Add credits
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bde066af06
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55
credits.toml
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55
credits.toml
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[[people]]
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name = "Teascade"
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link = "https://teascade.itch.io/"
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[[people.credits]]
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credit = "Game Designer"
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[[people.credits]]
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credit = "Developer"
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[[people]]
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name = "Neon"
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link = "https://nc.itch.io/"
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[[people.credits]]
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credit = "Level Designer"
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[[people]]
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name = "Lucian Pavel"
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[[people.credits]]
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credit = "Crosshair"
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link = "https://opengameart.org/content/3-fps-crosshairs"
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[[people]]
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name = "Zapsplat"
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[[people.credits]]
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credit = "Beam sound effect"
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[[people.credits]]
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credit = "Hit sound effect"
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[[people.credits]]
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credit = "Footsteps"
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link = "https://www.zapsplat.com/sound-effect-packs/footsteps-on-fallen-tree-trunk"
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[[people]]
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name = "TripleSnail"
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[[people.credits]]
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credit = "Announcer effects"
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link = "https://opengameart.org/content/announcer-kill-sounds"
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[[people]]
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name = "Michel Baradari"
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[[people.credits]]
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credit = "Shotgun sound effect"
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link = "https://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots"
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[[people]]
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name = "Casti_131"
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[[people.credits]]
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credit = "Soldier model & rig"
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link = "https://opengameart.org/content/low-poly-soldier-with-weapons"
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[[people]]
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name = "Bradley D."
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link = "https://strideh.itch.io"
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[[people.credits]]
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credit = "Torment Textures"
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54
godot/scenes/credits.tscn
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54
godot/scenes/credits.tscn
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[gd_scene format=3 uid="uid://dsxu0y8pjbw3k"]
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[sub_resource type="LabelSettings" id="LabelSettings_1cgct"]
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font_size = 32
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[node name="credits" type="CreditsMenu" unique_id=1258538655 node_paths=PackedStringArray("credits_container")]
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credits_container = NodePath("panel/scroll_container/v_box_container")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="panel" type="Panel" parent="." unique_id=931856419]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="label" type="Label" parent="panel" unique_id=64573048]
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layout_mode = 0
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offset_left = 43.0
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offset_top = 28.0
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offset_right = 153.0
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offset_bottom = 73.0
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text = "Credits"
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label_settings = SubResource("LabelSettings_1cgct")
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[node name="scroll_container" type="ScrollContainer" parent="panel" unique_id=257439878]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 41.0
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offset_top = 90.0
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offset_right = -88.0
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offset_bottom = -74.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="v_box_container" type="VBoxContainer" parent="panel/scroll_container" unique_id=1886820635]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="back" type="Button" parent="panel" unique_id=676253720]
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layout_mode = 0
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offset_left = 46.0
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offset_top = 575.0
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offset_right = 91.0
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offset_bottom = 606.0
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text = "Back to Main Menu"
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19
rust/src/credits.rs
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19
rust/src/credits.rs
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use serde::{Deserialize, Serialize};
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#[derive(Debug, Clone, Serialize, Deserialize, Default)]
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pub struct Credits {
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pub people: Vec<CreditPerson>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CreditPerson {
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pub name: String,
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pub link: Option<String>,
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pub credits: Vec<Credit>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct Credit {
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pub credit: String,
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pub link: Option<String>,
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}
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@ -3,6 +3,7 @@ use godot::prelude::*;
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pub mod announcer;
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pub mod announcer;
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pub mod chat;
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pub mod chat;
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pub mod cli_parser;
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pub mod cli_parser;
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pub mod credits;
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pub mod game_manager;
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pub mod game_manager;
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pub mod game_settings;
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pub mod game_settings;
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pub mod goal;
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pub mod goal;
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90
rust/src/ui/credits.rs
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90
rust/src/ui/credits.rs
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use godot::{
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classes::{Control, IControl, Label, LinkButton, MarginContainer, VBoxContainer},
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prelude::*,
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};
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use crate::credits::{Credit, CreditPerson, Credits};
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const CREDITS: &'static str = include_str!("../../../credits.toml");
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#[derive(GodotClass)]
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#[class(base=Control, tool)]
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pub struct CreditsMenu {
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#[export]
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credits_container: Option<Gd<VBoxContainer>>,
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credits: Credits,
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base: Base<Control>,
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}
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#[godot_api]
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impl IControl for CreditsMenu {
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fn init(base: Base<Self::Base>) -> Self {
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let credits = toml::from_str(CREDITS).unwrap_or(Default::default());
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CreditsMenu {
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credits_container: None,
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credits,
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base,
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}
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}
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fn ready(&mut self) {
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if let Some(container) = &mut self.credits_container {
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for child in container.get_children().iter_shared() {
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container.remove_child(&child);
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}
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}
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for person in self.credits.people.clone() {
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self.add_credit(person);
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}
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}
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}
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impl CreditsMenu {
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pub fn add_credit(&mut self, credit: CreditPerson) {
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if let Some(container) = &mut self.credits_container {
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let mut margin = MarginContainer::new_alloc();
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margin.add_theme_constant_override("margin_bottom", 15);
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let mut vbox = VBoxContainer::new_alloc();
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let name = if let Some(uri) = credit.link {
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let mut link = LinkButton::new_alloc();
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link.set_text(&credit.name);
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link.set_uri(&uri);
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link.upcast::<Control>()
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} else {
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let mut label = Label::new_alloc();
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label.set_text(&credit.name);
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label.upcast()
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};
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vbox.add_child(&name);
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for credit in credit.credits {
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let mut credit_margin = MarginContainer::new_alloc();
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credit_margin.add_theme_constant_override("margin_left", 20);
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let credit = if let Some(uri) = credit.link {
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let mut link = LinkButton::new_alloc();
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link.set_text(&format!("- {}", credit.credit));
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link.set_uri(&uri);
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link.upcast::<Control>()
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} else {
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let mut label = Label::new_alloc();
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label.set_text(&format!("- {}", credit.credit));
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label.upcast()
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};
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credit_margin.add_child(&credit);
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vbox.add_child(&credit_margin);
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}
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margin.add_child(&vbox);
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container.add_child(&margin);
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}
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}
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}
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pub mod chatbox;
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pub mod chatbox;
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pub mod cli;
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pub mod cli;
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pub mod credits;
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pub mod game_finished_screen;
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pub mod game_finished_screen;
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pub mod lobby;
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pub mod lobby;
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pub mod lobby_player_listing;
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pub mod lobby_player_listing;
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