quakeball-rust/godot/scenes/misc/ball.tscn
2026-07-21 20:45:14 +03:00

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[gd_scene format=3 uid="uid://dfnbc8sbufa4j"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_yxhor"]
noise_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yli5f"]
noise = SubResource("FastNoiseLite_yxhor")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3g557"]
albedo_color = Color(0, 1, 0, 1)
albedo_texture = SubResource("NoiseTexture2D_yli5f")
[sub_resource type="SphereMesh" id="SphereMesh_1cgct"]
material = SubResource("StandardMaterial3D_3g557")
[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
[node name="ball" type="Ball" unique_id=816748600]
collision_layer = 4
collision_mask = 7
contact_monitor = true
max_contacts_reported = 10
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=2076561614]
mesh = SubResource("SphereMesh_1cgct")
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1408432914]
shape = SubResource("SphereShape3D_1cgct")