Fix jumping

This commit is contained in:
Sofia 2026-07-22 22:46:56 +03:00
parent 5e0ff4336a
commit 0d4f63afa5

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@ -436,8 +436,8 @@ impl ICharacterBody3D for LocalPlayer {
let input_direction = if self.locked { let input_direction = if self.locked {
let input = Input::singleton(); let input = Input::singleton();
if self.base().is_on_floor() && input.is_action_just_pressed("jump") { if input.is_action_just_pressed("jump") {
self.try_jump(); self.jump();
} }
Vector3::RIGHT * input.is_action_pressed("right") as u32 as f32 Vector3::RIGHT * input.is_action_pressed("right") as u32 as f32