diff --git a/godot/project.godot b/godot/project.godot index cb866e5..b7c5284 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -150,6 +150,15 @@ prev_spectator={ ] } +[layer_names] + +3d_physics/layer_1="Local Player" +3d_physics/layer_2="Remote Player" +3d_physics/layer_3="Walls" +3d_physics/layer_4="Ball and Goals" +3d_physics/layer_5="I forget" +3d_physics/layer_6="Grate Walls" + [physics] common/physics_ticks_per_second=240 diff --git a/godot/scenes/misc/teleport_grenade.tscn b/godot/scenes/misc/teleport_grenade.tscn index 781e7bb..86b1c1e 100644 --- a/godot/scenes/misc/teleport_grenade.tscn +++ b/godot/scenes/misc/teleport_grenade.tscn @@ -37,7 +37,7 @@ curve = SubResource("Curve_bbjda") [node name="teleport_grenade" type="Telegrenade" unique_id=1670808846] collision_layer = 0 -collision_mask = 4 +collision_mask = 36 contact_monitor = true max_contacts_reported = 1 diff --git a/godot/scenes/player/local_player.tscn b/godot/scenes/player/local_player.tscn index 15fb442..d627e46 100644 --- a/godot/scenes/player/local_player.tscn +++ b/godot/scenes/player/local_player.tscn @@ -45,7 +45,7 @@ punch_cooldown = 1.0 telegrenade_cooldown = NodePath("cooldown_icon") telefrag_area_prefab = ExtResource("1_0yoer") telegrenade_cd = 10.0 -collision_mask = 4 +collision_mask = 36 slide_on_ceiling = false floor_constant_speed = true diff --git a/godot/scenes/player/remote_player.tscn b/godot/scenes/player/remote_player.tscn index d9e090f..12e9d8a 100644 --- a/godot/scenes/player/remote_player.tscn +++ b/godot/scenes/player/remote_player.tscn @@ -60,7 +60,7 @@ arrow = NodePath("arrow") telefrag_area_prefab = ExtResource("1_8dfyr") telegrenade_cd = 10.0 collision_layer = 2 -collision_mask = 4 +collision_mask = 36 slide_on_ceiling = false floor_constant_speed = true diff --git a/godot/scenes/player/replay_player.tscn b/godot/scenes/player/replay_player.tscn index 28d0945..7a85f33 100644 --- a/godot/scenes/player/replay_player.tscn +++ b/godot/scenes/player/replay_player.tscn @@ -57,7 +57,7 @@ ball_pickup_sfx = NodePath("ball_pickup_sfx") ball_throw_sfx = NodePath("ball_throw_sfx") arrow = NodePath("arrow") collision_layer = 16 -collision_mask = 4 +collision_mask = 36 [node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_bfcd3")] transform = Transform3D(-0.5, 0, -4.371139e-08, 0, 0.5, 0, 4.371139e-08, 0, -0.5, 0, 0, 0)