Order game options by key
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@ -97,7 +97,7 @@ impl GameOptions {
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}
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}
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}
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}
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#[derive(Debug, PartialEq, Eq, PartialOrd, Hash, Copy, Clone, Serialize, Deserialize)]
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#[derive(Debug, PartialEq, Eq, PartialOrd, Hash, Copy, Clone, Serialize, Deserialize, Ord)]
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pub enum GameOption {
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pub enum GameOption {
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/// Allow anyone to select a map, not just the host
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/// Allow anyone to select a map, not just the host
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AllowAnyMap,
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AllowAnyMap,
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@ -107,12 +107,12 @@ pub enum GameOption {
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FriendlyFire,
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FriendlyFire,
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/// The number of goals needed to win a match
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/// The number of goals needed to win a match
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GoalsNeededToWin,
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GoalsNeededToWin,
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/// Whether telegrenades are allowed or not.
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TelegrenadesAllowed,
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/// How long in seconds does it take for a player to respawn
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/// How long in seconds does it take for a player to respawn
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RespawnTimer,
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RespawnTimer,
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/// How long in seconds is spawn protected
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/// How long in seconds is spawn protected
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SpawnProtection,
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SpawnProtection,
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/// Whether telegrenades are allowed or not.
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TelegrenadesAllowed,
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/// Whether pickups are allowed
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/// Whether pickups are allowed
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PickupsAllowed,
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PickupsAllowed,
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}
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}
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@ -464,7 +464,11 @@ impl LobbyPanel {
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team: Option<u8>,
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team: Option<u8>,
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) -> Vec<Gd<Control>> {
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) -> Vec<Gd<Control>> {
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let mut nodes = Vec::new();
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let mut nodes = Vec::new();
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for (option, value) in opts {
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let mut keys = opts.keys().collect::<Vec<_>>();
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keys.sort();
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for option in keys {
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let value = opts.get(option).unwrap();
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let mut label = Label::new_alloc();
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let mut label = Label::new_alloc();
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label.set_text(&format!("{}:", option.to_string()));
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label.set_text(&format!("{}:", option.to_string()));
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nodes.push(label.upcast());
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nodes.push(label.upcast());
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