Add simple main menu
This commit is contained in:
parent
bfeeb38188
commit
0712265d55
@ -1,24 +1,185 @@
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[gd_scene format=3 uid="uid://lahirbqfppvw"]
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[gd_scene format=3 uid="uid://lahirbqfppvw"]
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[sub_resource type="BoxMesh" id="BoxMesh_m77kh"]
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[ext_resource type="PackedScene" uid="uid://bbmc2gmy7g8ag" path="res://scenes/misc/menu_player.tscn" id="1_o5qli"]
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[node name="node_3d" type="Node3D" unique_id=591926555]
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[node name="menu" type="MainMenu" unique_id=2036763876 node_paths=PackedStringArray("camera", "main_position", "host_position", "main_panel", "host_panel", "join_panel", "host_port", "join_addr")]
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camera = NodePath("camera_3d")
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main_position = NodePath("main_pos")
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host_position = NodePath("host_pos")
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main_panel = NodePath("main_panel")
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host_panel = NodePath("host_panel")
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join_panel = NodePath("join_panel")
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host_port = NodePath("host_panel/v_box_container/host_port")
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join_addr = NodePath("join_panel/v_box_container/address_text")
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[node name="camera_3d" type="Camera3D" parent="." unique_id=1513321931]
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[node name="camera_3d" type="Camera3D" parent="." unique_id=1513321931]
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transform = Transform3D(0.85754585, -0.09722054, 0.50513697, 0, 0.98197806, 0.18899518, -0.5144076, -0.16207202, 0.8420912, 1.0974057, 0.86883736, 1.7596759)
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transform = Transform3D(0.98629165, -0.031186381, 0.16203775, -1.4054481e-08, 0.981978, 0.1889952, -0.16501158, -0.18640438, 0.9685167, 1.0974052, 1.7166122, 1.4909106)
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current = true
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[node name="mesh_instance_3d" type="MeshInstance3D" parent="." unique_id=1466304853]
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mesh = SubResource("BoxMesh_m77kh")
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[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=75522463]
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[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=75522463]
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transform = Transform3D(0.61237246, -0.5, 0.61237246, 0.3535534, 0.8660254, 0.3535534, -0.7071068, 0, 0.7071068, 0, 1, 2)
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transform = Transform3D(0.61237246, -0.5, 0.61237246, 0.3535534, 0.8660254, 0.3535534, -0.7071068, 0, 0.7071068, 0, 1, 2)
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[node name="netstats" type="NetStatsLabel" parent="." unique_id=1366169487]
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[node name="menu_player" parent="." unique_id=928718358 instance=ExtResource("1_o5qli")]
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anchors_preset = 12
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transform = Transform3D(0.66809446, 0, -0.74407655, 0, 1, 0, 0.74407655, 0, 0.66809446, 2.270261, -2.3841858e-07, -1.3596804)
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anchor_top = 1.0
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anchor_right = 1.0
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[node name="menu_player2" parent="." unique_id=1735741962 instance=ExtResource("1_o5qli")]
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anchor_bottom = 1.0
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transform = Transform3D(0.9823497, 0, 0.18705386, 0, 1, 0, -0.18705386, 0, 0.9823497, -3.3954296, 1.1920929e-06, 0.47203088)
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offset_top = -144.0
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[node name="menu_player3" parent="." unique_id=1638403481 instance=ExtResource("1_o5qli")]
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transform = Transform3D(-0.26696783, 0, 0.9637054, 0, 1, 0, -0.9637054, 0, -0.26696783, -3.5550833, -2.3841858e-07, 2.7302406)
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[node name="main_panel" type="Panel" parent="." unique_id=2078435804]
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offset_left = 139.0
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offset_top = 167.0
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offset_right = 336.0
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offset_bottom = 474.0
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[node name="v_box_container" type="VBoxContainer" parent="main_panel" unique_id=287461844]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -47.0
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offset_top = -95.0
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offset_right = 47.0
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offset_bottom = 95.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 0
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grow_vertical = 2
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vertical_alignment = 2
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alignment = 1
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[node name="label" type="Label" parent="main_panel/v_box_container" unique_id=140542377]
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custom_minimum_size = Vector2(0, 50)
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layout_mode = 2
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text = "QuakeBall"
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horizontal_alignment = 1
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metadata/_edit_lock_ = true
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[node name="host" type="Button" parent="main_panel/v_box_container" unique_id=1962091117]
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layout_mode = 2
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text = "Host Game"
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metadata/_edit_lock_ = true
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[node name="join" type="Button" parent="main_panel/v_box_container" unique_id=1364459397]
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layout_mode = 2
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text = "Join Game"
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metadata/_edit_lock_ = true
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[node name="settings" type="Button" parent="main_panel/v_box_container" unique_id=1153899756]
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layout_mode = 2
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text = "Settings"
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metadata/_edit_lock_ = true
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[node name="quit" type="Button" parent="main_panel/v_box_container" unique_id=1508139096]
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layout_mode = 2
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text = "Quit"
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metadata/_edit_lock_ = true
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[node name="host_panel" type="Panel" parent="." unique_id=1633876079]
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visible = false
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offset_left = 139.0
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offset_top = 167.0
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offset_right = 336.0
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offset_bottom = 474.0
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[node name="v_box_container" type="VBoxContainer" parent="host_panel" unique_id=1651169053]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -47.0
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offset_top = -95.0
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offset_right = 47.0
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offset_bottom = 95.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="title" type="Label" parent="host_panel/v_box_container" unique_id=1539421918]
