Allow importing types
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				| @ -1,6 +1,12 @@ | ||||
| pub fn abs(f: f32) -> f32 { | ||||
|     if f < 0.0 { | ||||
|         return f * (0.0 - 1.0); | ||||
|     } | ||||
|     return f; | ||||
| 
 | ||||
| import std::print; | ||||
| import std::new_string; | ||||
| import std::String; | ||||
| 
 | ||||
| fn otus() -> String { | ||||
|     return new_string(); | ||||
| } | ||||
| 
 | ||||
| fn main() -> u8 { | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								foo.reid
									
									
									
									
									
								
							
							
						
						
									
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								foo.reid
									
									
									
									
									
								
							| @ -1,469 +0,0 @@ | ||||
| import std::concat_strings; | ||||
| import std::print; | ||||
| import std::from_str; | ||||
| import std::free_string; | ||||
| import std::add_num_to_str; | ||||
| 
 | ||||
| /////////////////// | ||||
| /// SDL externs /// | ||||
| /////////////////// | ||||
| 
 | ||||
| // Helper struct for stack allocated const sized strings, because structs are | ||||
| // easier to create uninit than arrays. | ||||
| struct SDL_Window {} | ||||
| struct SDL_Renderer {} | ||||
| struct SDL_Texture {} | ||||
| struct SDL_Event { type: u32, reserved: [u8; 124] } | ||||
| struct SDL_FRect { x: f32, y: f32, w: f32, h: f32 } | ||||
| struct SDL_Rect { x: i32, y: i32, w: i32, h: i32 } | ||||
| extern fn SDL_malloc(size: u64) -> *u8; | ||||
| extern fn SDL_Init(flags: u32) -> bool; | ||||
| extern fn SDL_Quit(); | ||||
| extern fn SDL_CreateWindowAndRenderer(title: *char, width: i32, height: i32, flags: i32, | ||||
|     window_out: &mut *SDL_Window, renderer_out: &mut *SDL_Renderer) -> bool; | ||||
| extern fn SDL_Delay(ms: u32); | ||||
| extern fn SDL_SetRenderDrawColor(renderer: *SDL_Renderer, r: u8, g: u8, b: u8, a: u8); | ||||
| extern fn SDL_RenderClear(renderer: *SDL_Renderer); | ||||
| extern fn SDL_RenderPresent(renderer: *SDL_Renderer); | ||||
| extern fn SDL_HasEvent(event_type: u32) -> bool; | ||||
| extern fn SDL_PollEvent(event: &mut SDL_Event) -> bool; | ||||
| extern fn SDL_PumpEvents(); | ||||
| extern fn SDL_FlushEvents(min_type: u32, max_type: u32); | ||||
| extern fn SDL_GetTicks() -> u64; | ||||
| extern fn SDL_SetWindowTitle(window: *SDL_Window, title: *char) -> bool; | ||||
| extern fn SDL_CreateTexture(renderer: *SDL_Renderer,  | ||||
|     pixel_format: u32, texture_access: u32, width: u32, height: u32) -> *SDL_Texture; | ||||
| extern fn SDL_RenderTexture(renderer: *SDL_Renderer, | ||||
|     texture: *SDL_Texture, srcfrect: &SDL_FRect, dstfrect: &SDL_FRect) -> bool; | ||||
| extern fn SDL_UpdateTexture(texture: *SDL_Texture, rect: &SDL_Rect, pixels: *u8, pitch: u32) -> bool; | ||||
| extern fn SDL_GetError() -> *char; | ||||
| extern fn SDL_GetWindowSize(window: *SDL_Window, w: &mut i32, h: &mut i32) -> bool; | ||||
| extern fn SDL_rand(max_exclusive: u32) -> u32; | ||||
| extern fn SDL_SetTextureScaleMode(texture: *SDL_Texture, scale_mode: i32) -> bool; | ||||
| extern fn SDL_sqrtf(value: f32) -> f32; | ||||
| extern fn SDL_randf() -> f32; | ||||
| extern fn SDL_powf(value: f32, power: f32) -> f32; | ||||
| 
 | ||||
| // SDL error reporting helper | ||||
| fn print_sdl_error(context: *char) { | ||||
|     let mut message = from_str(context); | ||||
| 
 | ||||
|     let delim = from_str(": "); | ||||
|     concat_strings(&mut message, delim); | ||||
|     free_string(&delim); | ||||
| 
 | ||||
|     let error_msg = from_str(SDL_GetError()); | ||||
|     concat_strings(&mut message, error_msg); | ||||
|     free_string(&error_msg); | ||||
| 
 | ||||
|     print(message); | ||||
| 
 | ||||
|     free_string(&message); | ||||
| } | ||||
| 
 | ||||
| ///////////////////////////////// | ||||
| /// Main setup and frame loop /// | ||||
| ///////////////////////////////// | ||||
| 
 | ||||
| struct GameState { | ||||
|     renderer: *SDL_Renderer, | ||||
|     window: *SDL_Window, | ||||
|     render_texture: *SDL_Texture, | ||||
|     frame_counter: u32, | ||||
|     last_fps_reset: u64, | ||||
|     pixels: *u8, | ||||
|     pixels_w: u32, | ||||
|     pixels_h: u32, | ||||
|     pixels_bpp: u32, | ||||
| } | ||||
| 
 | ||||
| fn main() -> i32 { | ||||
|     let SDL_INIT_VIDEO = 32; | ||||
|     let SDL_WINDOW_RESIZABLE = 32; | ||||
|     let SDL_PIXELFORMAT_RGBA8888 = 373694468; | ||||
|     let SDL_PIXELFORMAT_ABGR8888 = 376840196; | ||||
|     let SDL_PIXELFORMAT_RGB24 = 386930691; | ||||
|     let SDL_PIXELFORMAT_BGR24 = 390076419; | ||||
|     let SDL_PIXELFORMAT_RGB96_FLOAT = 454057996; | ||||
|     let SDL_PIXELFORMAT_BGR96_FLOAT = 457203724; | ||||
|     let SDL_TEXTUREACCESS_STREAMING = 1; | ||||
|     let SDL_SCALEMODE_NEAREST = 0; | ||||
|     let SDL_SCALEMODE_LINEAR = 1; | ||||
|     let SDL_SCALEMODE_PIXELART = 2; | ||||
| 
 | ||||
|     let init_success = SDL_Init(SDL_INIT_VIDEO); | ||||
|     if init_success == false { | ||||
|         print_sdl_error("SDL init failed"); | ||||
|         return 1; | ||||
|     } | ||||
| 
 | ||||
|     let mut window = SDL_malloc(1) as *SDL_Window; | ||||
|     let mut renderer = SDL_malloc(1) as *SDL_Renderer; | ||||
