Swap weapon on scroll wheel
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d0ece667c2
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27869e9072
@ -114,6 +114,16 @@ weapon_2={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":50,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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swap_weapon_up={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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swap_weapon_down={
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"deadzone": 0.2,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
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}
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[physics]
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[physics]
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@ -500,6 +500,16 @@ impl ICharacterBody3D for LocalPlayer {
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Some(WeaponType::Raygun)
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Some(WeaponType::Raygun)
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} else if event.is_action_pressed("weapon_2") {
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} else if event.is_action_pressed("weapon_2") {
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Some(WeaponType::Shotgun)
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Some(WeaponType::Shotgun)
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} else if (event.is_action_pressed("swap_weapon_up")
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|| event.is_action_pressed("swap_weapon_down"))
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&& let Some(game) = Game::singleton()
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&& let Some(player) = game.bind().find_player(self.player_id.unwrap_or(0))
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{
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match player.last_held_weapon {
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WeaponType::Raygun => Some(WeaponType::Shotgun),
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WeaponType::Shotgun => Some(WeaponType::Raygun),
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WeaponType::Ball => None,
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}
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} else {
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} else {
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None
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None
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};
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};
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