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custom_minimum_size = Vector2(0, 50)
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layout_mode = 2
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text = "Host Game"
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horizontal_alignment = 1
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metadata/_edit_lock_ = true
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[node name="port_label" type="Label" parent="host_panel/v_box_container" unique_id=1618746525]
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layout_mode = 2
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text = "Port"
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horizontal_alignment = 1
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[node name="host_port" type="SpinBox" parent="host_panel/v_box_container" unique_id=1116593197]
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layout_mode = 2
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max_value = 16000.0
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value = 8080.0
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alignment = 1
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[node name="host" type="Button" parent="host_panel/v_box_container" unique_id=312403378]
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layout_mode = 2
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text = "Host"
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[node name="back" type="Button" parent="host_panel/v_box_container" unique_id=1658922684]
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layout_mode = 2
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text = "Back"
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[node name="join_panel" type="Panel" parent="." unique_id=1630672771]
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visible = false
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offset_left = 139.0
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offset_top = 167.0
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offset_right = 336.0
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offset_bottom = 474.0
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[node name="v_box_container" type="VBoxContainer" parent="join_panel" unique_id=2029384993]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -47.0
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offset_top = -95.0
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offset_right = 47.0
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offset_bottom = 95.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="title" type="Label" parent="join_panel/v_box_container" unique_id=268455606]
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custom_minimum_size = Vector2(0, 50)
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layout_mode = 2
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text = "Join Game"
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horizontal_alignment = 1
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metadata/_edit_lock_ = true
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[node name="address_label" type="Label" parent="join_panel/v_box_container" unique_id=425811384]
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layout_mode = 2
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text = "Address"
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horizontal_alignment = 1
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[node name="address_text" type="TextEdit" parent="join_panel/v_box_container" unique_id=584304528]
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custom_minimum_size = Vector2(150, 30)
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layout_mode = 2
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[node name="join" type="Button" parent="join_panel/v_box_container" unique_id=1953386108]
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layout_mode = 2
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text = "Join"
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[node name="back" type="Button" parent="join_panel/v_box_container" unique_id=759190425]
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layout_mode = 2
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text = "Back"
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[node name="main_pos" type="Node3D" parent="." unique_id=98241074]
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transform = Transform3D(0.98629165, -0.031186387, 0.16203767, -1.4054484e-08, 0.981978, 0.1889952, -0.16501155, -0.18640435, 0.9685167, 1.0974054, 1.7166122, 1.4909104)
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[node name="host_pos" type="Node3D" parent="." unique_id=663794107]
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transform = Transform3D(0.3960592, -0.17354009, 0.90167665, -1.9851193e-08, 0.981978, 0.18899521, -0.9182249, -0.0748533, 0.38892144, -1.0602233, 1.7166122, 3.759781)
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[connection signal="pressed" from="main_panel/v_box_container/host" to="." method="go_to_host_game"]
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[connection signal="pressed" from="main_panel/v_box_container/join" to="." method="go_to_join_game"]
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[connection signal="pressed" from="main_panel/v_box_container/quit" to="." method="quit_game"]
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[connection signal="pressed" from="host_panel/v_box_container/host" to="." method="host_game"]
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[connection signal="pressed" from="host_panel/v_box_container/back" to="." method="go_to_main_menu"]
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[connection signal="pressed" from="join_panel/v_box_container/join" to="." method="join_game"]
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[connection signal="pressed" from="join_panel/v_box_container/back" to="." method="go_to_main_menu"]
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9
godot/scenes/misc/menu_player.tscn
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9
godot/scenes/misc/menu_player.tscn
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@ -0,0 +1,9 @@
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[gd_scene format=3 uid="uid://bbmc2gmy7g8ag"]
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[ext_resource type="PackedScene" uid="uid://bod6b3befmyt5" path="res://scenes/player/soldier_m.tscn" id="1_pgypt"]
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[node name="menu_player" type="MenuPlayer" unique_id=928718358 node_paths=PackedStringArray("mesh")]
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mesh = NodePath("soldier_m")
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[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_pgypt")]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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152
rust/src/ui/main_menu.rs
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152
rust/src/ui/main_menu.rs
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use godot::{
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classes::{Camera3D, Panel, SpinBox, TextEdit},
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prelude::*,
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register::property::SimpleVar,
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};
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use crate::net::network_manager::NetworkManager;
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#[derive(Debug, Clone, GodotConvert, Default, Export)]
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#[godot(via = u8)]
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pub enum Menu {
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#[default]
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MainMenu,
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HostMenu,
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JoinMenu,
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}
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impl SimpleVar for Menu {}
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#[derive(GodotClass)]
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#[class(base=Node3D, init, tool)]
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pub struct MainMenu {
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#[export]
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camera: Option<Gd<Camera3D>>,
