Update players properly on lobby

This commit is contained in:
Sofia 2026-07-29 02:25:40 +03:00
parent 5e7de8d936
commit 2b00253924
4 changed files with 48 additions and 7 deletions

View File

@ -4,8 +4,9 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[node name="menu_player" type="MenuPlayer" unique_id=724765640 node_paths=PackedStringArray("mesh")] [node name="menu_player" type="MenuPlayer" unique_id=724765640 node_paths=PackedStringArray("mesh", "name_label")]
mesh = NodePath("soldier_m") mesh = NodePath("soldier_m")
name_label = NodePath("name_label")
[node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_pgypt")] [node name="soldier_m" parent="." unique_id=281995630 instance=ExtResource("1_pgypt")]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
@ -13,3 +14,9 @@ transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1493078812] [node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1493078812]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.995473, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.995473, 0)
shape = SubResource("CapsuleShape3D_1cgct") shape = SubResource("CapsuleShape3D_1cgct")
[node name="name_label" type="Label3D" parent="." unique_id=70007439]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.2580144, 0)
pixel_size = 0.003
billboard = 1
font_size = 64

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@ -609,9 +609,10 @@ impl Game {
}); });
if emit { if emit {
self.run_deferred(move |s| { self.run_deferred(move |s| {
s.signals().on_player_team_changed().emit(player_id, team) s.signals().on_player_team_changed().emit(player_id, team);
}); });
} }
self.run_deferred(|s| s.signals().on_players_updated().emit());
} }
} }
@ -619,6 +620,7 @@ impl Game {
if let Some(player) = self.find_player_mut(player_id) { if let Some(player) = self.find_player_mut(player_id) {
player.data.team = team; player.data.team = team;
self.run_deferred(move |s| s.signals().on_player_team_changed().emit(player_id, team)); self.run_deferred(move |s| s.signals().on_player_team_changed().emit(player_id, team));
self.run_deferred(move |s| s.signals().on_players_updated().emit());
} }
} }

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@ -20,9 +20,7 @@ pub struct LobbyWorld {
#[godot_api] #[godot_api]
impl INode3D for LobbyWorld { impl INode3D for LobbyWorld {
fn ready(&mut self) { fn ready(&mut self) {
if let Some(game) = Game::singleton() if let Some(game) = Game::singleton() {
&& let Some(scene) = self.menu_player_scene.clone()
{
for player in &game.bind().players { for player in &game.bind().players {
self.spawn_player(player.id()); self.spawn_player(player.id());
} }
@ -33,6 +31,9 @@ impl INode3D for LobbyWorld {
game.signals() game.signals()
.on_player_disconnected() .on_player_disconnected()
.connect_other(self, Self::on_player_disconnected); .connect_other(self, Self::on_player_disconnected);
game.signals()
.on_players_updated()
.connect_other(self, Self::update_players);
} }
} }
} }
@ -56,12 +57,21 @@ impl LobbyWorld {
let rotation = s.rng.randf_range(PI / 4., PI / 2.); let rotation = s.rng.randf_range(PI / 4., PI / 2.);
let mut menu_player = scene.instantiate_as::<MenuPlayer>(); let mut menu_player = scene.instantiate_as::<MenuPlayer>();
menu_player.bind_mut().player_id = Some(player_id);
s.menu_players.insert(player_id, menu_player.clone()); s.menu_players.insert(player_id, menu_player.clone());
s.base_mut().add_child(&menu_player); s.base_mut().add_child(&menu_player);
menu_player.bind_mut().update();
menu_player.set_position(Vector3::new(x, 0., z)); menu_player.set_position(Vector3::new(x, 0., z));
menu_player.set_rotation(Vector3::UP * rotation); menu_player.set_rotation(Vector3::UP * rotation);
} }
}); });
} }
fn update_players(&mut self) {
for (_, player) in &mut self.menu_players {
player.bind_mut().update();
}
}
} }

View File

@ -1,15 +1,19 @@
use godot::{ use godot::{
classes::{CharacterBody3D, ICharacterBody3D}, classes::{CharacterBody3D, ICharacterBody3D, Label3D},
prelude::*, prelude::*,
}; };
use crate::player::soldier_mesh::SoldierMesh; use crate::{game_manager::Game, player::soldier_mesh::SoldierMesh};
#[derive(GodotClass)] #[derive(GodotClass)]
#[class(base=CharacterBody3D, init)] #[class(base=CharacterBody3D, init)]
pub struct MenuPlayer { pub struct MenuPlayer {
#[export] #[export]
mesh: Option<Gd<SoldierMesh>>, mesh: Option<Gd<SoldierMesh>>,
#[export]
name_label: Option<Gd<Label3D>>,
pub player_id: Option<u16>,
base: Base<CharacterBody3D>, base: Base<CharacterBody3D>,
} }
@ -26,3 +30,21 @@ impl ICharacterBody3D for MenuPlayer {
self.base_mut().move_and_slide(); self.base_mut().move_and_slide();
} }
} }
impl MenuPlayer {
pub fn update(&mut self) {
if let Some(player_id) = self.player_id
&& let Some(game) = Game::singleton()
&& let Some(player) = game.bind().find_player(player_id)
&& let Some(team) = game.bind().get_team(player.data.team)
{
if let Some(name_label) = &mut self.name_label {
name_label.set_text(&player.data.name);
name_label.set_modulate(team.bind().color);
}
if let Some(mesh) = &mut self.mesh {
mesh.bind_mut().set_color(team.bind().color);
}
}
}
}