Fix jumping
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@ -436,8 +436,8 @@ impl ICharacterBody3D for LocalPlayer {
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let input_direction = if self.locked {
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let input = Input::singleton();
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if self.base().is_on_floor() && input.is_action_just_pressed("jump") {
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self.try_jump();
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if input.is_action_just_pressed("jump") {
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self.jump();
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}
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Vector3::RIGHT * input.is_action_pressed("right") as u32 as f32
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