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Reid-LLVM

Reid is a toy-language compiler I'm working on to learn LLVM (and compiler development).

Reid only uses llvm-sys, which provide very minimal bindings from the LLVM C-API to Rust. reid_llvm-crate contains the relevant abstraction to produce a more Rust'y API from that.

Much of the syntax in Reid is directly inspired by rust, but mostly it is driven by simplicity.

Specifications and a bunch of documentation for the language can be found here.

Reid is currently able to (non-exhaustively):

  • Do basic algebra binary and unary-operations (e.g. Add, Sub, Div, Mult, And, Not)
  • Resolve complex one-liners correctly using PEDMAS (e.g. 5 + 2 * 5 - 5 * 5 is calculated correctly)
  • Handle borrows/derefs, pointers.
  • Declare and call functions with varying parameters and return types
  • Perform type-checking and type-inference such that return-types and parameter types must always match.
  • Do simple logic-operations (e.g. If/And/Or)
  • Handle, access, define and initialize structs and arrays.
  • Define and execute For/While loops
  • Output detailed debug information
  • Define extern functions that can be linked to outside modules such as libc.
  • Define custom binary operations for any two types that hasn't been defined previously (such as u16 + u32).

An example program of Reid, that calculates the 5th fibonacci number (and uses Rust for highlighting) is:

fn main() -> u16 {
    return fibonacci(5);
}
fn fibonacci(n: u16) -> u16 {
    if n <= 2 {
        return 1;
    }
    return fibonacci(n-1) + fibonacci(n-2);
}

Currently missing big features (TODOs) are:

  • Arrays (DONE)
  • Structs (DONE)
  • Extern functions (DONE)
  • Strings (DONE)
  • Borrows (DONE)
  • Pointers (DONE)
  • Unary operators
  • Floats (DONE)
  • Type casting (DONE)
  • Built-in Int/Float division and modulo (DONE)
  • Loops (DONE)
  • Intrinsic functions (DONE)
  • Ability to specify types in literals and variable definitions (DONE)
  • Debug Information (DONE)
  • Fix struct initialization (wrong order and missing fields allowed now) (DONE)
  • Not-Unary (DONE)
  • Importing types from other modules (DONE)
  • Importable binops? (DONE)
  • Associated functions (for e.g. sizeof) (DONE)

Big features that I want later but are not necessary:

  • User-defined binary operations (DONE)
  • Asymmetric binary operations (e.g. string + u32) (DONE)
  • Error handling
  • Lexing & parsing of whitespace and comments as well
  • LSP implementation

Smaller features:

  • Hex-numbers
  • Bitwise operations
  • Easier way to initialize arrays with a single value
  • Void-returns (return; for void-returning functions)
  • Only include standard library at all if it is imported
  • Lexical scopes for Debug Information

Why "Reid"

ᚱ is an Elder Futhark rune which means "ride" or "journey". As this language is meant for me to primarily learn language design and compiler development, it is more about the journey rather than the destination. ᚱ is written as "Reið" in Icelandic, which is the inspiration behind "Reid" here.

Why "Reid-LLVM"?

Because I have another project also called Reid, which only compiles to a Virtual Instruction Set Architecture (V-ISA) that is executed via a custom-made Virtual Machine. It is still hosted here, but do note that it is very old and not as representative of my skills as a programmer today as this one.

What is currently being tested?

Currently when testing the compiler I run ./libtest.sh examples/{file}.reid, where the {file} is one of the various examples I've written to help me test features of the compiler.

What ./libtest.sh $1 does, is it compiles and runs the rust example found at path $1. Some pre-existing examples can be found in examples

All examples currently end up producing a hello.o and hello.asm file to the root directory, which is then linked with ldd to produce a main, which is finally executed.

This is currently very work-in-progress and many things about this repository change erratically.

Various notes in order to get this working properly

This is what worked for me, might not (probably) work for you, depending on various versions of various libraries.

Compiling LLVM 20.1.8

Context

Context for my computer. I am on ArchLinux, and here are some libraries and their current versions that I have installed as of compiling, I'm not sure what of them are relevant, if any, but saving them here still feels like a good idea for the future:

  • clang 19.1.7-2
  • cmake 4.0.2-1
  • extra-cmake-modules 6.14.0-1
  • gcc 15.1.1+r7+gf36ec88aa85a-1
  • gcc-libs 15.1.1+r7+gf36ec88aa85a-1
  • lib32-gcc-libs 15.1.1+r7+gf36ec88aa85a-1
  • lib32-llvm-libs 1:19.1.7-2
  • libgccjit 15.1.1+r7+gf36ec88aa85a-1
  • lld 19.1.7-1
  • lldb 19.1.7-2
  • llvm 19.1.7-2
  • llvm-libs 19.1.7-2
  • llvm14 14.0.6-5
  • llvm14-libs 14.0.6-5
  • llvm15 15.0.7-3
  • llvm15-libs 15.0.7-3
  • make 4.4.1-2

Commands

git clone https://github.com/llvm/llvm-project.git --depth=1 --branch=llvmorg-20.1.8

cd llvm_project

cmake llvm -B build -DCMAKE_BUILD_TYPE=MinSizeRel -DLLVM_ENABLE_ASSERTIONS=ON -DLLVM_INCLUDE_TESTS=OFF -DLLVM_BUILD_BENCHMARKS=OFF -G Ninja -DLLVM_USE_LINKER="ld.lld" -DLLVM_PARALLEL_LINK_JOBS=8

ninja -j23

Also Note: Building LLVM with Ninja was not successful for me, but this method was. Ninja may be successful with you, to try it, add -G Ninja to the cmake-command, and instead of make run ninja install.

Building this crate itself

Assuming llvm-project from the previous step was at /path/llvm-project, building this crate can be done via the following command:

LLVM_SYS_201_PREFIX=/path/llvm-project/build cargo build

In conclusion

Good luck! It took me a good 10 hours to figure this out for myself, I sure hope these instructions help both myself and someone else in the future!