|     let gfx_init_success = SDL_CreateWindowAndRenderer( | ||||
|         "graphical reid program", 640, 480, SDL_WINDOW_RESIZABLE, | ||||
|         &mut window, &mut renderer | ||||
|     ); | ||||
|     if gfx_init_success == false { | ||||
|         print_sdl_error("SDL renderer and window creation failed"); | ||||
|         return 1; | ||||
|     } | ||||
| 
 | ||||
|     let width = 320; | ||||
|     let height = 240; | ||||
|     let bpp = 4; | ||||
|     let render_texture = SDL_CreateTexture(renderer,  | ||||
|         SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, width, height); | ||||
|     SDL_SetTextureScaleMode(render_texture, SDL_SCALEMODE_NEAREST); | ||||
| 
 | ||||
|     let pixels_len = (width * height * bpp) as u64; | ||||
|     let pixels = SDL_malloc(pixels_len); | ||||
|     let mut game_state = GameState { | ||||
|         renderer: renderer, | ||||
|         window: window, | ||||
|         render_texture: render_texture, | ||||
|         frame_counter: 0, | ||||
|         last_fps_reset: 0, | ||||
|         pixels: pixels, | ||||
|         pixels_w: width, | ||||
|         pixels_h: height, | ||||
|         pixels_bpp: bpp, | ||||
|     }; | ||||
| 
 | ||||
|     while frame_loop(&mut game_state) {} | ||||
| 
 | ||||
|     SDL_Quit(); | ||||
|     return 0; | ||||
| } | ||||
| 
 | ||||
| fn frame_loop(game_state: &mut GameState) -> bool { | ||||
|     let mut event = SDL_Event {}; | ||||
|     while (SDL_PollEvent(&mut event)) { | ||||
|         if event.type == 256 { // SDL_EVENT_QUIT | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     let mut screen_width = 0; | ||||
|     let mut screen_height = 0; | ||||
|     SDL_GetWindowSize(*game_state.window, &mut screen_width, &mut screen_height); | ||||
| 
 | ||||
|     let renderer = *game_state.renderer; | ||||
|     SDL_SetRenderDrawColor(renderer, 0, 50, 90, 255); | ||||
|     SDL_RenderClear(renderer); | ||||
| 
 | ||||
|     let w = *game_state.pixels_w; | ||||
|     let h = *game_state.pixels_h; | ||||
|     let bpp = *game_state.pixels_bpp; | ||||
|     for y in 0..h { | ||||
|         for x in 0..w { | ||||
|             render_pixel(x, y, game_state); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     let texture_area = SDL_Rect { x: 0, y: 0, w: w as i32, h: h as i32 }; | ||||
|     if SDL_UpdateTexture(*game_state.render_texture, &texture_area, *game_state.pixels as *u8, bpp * w) == false { | ||||
|         print_sdl_error("UpdateTexture error"); | ||||
|     } | ||||
|     let src = SDL_FRect { x: 0.0, y: 0.0, w: w as f32, h: h as f32 }; | ||||
|     let aspect_ratio = src.w / src.h; | ||||
|     let scaled_width = screen_height as f32 * aspect_ratio; | ||||
|     let dst = SDL_FRect { x: (screen_width as f32 - scaled_width) / 2.0, y: 0.0, w: scaled_width, h: screen_height as f32 }; | ||||
|     if SDL_RenderTexture(renderer, *game_state.render_texture, &src, &dst) == false { | ||||
|         print_sdl_error("RenderTexture error"); | ||||
|     } | ||||
| 
 | ||||
|     SDL_RenderPresent(renderer); | ||||
|     SDL_Delay(1); | ||||
| 
 | ||||
|     *game_state.frame_counter = *game_state.frame_counter + 1; | ||||
|     let t = SDL_GetTicks(); | ||||
|     if (t - *game_state.last_fps_reset) >= 1000 { | ||||
|         let mut title = from_str("graphical reid program "); | ||||
|         add_num_to_str(&mut title, *game_state.frame_counter as u64); | ||||
|         let fps_unit = from_str(" fps"); | ||||
|         concat_strings(&mut title, fps_unit); | ||||
|         free_string(&fps_unit); | ||||
|         SDL_SetWindowTitle(*game_state.window, title.inner); | ||||
|         free_string(&title); | ||||
|         *game_state.frame_counter = 0; | ||||
|         *game_state.last_fps_reset = t; | ||||
|     } | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| fn render_pixel(x: u32, y: u32, game_state: &mut GameState) { | ||||
|     let w = *game_state.pixels_w; | ||||
|     let h = *game_state.pixels_h; | ||||
|     let bpp = *game_state.pixels_bpp; | ||||
| 
 | ||||
|     let samples = 1; | ||||
|     let old_sample_weight = 0.75; | ||||
|     let new_sample_weight = 0.25 / samples as f32; | ||||
|     let mut rgb = vec_mul_scalar(old_sample_weight, [ | ||||
|         srgb_to_linear(*game_state.pixels[(x + y * w) * bpp + 0]), | ||||
|         srgb_to_linear(*game_state.pixels[(x + y * w) * bpp + 1]), | ||||
|         srgb_to_linear(*game_state.pixels[(x + y * w) * bpp + 2]) | ||||
|     ]); | ||||
|     for sample in 0..samples { | ||||
|         rgb = vec_add(rgb, vec_mul_scalar(new_sample_weight, shade(x, y, *game_state.frame_counter, w, h))); | ||||
|     } | ||||
|     *game_state.pixels[(x + y * w) * bpp + 0] = linear_to_srgb(rgb[0]); | ||||
|     *game_state.pixels[(x + y * w) * bpp + 1] = linear_to_srgb(rgb[1]); | ||||
|     *game_state.pixels[(x + y * w) * bpp + 2] = linear_to_srgb(rgb[2]); | ||||
|     *game_state.pixels[(x + y * w) * bpp + 3] = 255; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| ///////////////// | ||||
| /// Rendering /// | ||||
| ///////////////// | ||||
| 
 | ||||
| struct Ray { | ||||
|     origin: [f32; 3], | ||||
|     direction: [f32; 3], | ||||
| } | ||||
| 
 | ||||
| struct Material { | ||||
|     // 0 = lambertian diffuse | ||||
|     // 1 = mirror | ||||
