Add shortcut for spawn -> goal in precipice
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ea2c888f92
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8
godot/maps/materials/str_metalflr2.tres
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8
godot/maps/materials/str_metalflr2.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cn8un4vkml3t7"]
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[ext_resource type="Texture2D" uid="uid://rfcnq2vqvfo4" path="res://maps/textures/str_metalflr2.png" id="1_ai45d"]
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[resource]
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albedo_texture = ExtResource("1_ai45d")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_metalflr4.tres
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godot/maps/materials/str_metalflr4.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://i4vsxvci6qhs"]
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[ext_resource type="Texture2D" uid="uid://jbcuq5ne6ksg" path="res://maps/textures/str_metalflr4.png" id="1_qs4ww"]
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[resource]
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albedo_texture = ExtResource("1_qs4ww")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_metalgen3.tres
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godot/maps/materials/str_metalgen3.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bsa4ej5hhab7r"]
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[ext_resource type="Texture2D" uid="uid://nb0itwb7ueen" path="res://maps/textures/str_metalgen3.png" id="1_lyhm2"]
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[resource]
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albedo_texture = ExtResource("1_lyhm2")
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metallic_specular = 0.0
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texture_filter = 2
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8
godot/maps/materials/str_metalgen6.tres
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8
godot/maps/materials/str_metalgen6.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://d2ofh4s0giuju"]
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[ext_resource type="Texture2D" uid="uid://btyfny155wj82" path="res://maps/textures/str_metalgen6.png" id="1_xj2m7"]
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[resource]
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albedo_texture = ExtResource("1_xj2m7")
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metallic_specular = 0.0
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texture_filter = 2
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@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://rfcnq2vqvfo4"
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path="res://.godot/imported/str_metalflr2.png-b59ce57ae55b0cd962d6acd6560f16f2.ctex"
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path.s3tc="res://.godot/imported/str_metalflr2.png-b59ce57ae55b0cd962d6acd6560f16f2.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://maps/textures/str_metalflr2.png"
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dest_files=["res://.godot/imported/str_metalflr2.png-b59ce57ae55b0cd962d6acd6560f16f2.ctex"]
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dest_files=["res://.godot/imported/str_metalflr2.png-b59ce57ae55b0cd962d6acd6560f16f2.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://jbcuq5ne6ksg"
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path="res://.godot/imported/str_metalflr4.png-06ba3ed3596926ed64f51a59083876b5.ctex"
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path.s3tc="res://.godot/imported/str_metalflr4.png-06ba3ed3596926ed64f51a59083876b5.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://maps/textures/str_metalflr4.png"
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dest_files=["res://.godot/imported/str_metalflr4.png-06ba3ed3596926ed64f51a59083876b5.ctex"]
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dest_files=["res://.godot/imported/str_metalflr4.png-06ba3ed3596926ed64f51a59083876b5.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://nb0itwb7ueen"
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path="res://.godot/imported/str_metalgen3.png-aec3b32ec7a05fe505c33994a0e728d2.ctex"
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path.s3tc="res://.godot/imported/str_metalgen3.png-aec3b32ec7a05fe505c33994a0e728d2.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://maps/textures/str_metalgen3.png"
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dest_files=["res://.godot/imported/str_metalgen3.png-aec3b32ec7a05fe505c33994a0e728d2.ctex"]
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dest_files=["res://.godot/imported/str_metalgen3.png-aec3b32ec7a05fe505c33994a0e728d2.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://btyfny155wj82"
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path="res://.godot/imported/str_metalgen6.png-8279ed05d1593c11be5afb31954a1f9c.ctex"
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path.s3tc="res://.godot/imported/str_metalgen6.png-8279ed05d1593c11be5afb31954a1f9c.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://maps/textures/str_metalgen6.png"
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dest_files=["res://.godot/imported/str_metalgen6.png-8279ed05d1593c11be5afb31954a1f9c.ctex"]
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dest_files=["res://.godot/imported/str_metalgen6.png-8279ed05d1593c11be5afb31954a1f9c.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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