}
}