|     type: u32, | ||||
|     // Generally the "color" of the surface (linear factors of how much of each | ||||
|     // color channel this surface does not absorb), but the idea is that the | ||||
|     // type governs what this means. | ||||
|     linear_color: [f32; 3], | ||||
| } | ||||
| 
 | ||||
| struct Hit { | ||||
|     hit: bool, | ||||
|     front_face: bool, | ||||
|     distance: f32, | ||||
|     normal: [f32; 3], | ||||
|     position: [f32; 3], | ||||
|     material: Material, | ||||
| } | ||||
| 
 | ||||
| struct Sphere { | ||||
|     center: [f32; 3], | ||||
|     radius: f32, | ||||
|     material: Material, | ||||
| } | ||||
| 
 | ||||
| fn shade(x: u32, y: u32, t: u32, w: u32, h: u32) -> [f32; 3] { | ||||
|     let jitter_x = SDL_randf() - 0.5; | ||||
|     let jitter_y = SDL_randf() - 0.5; | ||||
| 
 | ||||
|     let pixel_scale = 1.0 / h as f32; | ||||
|     let pixel_pos = [ | ||||
|         (x as f32 + jitter_x) * pixel_scale,  | ||||
|         1.0 - (y as f32 + jitter_y) * pixel_scale, | ||||
|         0.0 - 1.0 | ||||
|     ]; | ||||
|     let camera_pos = [w as f32 * 0.5f32 * pixel_scale, h as f32 * 0.5f32 * pixel_scale, 0.0f32]; | ||||
|     let dir = vec_normalize(vec_sub(pixel_pos, camera_pos)); | ||||
|     let ray = Ray { origin: camera_pos, direction: dir }; | ||||
|     let beige_lambertian = Material { type: 0, linear_color: [0.3, 0.2, 0.1] }; | ||||
|     let green_lambertian = Material { type: 0, linear_color: [0.1, 0.5, 0.06] }; | ||||
|     let greenish_mirror = Material { type: 1, linear_color: [0.9, 1.0, 0.95] }; | ||||
|     let spheres = [ | ||||
|         // Ground | ||||
|         Sphere { center: vec_sub(camera_pos, [0.0, 100001.0, 0.0]), radius: 100000.0, material: beige_lambertian }, | ||||
|         // Centered unit sphere | ||||
|         Sphere { center: vec_add(camera_pos, [0.0, 0.0, 0.0 - 5.0]), radius: 1.0, material: green_lambertian }, | ||||
|         // The unit sphere on the right | ||||
|         Sphere { center: vec_add(camera_pos, [2.0, 0.0, 0.0 - 6.0]), radius: 1.0, material: greenish_mirror } | ||||
|     ]; | ||||
|     return shade_world(ray, &spheres, 3); | ||||
| } | ||||
| 
 | ||||
| fn shade_world(ray: Ray, spheres: &[Sphere; 3], bounces_left: u8) -> [f32; 3] { | ||||
|     if bounces_left == 0 { | ||||
|         return [0.0, 0.0, 0.0]; | ||||
|     } | ||||
| 
 | ||||
|     let ray_distance = 100.0; | ||||
|     let mut closest_hit = Hit { hit: false, front_face: false, distance: ray_distance }; | ||||
|     for i in 0..3 { | ||||
|         let sphere_hit = ray_sphere_closest_hit(ray, *spheres[i], [0.001, closest_hit.distance]); | ||||
|         if sphere_hit.hit { | ||||
|             closest_hit = sphere_hit; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if closest_hit.hit { | ||||
|         //return vec_mul_scalar(0.5, vec_add(closest_hit.normal, [1.0, 1.0, 1.0])); // normal | ||||
|         //return vec_mul_scalar(closest_hit.distance / 10.0, [1.0, 1.0, 1.0]); // depth | ||||
|         if closest_hit.material.type == 0 { | ||||
|             let bounce_dir = vec_normalize(vec_add(closest_hit.normal, random_unit_vec())); | ||||
|             let bounce_ray = Ray { origin: closest_hit.position, direction: bounce_dir }; | ||||
|             return vec_mul_componentwise( | ||||
|                 closest_hit.material.linear_color,  | ||||
|                 shade_world(bounce_ray, spheres, bounces_left - 1) | ||||
|             ); | ||||
|         } else if closest_hit.material.type == 1 { | ||||
|             let bounce_dir = vec_reflect(ray.direction, closest_hit.normal); | ||||
|             let bounce_ray = Ray { origin: closest_hit.position, direction: bounce_dir }; | ||||
|             return vec_mul_componentwise( | ||||
|                 closest_hit.material.linear_color,  | ||||
|                 shade_world(bounce_ray, spheres, bounces_left - 1) | ||||
|             ); | ||||
|         } else { | ||||
|             return [1.0, 0.0, 1.0]; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return shade_sky(ray); | ||||
| } | ||||
| 
 | ||||
| fn shade_sky(ray: Ray) -> [f32; 3] { | ||||
|     let a = 0.5 * (ray.direction[1] + 1.0); | ||||
|     return vec_add( | ||||
|         vec_mul_scalar(1.0 - a, [1.0, 1.0, 1.0]), | ||||
|         vec_mul_scalar(a, [0.5, 0.7, 1.0]) | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| // Returns the distance from the ray origin to the sphere, or -1.0 if the ray doesn't hit. | ||||
| fn ray_sphere_closest_hit(ray: Ray, sphere: Sphere, interval: [f32; 2]) -> Hit { | ||||
|     let to_sphere = vec_sub(sphere.center, ray.origin); | ||||
|     let h = vec_dot(ray.direction, to_sphere); | ||||
|     let c = vec_length_squared(to_sphere) - sphere.radius * sphere.radius; | ||||
|     let discriminant = h * h - c; | ||||
|     if discriminant < 0.0 { | ||||
|         return Hit { hit: false }; | ||||
|     } | ||||
| 
 | ||||
|     let discriminant_sqrt = SDL_sqrtf(discriminant); | ||||
|     let mut distance = h - discriminant_sqrt; | ||||
|     if interval_surrounds(interval, distance) == false { | ||||
|         distance = h - discriminant_sqrt; | ||||
|         if interval_surrounds(interval, distance) == false { | ||||
|             return Hit { hit: false }; | ||||
