quakeball-rust/godot/maps/materials/orange_accent.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://1ine08aphdv7"]
[ext_resource type="Texture2D" uid="uid://ds5mo0y3f15e" path="res://maps/textures/orange_accent.png" id="1_clj8j"]
[resource]
albedo_texture = ExtResource("1_clj8j")
metallic_specular = 0.0
texture_filter = 2