Add test triggerable

This commit is contained in:
Sofia 2026-08-06 17:22:35 +03:00
parent 32299fa11a
commit 0cb96e1b75
6 changed files with 88 additions and 19 deletions

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@ -0,0 +1,27 @@
extends Triggerable
@export var mesh: MeshInstance3D
func update_appearance(time: float) -> void:
var progress = clamp(time, 0.0, 1.0);
var new_color = Color.RED * (1.0 - progress) + Color.WHITE * progress
if mesh != null:
mesh.get_active_material(0).set("albedo_color", new_color)
func _activate_visual(player_id: int, time_since_activation: float) -> void:
update_appearance(time_since_activation)
func _deactivate_visual() -> void:
update_appearance(1.0)
func _on_activate() -> bool:
return false
func _process(delta: float) -> void:
if is_server_active():
if server_active_for() > 1.0:
deactivate()
if is_active():
update_appearance(active_for())
else:
update_appearance(1.0)

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@ -0,0 +1 @@
uid://cijpblptlwvs

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@ -1,12 +1,16 @@
[gd_scene format=3 uid="uid://c5p0ft870i1sk"]
[ext_resource type="PackedScene" uid="uid://dpqqe7hjktit8" path="res://maps/two_towers/two_towers_static.scn" id="2_l5vmt"]
[ext_resource type="Script" uid="uid://cijpblptlwvs" path="res://maps/scripts/test.gd" id="3_vwb5y"]
[ext_resource type="Script" uid="uid://diepa0rcedh5f" path="res://maps/meta/map_rebuilder.gd" id="4_y3aqj"]
[sub_resource type="BoxMesh" id="BoxMesh_1cgct"]
[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vwb5y"]
[sub_resource type="BoxMesh" id="BoxMesh_1cgct"]
material = SubResource("StandardMaterial3D_vwb5y")
[node name="two_towers" type="Map" unique_id=590524284 node_paths=PackedStringArray("spawners", "ball_spawner")]
spawners = [NodePath("two_towers_static/func_godot_map/entity_11_info_spawn_point"), NodePath("two_towers_static/func_godot_map/entity_5_info_spawn_point")]
ball_spawner = NodePath("two_towers_static/func_godot_map/entity_1_info_spawn_point")
@ -16,11 +20,18 @@ script = ExtResource("4_y3aqj")
[node name="two_towers_static" parent="." unique_id=86902040 instance=ExtResource("2_l5vmt")]
[node name="shootable_trigger" type="ShootableTrigger" parent="." unique_id=306909670]
[node name="triggerable" type="Triggerable" parent="." unique_id=1206596848 node_paths=PackedStringArray("mesh")]
script = ExtResource("3_vwb5y")
mesh = NodePath("mesh_instance_3d")
[node name="shootable_trigger" type="ShootableTrigger" parent="triggerable" unique_id=306909670]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.184772, 10.981467, 7.8725615)
[node name="mesh_instance_3d" type="MeshInstance3D" parent="shootable_trigger" unique_id=174590790]
[node name="collision_shape_3d" type="CollisionShape3D" parent="triggerable/shootable_trigger" unique_id=298869370]
shape = SubResource("BoxShape3D_1cgct")
[node name="mesh_instance_3d" type="MeshInstance3D" parent="triggerable" unique_id=174590790]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.184772, 10.981467, 7.8725615)
mesh = SubResource("BoxMesh_1cgct")
[node name="collision_shape_3d" type="CollisionShape3D" parent="shootable_trigger" unique_id=298869370]
shape = SubResource("BoxShape3D_1cgct")
[connection signal="on_shot" from="triggerable/shootable_trigger" to="triggerable" method="activate" unbinds=2]

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@ -1352,7 +1352,8 @@ impl Game {
pub fn on_trigger_activate(&mut self, id: u8, player_id: u16) {
self.run_deferred(move |s| {
if let Some(map) = &mut s.current_map
if s.current_replay_playback.is_none()
&& let Some(map) = &mut s.current_map
&& let Some(triggerable) = map.bind_mut().triggerables.get_mut(&id)
{
triggerable.bind_mut().activate_visual(player_id, 0.);
@ -1374,7 +1375,8 @@ impl Game {
pub fn on_trigger_deactivate(&mut self, id: u8) {
self.run_deferred(move |s| {
if let Some(map) = &mut s.current_map
if s.current_replay_playback.is_none()
&& let Some(map) = &mut s.current_map
&& let Some(triggerable) = map.bind_mut().triggerables.get_mut(&id)
{
triggerable.bind_mut().deactivate_visual();

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@ -1,7 +1,4 @@
use godot::{
classes::{Area3D, IArea3D},
prelude::*,
};
use godot::{classes::Area3D, prelude::*};
use crate::{
game::Game,
@ -17,7 +14,10 @@ pub struct Triggerable {
triggerable_id: Option<u8>,
/// Contains the activator player's ID if active.
active: Option<u16>,
pub active_for: f64,
active_for: f64,
visual_active: Option<u16>,
visual_active_for: f64,
base: Base<Node3D>,
}
@ -37,12 +37,18 @@ impl INode3D for Triggerable {
}
}
fn process(&mut self, delta: f64) {
fn physics_process(&mut self, delta: f64) {
if self.active.is_some() {
self.active_for += delta;
} else {
self.active_for = 0.;
}
if self.visual_active.is_some() {
self.visual_active_for += delta;
} else {
self.visual_active_for = 0.;
}
}
}
@ -51,11 +57,11 @@ impl Triggerable {
/// Called whenever this triggerable's visuals should be immediately
/// activated.
#[func(virtual)]
pub fn activate_visual(&mut self, player_id: u16, time_since_activation: f64) {}
pub fn on_activate_visual(&mut self, player_id: u16, time_since_activation: f64) {}
/// Called whenever this triggerable's visuals should be immediately
/// deactivated.
#[func(virtual)]
pub fn deactivate_visual(&mut self) {}
pub fn on_deactivate_visual(&mut self) {}
/// Called whenever this triggerable is activated on the server-side.
/// Returns a bool indicating if this triggerable should be immediately
@ -68,6 +74,18 @@ impl Triggerable {
#[func(virtual)]
pub fn on_deactivate(&mut self) {}
pub fn activate_visual(&mut self, player_id: u16, time_since_activation: f64) {
self.visual_active = Some(player_id);
self.visual_active_for = time_since_activation;
self.on_activate_visual(player_id, time_since_activation);
}
pub fn deactivate_visual(&mut self) {
self.visual_active = None;
self.visual_active_for = 0.;
self.on_deactivate_visual();
}
/// Activates this trigger. Active triggerables can not be re-activated
/// without being deactivated first. Only executes on the server-side.
#[func]
@ -98,15 +116,25 @@ impl Triggerable {
}
#[func]
pub fn is_active(&self) -> bool {
pub fn is_server_active(&self) -> bool {
self.active.is_some()
}
#[func]
pub fn active_for(&self) -> f64 {
pub fn server_active_for(&self) -> f64 {
self.active_for
}
#[func]
pub fn is_active(&self) -> bool {
self.visual_active.is_some()
}
#[func]
pub fn active_for(&self) -> f64 {
self.visual_active_for
}
pub fn get_active(&self) -> Option<u16> {
self.active
}

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@ -720,7 +720,7 @@ impl ReplayRecorder {
*id,
ReplayTriggerableState {
active: triggerable.bind().get_active(),
active_for: triggerable.bind().active_for(),
active_for: triggerable.bind().server_active_for(),
},
);
}