|         } | ||||
|     } | ||||
|     let hit_position = vec_add(ray.origin, vec_mul_scalar(distance, ray.direction)); | ||||
|     let mut front_face = true; | ||||
|     let mut normal = vec_normalize(vec_sub(hit_position, sphere.center)); | ||||
|     if vec_dot(normal, ray.direction) > 0.0 { | ||||
|         normal = vec_mul_scalar(0.0 - 1.0, normal); | ||||
|         front_face = false; | ||||
|     } | ||||
| 
 | ||||
|     return Hit { | ||||
|         hit: true,  | ||||
|         front_face: front_face, | ||||
|         distance: distance, | ||||
|         normal: normal, | ||||
|         position: hit_position, | ||||
|         material: sphere.material, | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| ////////////////// | ||||
| /// Other math /// | ||||
| ////////////////// | ||||
| 
 | ||||
| fn clamp(min: f32, max: f32, value: f32) -> f32 { | ||||
|     if value > max { | ||||
|         return max; | ||||
|     } | ||||
|     if value < min { | ||||
|         return min; | ||||
|     } | ||||
|     return value; | ||||
| } | ||||
| 
 | ||||
| fn abs(f: f32) -> f32 { | ||||
|     if f < 0.0 { | ||||
|         return f * (0.0 - 1.0); | ||||
|     } | ||||
|     return f; | ||||
| } | ||||
| 
 | ||||
| fn vec_add(lhs: [f32; 3], rhs: [f32; 3]) -> [f32; 3] { | ||||
|     return [lhs[0] + rhs[0], lhs[1] + rhs[1], lhs[2] + rhs[2]]; | ||||
| } | ||||
| 
 | ||||
| fn vec_sub(lhs: [f32; 3], rhs: [f32; 3]) -> [f32; 3] { | ||||
|     return [lhs[0] - rhs[0], lhs[1] - rhs[1], lhs[2] - rhs[2]]; | ||||
| } | ||||
| 
 | ||||
| fn vec_dot(lhs: [f32; 3], rhs: [f32; 3]) -> f32 { | ||||
|     return lhs[0] * rhs[0] + lhs[1] * rhs[1] + lhs[2] * rhs[2]; | ||||
| } | ||||
| 
 | ||||
| fn vec_mul_componentwise(lhs: [f32; 3], rhs: [f32; 3]) -> [f32; 3] { | ||||
|     return [lhs[0] * rhs[0], lhs[1] * rhs[1], lhs[2] * rhs[2]]; | ||||
| } | ||||
| 
 | ||||
| fn vec_mul_scalar(lhs: f32, rhs: [f32; 3]) -> [f32; 3] { | ||||
|     return [lhs * rhs[0], lhs * rhs[1], lhs * rhs[2]]; | ||||
| } | ||||
| 
 | ||||
| fn vec_normalize(v: [f32; 3]) -> [f32; 3] { | ||||
|     let len_reciprocal = 1.0f32 / SDL_sqrtf(vec_length_squared(v)); | ||||
|     return vec_mul_scalar(len_reciprocal, v); | ||||
| } | ||||
| 
 | ||||
| fn vec_length_squared(v: [f32; 3]) -> f32 { | ||||
|     return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; | ||||
| } | ||||
| 
 | ||||
| fn vec_abs(v: [f32; 3]) -> [f32; 3] { | ||||
|     return [abs(v[0]), abs(v[1]), abs(v[2])]; | ||||
| } | ||||
| 
 | ||||
| fn vec_reflect(direction: [f32; 3], normal: [f32; 3]) -> [f32; 3] { | ||||
|     return vec_sub(direction, vec_mul_scalar(2.0f32 * vec_dot(direction, normal), normal)); | ||||
| } | ||||
| 
 | ||||
| fn interval_surrounds(interval: [f32; 2], value: f32) -> bool { | ||||
|     return (interval[0] < value) && (value < interval[1]); | ||||
| } | ||||
| 
 | ||||
| fn random_unit_vec() -> [f32; 3] { | ||||
|     let mut point = [ | ||||
|         SDL_randf() * 2.0f32 - 1.0f32, | ||||
|         SDL_randf() * 2.0f32 - 1.0f32, | ||||
|         SDL_randf() * 2.0f32 - 1.0f32 | ||||
|     ]; | ||||
|     let mut lensq = vec_length_squared(point); | ||||
|     while lensq > 1.0 { | ||||
|         point = [ | ||||
|             SDL_randf() * 2.0f32 - 1.0f32, | ||||
|             SDL_randf() * 2.0f32 - 1.0f32, | ||||
|             SDL_randf() * 2.0f32 - 1.0f32 | ||||
|         ]; | ||||
|         lensq = vec_length_squared(point); | ||||
|     } | ||||
|     let len_reciprocal = 1.0f32 / SDL_sqrtf(lensq); | ||||
|     return vec_mul_scalar(len_reciprocal, point); | ||||
| } | ||||
| 
 | ||||
| fn random_unit_vec_on_hemi(normal: [f32; 3]) -> [f32; 3] { | ||||
|     let rand_vec = random_unit_vec(); | ||||
|     if vec_dot(rand_vec, normal) < 0.0f32 { | ||||
|         return vec_mul_scalar(0.0f32 - 1.0f32, rand_vec); | ||||
|     } | ||||
|     return rand_vec; | ||||
| } | ||||
| 
 | ||||
| fn linear_to_srgb(linear: f32) -> u8 { | ||||
|     let mut floating_srgb = 0.0; | ||||
|     if linear <= 0.0031308f32 { | ||||
|         floating_srgb = 12.92f32 * linear; | ||||
|     } else { | ||||
|         floating_srgb = SDL_powf(linear as f32, 1.0 / 2.4) * 1.055f32 - 0.055f32; | ||||
|     } | ||||
|     let clamped = clamp(0.0, 1.0, floating_srgb); | ||||
|     return (clamped * 255.999) as u8; | ||||
| } | ||||
| 
 | ||||
| fn srgb_to_linear(srgb: u8) -> f32 { | ||||
|     let floating_srgb = srgb as f32 / 255.0; | ||||
|     if floating_srgb <= 0.04045f32 { | ||||
|         return floating_srgb / 12.92f32; | ||||
|     } | ||||
|     return SDL_powf((floating_srgb as f32 + 0.055) / 1.055, 2.4); | ||||
| } | ||||
| @ -95,6 +95,7 @@ impl ast::Module { | ||||
|                         }, | ||||
|                         meta: (*range).as_meta(module_id), | ||||
|                         source_module: module_id, | ||||
|                         importer: None, | ||||
|                     }; | ||||
|                     typedefs.push(def); | ||||
|                 } | ||||
|  | ||||
| @ -75,7 +75,17 @@ impl Display for BinopDefinition { | ||||
| 
 | ||||
| impl Display for TypeDefinition { | ||||
|     fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { | ||||
|         write!(f, "type {} = ", self.name)?; | ||||
|         write!( | ||||
