quakeball-rust/godot/QuakeBall.gdextension

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.1
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../target/debug/libquakeball.so"
linux.release.x86_64 = "res://../target/release/libquakeball.so"
windows.debug.x86_64 = "res://../target/x86_64-pc-windows-gnu/debug/quakeball.dll"
windows.release.x86_64 = "res://../target/x86_64-pc-windows-gnu/release/quakeball.dll"
macos.debug = "res://../target/debug/libquakeball.dylib"
macos.release = "res://../target/release/libquakeball.dylib"
macos.debug.arm64 = "res://../target/debug/libquakeball.dylib"
macos.release.arm64 = "res://../target/release/libquakeball.dylib"