quakeball-rust/godot/maps/materials/dark_accent.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://qigsomjhm2nb"]
[ext_resource type="Texture2D" uid="uid://42i712pjb8sp" path="res://maps/textures/dark_accent.png" id="1_masdv"]
[resource]
albedo_texture = ExtResource("1_masdv")
metallic_specular = 0.0
texture_filter = 2