|             f, | ||||
|             "type {} (mod {}{}) = ", | ||||
|             self.name, | ||||
|             self.source_module, | ||||
|             if let Some(mod_id) = self.importer { | ||||
|                 format!("; imported to {}", mod_id) | ||||
|             } else { | ||||
|                 String::new() | ||||
|             } | ||||
|         )?; | ||||
|         Display::fmt(&self.kind, f) | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -31,8 +31,8 @@ pub enum ErrorKind { | ||||
|     ModuleNotFound(String), | ||||
|     #[error("Error while compiling module {0}: {1}")] | ||||
|     ModuleCompilationError(String, String), | ||||
|     #[error("No such function {0} found in module {1}")] | ||||
|     NoSuchFunctionInModule(String, String), | ||||
|     #[error("No such value {0} found in module {1}")] | ||||
|     ImportDoesNotExist(String, String), | ||||
|     #[error("Importing function {0}::{1} not possible: {2}")] | ||||
|     FunctionImportIssue(String, String, EqualsIssue), | ||||
|     #[error("Tried linking another main module: {0}")] | ||||
| @ -111,10 +111,7 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|             for import in importer_module.imports.clone() { | ||||
|                 let Import(path, _) = &import; | ||||
|                 if path.len() != 2 { | ||||
|                     state.ok::<_, Infallible>( | ||||
|                         Err(ErrorKind::InnerModulesNotYetSupported(import.clone())), | ||||
|                         import.1, | ||||
|                     ); | ||||
|                     state.ok::<_, Infallible>(Err(ErrorKind::InnerModulesNotYetSupported(import.clone())), import.1); | ||||
|                 } | ||||
| 
 | ||||
|                 let module_name = unsafe { path.get_unchecked(0) }; | ||||
| @ -123,38 +120,30 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|                     modules.get(mod_id).unwrap() | ||||
|                 } else if module_name == STD_NAME { | ||||
|                     let std = compile_std(&mut self.module_map)?; | ||||
|                     modules.insert( | ||||
|                         std.module_id, | ||||
|                         Rc::new(RefCell::new(compile_std(&mut self.module_map)?)), | ||||
|                     ); | ||||
|                     modules.insert(std.module_id, Rc::new(RefCell::new(compile_std(&mut self.module_map)?))); | ||||
|                     module_ids.insert(std.name, std.module_id); | ||||
|                     modules.get(&std.module_id).unwrap() | ||||
|                 } else { | ||||
|                     let file_path = | ||||
|                         PathBuf::from(&context.base.clone()).join(module_name.to_owned() + ".reid"); | ||||
|                     let file_path = PathBuf::from(&context.base.clone()).join(module_name.to_owned() + ".reid"); | ||||
| 
 | ||||
|                     let Ok(source) = fs::read_to_string(&file_path) else { | ||||
|                         state.ok::<_, Infallible>( | ||||
|                             Err(ErrorKind::ModuleNotFound(module_name.clone())), | ||||
|                             import.1, | ||||
|                         ); | ||||
|                         state.ok::<_, Infallible>(Err(ErrorKind::ModuleNotFound(module_name.clone())), import.1); | ||||
|                         continue; | ||||
|                     }; | ||||
| 
 | ||||
|                     let (id, tokens) = | ||||
|                         match parse_module(&source, module_name.clone(), &mut self.module_map) { | ||||
|                             Ok(val) => val, | ||||
|                             Err(err) => { | ||||
|                                 state.ok::<_, Infallible>( | ||||
|                                     Err(ErrorKind::ModuleCompilationError( | ||||
|                                         module_name.clone(), | ||||
|                                         format!("{}", err), | ||||
|                                     )), | ||||
|                                     import.1, | ||||
|                                 ); | ||||
|                                 continue; | ||||
|                             } | ||||
|                         }; | ||||
|                     let (id, tokens) = match parse_module(&source, module_name.clone(), &mut self.module_map) { | ||||
|                         Ok(val) => val, | ||||
|                         Err(err) => { | ||||
|                             state.ok::<_, Infallible>( | ||||
|                                 Err(ErrorKind::ModuleCompilationError( | ||||
|                                     module_name.clone(), | ||||
|                                     format!("{}", err), | ||||
|                                 )), | ||||
|                                 import.1, | ||||
|                             ); | ||||
|                             continue; | ||||
|                         } | ||||
|                     }; | ||||
| 
 | ||||
|                     match compile_module(id, tokens, &mut self.module_map, Some(file_path), false) { | ||||
|                         Ok(imported_module) => { | ||||
| @ -166,8 +155,7 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|                                 continue; | ||||
|                             } | ||||