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#[export]
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main_position: Option<Gd<Node3D>>,
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#[export]
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host_position: Option<Gd<Node3D>>,
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#[export]
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main_panel: Option<Gd<Panel>>,
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#[export]
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host_panel: Option<Gd<Panel>>,
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#[export]
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join_panel: Option<Gd<Panel>>,
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#[export]
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host_port: Option<Gd<SpinBox>>,
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#[export]
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join_addr: Option<Gd<TextEdit>>,
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#[export]
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current_menu: Menu,
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prev_panel: Option<Gd<Panel>>,
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base: Base<Node3D>,
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}
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#[godot_api]
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impl INode3D for MainMenu {
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fn process(&mut self, _delta: f64) {
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if let Some(camera) = &mut self.camera {
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let target = match self.current_menu {
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Menu::MainMenu => {
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if let Some(pos) = &self.main_position {
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Some((
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pos.get_global_position(),
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pos.get_global_rotation(),
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self.main_panel.clone(),
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))
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} else {
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None
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}
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}
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Menu::HostMenu => {
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if let Some(pos) = &self.host_position {
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Some((
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pos.get_global_position(),
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pos.get_global_rotation(),
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self.host_panel.clone(),
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))
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} else {
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None
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}
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}
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Menu::JoinMenu => {
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if let Some(pos) = &self.host_position {
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Some((
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pos.get_global_position(),
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pos.get_global_rotation(),
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self.join_panel.clone(),
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))
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} else {
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None
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}
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}
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};
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if let Some((target_pos, target_rot, target_panel)) = target {
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let prev_pos = camera.get_global_position();
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let prev_rot = camera.get_global_rotation();
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let new_pos = prev_pos.lerp(target_pos, 0.2);
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let new_rot = prev_rot.lerp(target_rot, 0.2);
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camera.set_global_position(new_pos);
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camera.set_global_rotation(new_rot);
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if let Some(mut panel) = target_panel {
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if let Some(prev_panel) = &mut self.prev_panel {
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if prev_panel.instance_id() != panel.instance_id() {
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prev_panel.set_visible(false);
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}
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}
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self.prev_panel = Some(panel.clone());
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panel.set_visible(true);
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}
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}
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}
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}
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}
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#[godot_api]
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impl MainMenu {
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#[func]
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pub fn host_game(&mut self) {
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if let Some(host_port) = &self.host_port {
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NetworkManager::singleton()
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.bind_mut()
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.host(host_port.get_value() as u16);
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}
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}
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#[func]
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pub fn join_game(&mut self) {
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if let Some(addr) = &self.join_addr {
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if let Ok(addr) = addr.get_text().to_string().parse() {
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|
NetworkManager::singleton().bind_mut().join(addr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[func]
|
||||||
|
pub fn go_to_main_menu(&mut self) {
|
||||||
|
self.current_menu = Menu::MainMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[func]
|
||||||
|
pub fn go_to_host_game(&mut self) {
|
||||||
|
self.current_menu = Menu::HostMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[func]
|
||||||
|
pub fn go_to_join_game(&mut self) {
|
||||||
|
self.current_menu = Menu::JoinMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[func]
|
||||||
|
pub fn quit_game(&mut self) {
|
||||||
|
self.base().get_tree().quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
21
rust/src/ui/menu_player.rs
Normal file
21
rust/src/ui/menu_player.rs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
use godot::prelude::*;
|
||||||
|
|
||||||
|
use crate::soldier_mesh::SoldierMesh;
|
||||||
|
|
||||||
|
#[derive(GodotClass)]
|
||||||
|
#[class(base=Node3D, init)]
|
||||||
|
pub struct MenuPlayer {
|
||||||
|
#[export]
|
||||||
|
mesh: Option<Gd<SoldierMesh>>,
|
||||||
|
|
||||||
|
base: Base<Node3D>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[godot_api]
|
||||||
|
impl INode3D for MenuPlayer {
|
||||||
|
fn ready(&mut self) {
|
||||||
|
if let Some(mesh) = &mut self.mesh {
|
||||||
|
mesh.bind_mut().spawn_raygun();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -2,6 +2,8 @@ pub mod cli;
|
|||||||
pub mod game_finished_screen;
|
pub mod game_finished_screen;
|
||||||
pub mod lobby;
|
pub mod lobby;
|
||||||
pub mod lobby_player_listing;
|
pub mod lobby_player_listing;
|
||||||
|
pub mod main_menu;
|
||||||
|
pub mod menu_player;
|
||||||
pub mod net_stats;
|
pub mod net_stats;
|
||||||
pub mod player_listing;
|
pub mod player_listing;
|
||||||
pub mod simple_score_view;
|
pub mod simple_score_view;
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user