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README.md
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README.md
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# SkullBall
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SkullBall is a boomer-shooter with the additional flavour of American Football
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in the sense that in the middle of the map there is a ball which you must carry
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to the opposing team's goal in order to win.
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In SkullBall additionally you have two weapons: The reliable Raygun, and the
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Shotgun. No other weapons are planned at the moment. Additionally you're able to
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punch with melee, and throw a telegrenade, which teleports you to the place
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where it collided (or where it was when you re-activated the telegrenade using
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the same button).
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## Itch.io
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Pre-built binaries for running this game directly can be bought from
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[itch.io](https://teascade.itch.io/skullball), but you are free to compile this
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project yourself if you really want a free copy.
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## Compiling
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As mentioned above, you're free to compile this project yourself if you want,
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although purchases at the itch.io page are greatly appreciated!
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Some dependencies for building this project are:
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- Rust Compiler 1.97 or higher
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- Godot 4.7 or higher
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Then in order to compile the project you will need some additional assets for
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sound effects, which are not included in this repository due to some of them
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having licensing restrictions to redistribute them as-is. These are not
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absolutely necessary, but should be placed under `godot/raw_assets/sfx`.
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Finally, in order to compile this project:
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1. Enter the project root folder
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2. Run `cargo build --release`
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3. Open the project in Godot
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4. Build!
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## Credits
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SkullBall was developed by [Teascade](https://teascade.net), with
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[neon](https://neon.moe/) doing level design.
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Many assets have also been used externally, credits for which can be found in
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[credits.toml](./credits.toml) (or in-game via the Credits-menu).
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