|                             let module_id = imported_module.module_id; | ||||
|                             module_ids | ||||
|                                 .insert(imported_module.name.clone(), imported_module.module_id); | ||||
|                             module_ids.insert(imported_module.name.clone(), imported_module.module_id); | ||||
|                             modules.insert(module_id, Rc::new(RefCell::new(imported_module))); | ||||
|                             let imported = modules.get_mut(&module_id).unwrap(); | ||||
|                             modules_to_process.push(imported.clone()); | ||||
| @ -187,112 +175,74 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|                 } | ||||
|                 .borrow_mut(); | ||||
| 
 | ||||
|                 let func_name = unsafe { path.get_unchecked(1) }; | ||||
| 
 | ||||
|                 let Some(func) = imported.functions.iter_mut().find(|f| f.name == *func_name) | ||||
|                 else { | ||||
|                     state.ok::<_, Infallible>( | ||||
|                         Err(ErrorKind::NoSuchFunctionInModule( | ||||
|                             module_name.clone(), | ||||
|                             func_name.clone(), | ||||
|                         )), | ||||
|                         import.1, | ||||
|                     ); | ||||
|                     continue; | ||||
|                 }; | ||||
| 
 | ||||
|                 let func_name = func.name.clone(); | ||||
| 
 | ||||
|                 if !func.is_pub { | ||||
|                     state.ok::<_, Infallible>( | ||||
|                         Err(ErrorKind::FunctionIsPrivate( | ||||
|                             module_name.clone(), | ||||
|                             func_name.clone(), | ||||
|                         )), | ||||
|                         import.1, | ||||
|                     ); | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 func.is_imported = true; | ||||
| 
 | ||||
|                 if let Some(existing) = importer_module | ||||
|                     .functions | ||||
|                     .iter() | ||||
|                     .find(|f| f.name == *func_name) | ||||
|                 { | ||||
|                     if let Err(e) = existing.equals_as_imported(func) { | ||||
|                         state.ok::<_, Infallible>( | ||||
|                             Err(ErrorKind::FunctionImportIssue( | ||||
|                                 module_name.clone(), | ||||
|                                 func_name.clone(), | ||||
|                                 e, | ||||
|                             )), | ||||
|                             import.1, | ||||
|                         ); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 fn import_type(ty: &TypeKind) -> Vec<CustomTypeKey> { | ||||
|                     let mut imported_types = Vec::new(); | ||||
|                     match &ty { | ||||
|                         TypeKind::CustomType(key) => imported_types.push(key.clone()), | ||||
|                         TypeKind::Borrow(ty, _) => imported_types.extend(import_type(ty)), | ||||
|                         TypeKind::Array(ty, _) => imported_types.extend(import_type(ty)), | ||||
|                         TypeKind::UserPtr(ty) => imported_types.extend(import_type(ty)), | ||||
|                         TypeKind::CodegenPtr(ty) => imported_types.extend(import_type(ty)), | ||||
|                         _ => {} | ||||
|                     }; | ||||
|                     imported_types | ||||
|                 } | ||||
|                 let import_name = unsafe { path.get_unchecked(1) }; | ||||
| 
 | ||||
|                 let mut imported_types = Vec::new(); | ||||
| 
 | ||||
|                 let types = import_type(&func.return_type); | ||||
|                 let return_type = func.return_type.clone(); | ||||
|                 imported_types.extend(types); | ||||
|                 if let Some(func) = imported.functions.iter_mut().find(|f| f.name == *import_name) { | ||||
|                     let func_name = func.name.clone(); | ||||
| 
 | ||||
|                 let mut param_tys = Vec::new(); | ||||
|                 for (param_name, param_ty) in &func.parameters { | ||||
|                     let types = import_type(¶m_ty); | ||||
|                     imported_types.extend(types); | ||||
|                     param_tys.push((param_name.clone(), param_ty.clone())); | ||||
|                 } | ||||
|                     if !func.is_pub { | ||||
|                         state.ok::<_, Infallible>( | ||||
|                             Err(ErrorKind::FunctionIsPrivate(module_name.clone(), func_name.clone())), | ||||
|                             import.1, | ||||
|                         ); | ||||
|                         continue; | ||||
|                     } | ||||
| 
 | ||||
|                 fn find_inner_types( | ||||
|                     typedef: &TypeDefinition, | ||||
|                     mut seen: HashSet<CustomTypeKey>, | ||||
|                     mod_id: SourceModuleId, | ||||
|                 ) -> Vec<CustomTypeKey> { | ||||
|                     match &typedef.kind { | ||||
|                         crate::mir::TypeDefinitionKind::Struct(struct_type) => { | ||||
