quakeball-rust/godot/scenes/player/raygun_beam.tscn

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[gd_scene format=3 uid="uid://ctslratcr8h6v"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_n6c2q"]
shading_mode = 2
disable_specular_occlusion = true
metallic_specular = 1.0
roughness = 0.0
emission_enabled = true
emission = Color(1, 0, 1, 1)
emission_energy_multiplier = 10.0
[sub_resource type="CylinderMesh" id="CylinderMesh_1cgct"]
material = SubResource("StandardMaterial3D_n6c2q")
top_radius = 0.2
bottom_radius = 0.2
height = 1.0
[node name="raygun_beam" type="Beam" unique_id=2002340444]
[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=1295653371]
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_1cgct")