quakeball-rust/godot/maps/meta/trenchbroom_config.tres

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[gd_resource type="Resource" script_class="TrenchBroomGameConfig" format=3 uid="uid://ciwxwubrjewbv"]
[ext_resource type="Resource" uid="uid://b4xhdj0e16lop" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_clip.tres" id="1_t22k8"]
[ext_resource type="Resource" uid="uid://ca7377sfgj074" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_skip.tres" id="2_0ihd1"]
[ext_resource type="Resource" uid="uid://bkjxc54mmdhbo" path="res://addons/func_godot/game_config/trenchbroom/tb_face_tag_origin.tres" id="3_6nnvt"]
[ext_resource type="Resource" uid="uid://dhq2srgr0vr1m" path="res://maps/meta/map_entity_defs.tres" id="4_t22k8"]
[ext_resource type="Texture2D" uid="uid://decwujsyhj0qy" path="res://addons/func_godot/icon32.png" id="5_j06qj"]
[ext_resource type="Script" uid="uid://cx44c4vnq8bt5" path="res://addons/func_godot/src/trenchbroom/trenchbroom_game_config.gd" id="6_0n2ss"]
[resource]
script = ExtResource("6_0n2ss")
game_name = "QuakeBall"
textures_root_folder = "godot/maps/textures"
palette_path = ""
fgd_file = ExtResource("4_t22k8")
default_uv_scale = Vector2(4, 4)
metadata/_custom_type_script = "uid://cx44c4vnq8bt5"