|                             let typenames = struct_type | ||||
|                                 .0 | ||||
|                                 .iter() | ||||
|                                 .filter(|t| matches!(t.1, TypeKind::CustomType(..))) | ||||
|                                 .map(|t| match &t.1 { | ||||
|                                     TypeKind::CustomType(CustomTypeKey(t, _)) => t, | ||||
|                                     _ => panic!(), | ||||
|                                 }) | ||||
|                                 .cloned() | ||||
|                                 .collect::<Vec<_>>(); | ||||
|                     func.is_imported = true; | ||||
| 
 | ||||
|                             for typename in typenames { | ||||
|                                 if seen.contains(&CustomTypeKey(typename.clone(), mod_id)) { | ||||
|                                     continue; | ||||
|                                 } | ||||
|                                 let inner = find_inner_types(typedef, seen.clone(), mod_id); | ||||
|                                 seen.insert(CustomTypeKey(typename, mod_id)); | ||||
|                                 seen.extend(inner); | ||||
|                             } | ||||
| 
 | ||||
|                             seen.into_iter().collect() | ||||
|                     if let Some(existing) = importer_module.functions.iter().find(|f| f.name == *func_name) { | ||||
|                         if let Err(e) = existing.equals_as_imported(func) { | ||||
|                             state.ok::<_, Infallible>( | ||||
|                                 Err(ErrorKind::FunctionImportIssue( | ||||
|                                     module_name.clone(), | ||||
|                                     func_name.clone(), | ||||
|                                     e, | ||||
|                                 )), | ||||
|                                 import.1, | ||||
|                             ); | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     let types = import_type(&func.return_type, false); | ||||
|                     let return_type = func.return_type.clone(); | ||||
|                     imported_types.extend(types); | ||||
| 
 | ||||
|                     let mut param_tys = Vec::new(); | ||||
|                     for (param_name, param_ty) in &func.parameters { | ||||
|                         let types = import_type(¶m_ty, false); | ||||
|                         imported_types.extend(types); | ||||
|                         param_tys.push((param_name.clone(), param_ty.clone())); | ||||
|                     } | ||||
| 
 | ||||
|                     importer_module.functions.push(FunctionDefinition { | ||||
|                         name: func_name, | ||||
|                         is_pub: false, | ||||
|                         is_imported: false, | ||||
|                         return_type, | ||||
|                         parameters: param_tys, | ||||
|                         kind: super::FunctionDefinitionKind::Extern(true), | ||||
|                     }); | ||||
|                 } else if let Some(ty) = imported.typedefs.iter_mut().find(|f| f.name == *import_name) { | ||||
|                     dbg!("hello??"); | ||||
|                     let external_key = CustomTypeKey(ty.name.clone(), ty.source_module); | ||||
|                     imported_types.push((external_key, true)); | ||||
|                     dbg!(&imported_types); | ||||
|                 } else { | ||||
|                     state.ok::<_, Infallible>( | ||||
|                         Err(ErrorKind::ImportDoesNotExist(module_name.clone(), import_name.clone())), | ||||
|                         import.1, | ||||
|                     ); | ||||
|                     continue; | ||||
|                 } | ||||
| 
 | ||||
|                 let mut seen = HashSet::new(); | ||||
|                 seen.extend(imported_types.clone()); | ||||
|                 let mut extern_types = HashSet::new(); | ||||
|                 seen.extend(imported_types.clone().iter().map(|t| t.0.clone())); | ||||
|                 extern_types.extend(imported_types.clone().iter().filter(|t| t.1).map(|t| t.0.clone())); | ||||
|                 dbg!(&imported_types); | ||||
|                 dbg!(&extern_types); | ||||
| 
 | ||||
|                 let imported_mod_id = imported.module_id; | ||||
|                 let imported_mod_typedefs = &mut imported.typedefs; | ||||
| @ -300,10 +250,10 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|                 for typekey in imported_types.clone() { | ||||
|                     let typedef = imported_mod_typedefs | ||||
|                         .iter() | ||||
|                         .find(|ty| CustomTypeKey(ty.name.clone(), imported_mod_id) == typekey) | ||||
|                         .find(|ty| CustomTypeKey(ty.name.clone(), imported_mod_id) == typekey.0) | ||||
|                         .unwrap(); | ||||
|                     let inner = find_inner_types(typedef, seen.clone(), imported_mod_id); | ||||
|                     seen.extend(inner); | ||||
|                     seen.extend(inner.iter().cloned()); | ||||
|                 } | ||||
| 
 | ||||
|                 // TODO: Unable to import same-named type from multiple places..
 | ||||
| @ -314,24 +264,37 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
| 
 | ||||
|                 already_imported_types.extend(seen.clone()); | ||||
| 
 | ||||
|                 for typekey in &already_imported_types { | ||||
|                     if extern_types.contains(typekey) { | ||||
|                         let module_id = importer_module.module_id; | ||||
|                         let typedef = importer_module | ||||
|                             .typedefs | ||||
|                             .iter_mut() | ||||
|                             .find(|t| t.name == typekey.0 && t.source_module == typekey.1); | ||||
|                         if let Some(typedef) = typedef { | ||||
|                             typedef.importer = Some(module_id); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 for typekey in seen.into_iter() { | ||||
|                     let typedef = imported_mod_typedefs | ||||
|                     dbg!(&typekey); | ||||
|                     let mut typedef = imported_mod_typedefs | ||||
|                         .iter() | ||||
|                         .find(|ty| CustomTypeKey(ty.name.clone(), imported_mod_id) == typekey) | ||||
|                         .unwrap() | ||||
|                         .clone(); | ||||
| 
 | ||||
|                     importer_module.typedefs.push(typedef.clone()); | ||||
|                 } | ||||
|                     if extern_types.contains(&typekey) { | ||||
|                         typedef = TypeDefinition { | ||||
|                             importer: Some(importer_module.module_id), | ||||
|                             ..typedef | ||||
|                         }; | ||||
|                     } | ||||
| 
 | ||||
|                 importer_module.functions.push(FunctionDefinition { | ||||
|                     name: func_name, | ||||
|                     is_pub: false, | ||||
|                     is_imported: false, | ||||
|                     return_type, | ||||
|                     parameters: param_tys, | ||||
|                     kind: super::FunctionDefinitionKind::Extern(true), | ||||
|                 }); | ||||
|                     importer_module.typedefs.push(typedef); | ||||
|                 } | ||||
|                 dbg!(&importer_module.typedefs); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| @ -347,3 +310,48 @@ impl<'map> Pass for LinkerPass<'map> { | ||||
|         Ok(()) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| fn import_type(ty: &TypeKind, usable_import: bool) -> Vec<(CustomTypeKey, bool)> { | ||||
|     let mut imported_types = Vec::new(); | ||||
|     match &ty { | ||||
|         TypeKind::CustomType(key) => imported_types.push((key.clone(), usable_import)), | ||||
|         TypeKind::Borrow(ty, _) => imported_types.extend(import_type(ty, usable_import)), | ||||
|         TypeKind::Array(ty, _) => imported_types.extend(import_type(ty, usable_import)), | ||||
|         TypeKind::UserPtr(ty) => imported_types.extend(import_type(ty, usable_import)), | ||||
|         TypeKind::CodegenPtr(ty) => imported_types.extend(import_type(ty, usable_import)), | ||||
|         _ => {} | ||||
|     }; | ||||
|     imported_types | ||||
| } | ||||
| 
 | ||||
| fn find_inner_types( | ||||
|     typedef: &TypeDefinition, | ||||
|     mut seen: HashSet<CustomTypeKey>, | ||||
|     mod_id: SourceModuleId, | ||||
| ) -> Vec<CustomTypeKey> { | ||||
|     match &typedef.kind { | ||||
|         crate::mir::TypeDefinitionKind::Struct(struct_type) => { | ||||
|             let typenames = struct_type | ||||
|                 .0 | ||||
|                 .iter() | ||||
|                 .filter(|t| matches!(t.1, TypeKind::CustomType(..))) | ||||
|                 .map(|t| match &t.1 { | ||||
|                     TypeKind::CustomType(CustomTypeKey(t, _)) => t, | ||||
|                     _ => panic!(), | ||||
|                 }) | ||||
|                 .cloned() | ||||
|                 .collect::<Vec<_>>(); | ||||
| 
 | ||||
|             for typename in typenames { | ||||
|                 if seen.contains(&CustomTypeKey(typename.clone(), mod_id)) { | ||||
|                     continue; | ||||
|                 } | ||||
|                 let inner = find_inner_types(typedef, seen.clone(), mod_id); | ||||
|                 seen.insert(CustomTypeKey(typename, mod_id)); | ||||
|                 seen.extend(inner); | ||||
|             } | ||||
| 
 | ||||
|             seen.into_iter().collect() | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -354,6 +354,7 @@ pub struct TypeDefinition { | ||||
|     pub kind: TypeDefinitionKind, | ||||
|     pub meta: Metadata, | ||||
|     pub source_module: SourceModuleId, | ||||
|     pub importer: Option<SourceModuleId>, | ||||
| } | ||||
| 
 | ||||
| #[derive(Debug, Clone)] | ||||
|  | ||||
| @ -34,12 +34,7 @@ impl<'t> Pass for TypeCheck<'t> { | ||||
|     fn module(&mut self, module: &mut Module, mut state: TypecheckPassState) -> PassResult { | ||||
|         let mut defmap = HashMap::new(); | ||||
|         for typedef in &module.typedefs { | ||||
|             let TypeDefinition { | ||||
|                 name, | ||||
|                 kind, | ||||
|                 meta, | ||||
|                 source_module: _, | ||||
|             } = &typedef; | ||||
|             let TypeDefinition { name, kind, meta, .. } = &typedef; | ||||
| 
 | ||||
|             match kind { | ||||
|                 TypeDefinitionKind::Struct(StructType(fields)) => { | ||||
| @ -217,8 +212,6 @@ impl Block { | ||||
|                         variable_reference.2, | ||||
|                     ); | ||||
| 
 | ||||
|                     dbg!(&var_t_resolved); | ||||
| 
 | ||||
|                     // Typecheck (and coerce) expression with said type
 | ||||
|                     let res = expression.typecheck(&mut state, &typerefs, HintKind::Coerce(var_t_resolved.clone())); | ||||
|                     // If expression resolution itself was erronous, resolve as
 | ||||
|  | ||||
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	Block a user