Sync telegrenades
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@ -23,6 +23,7 @@ hud = NodePath("hud")
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hit_sound = NodePath("hit_sound")
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hit_sound = NodePath("hit_sound")
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health = 100
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health = 100
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punch_cooldown = 1.0
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punch_cooldown = 1.0
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telegrenade_cd = 10.0
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collision_mask = 4
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collision_mask = 4
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slide_on_ceiling = false
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slide_on_ceiling = false
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floor_constant_speed = true
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floor_constant_speed = true
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@ -49,6 +49,7 @@ health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
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double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
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double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
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health_bar_sprite = NodePath("health_bar_sprite")
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health_bar_sprite = NodePath("health_bar_sprite")
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double_health_bar_sprite = NodePath("double_health_bar_sprite")
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double_health_bar_sprite = NodePath("double_health_bar_sprite")
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telegrenade_cd = 10.0
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collision_layer = 2
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collision_layer = 2
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collision_mask = 4
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collision_mask = 4
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slide_on_ceiling = false
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slide_on_ceiling = false
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@ -15,14 +15,18 @@ use crate::{
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network_manager::{
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network_manager::{
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BallSync, NetworkManager,
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BallSync, NetworkManager,
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Package::{self, Kill, SelfSync, SetTeam, SpawnPlayer, TakeDamage},
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Package::{self, Kill, SelfSync, SetTeam, SpawnPlayer, TakeDamage},
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PeerKind, SyncPackage,
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PeerKind, SyncPackage, TelegrenadeSync,
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},
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},
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util::NetVector3,
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util::NetVector3,
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},
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},
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pickup::PickupKind,
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pickup::PickupKind,
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player::{
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player::{
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DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer,
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DamageSource, IPlayer, NetTransform,
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remote_player::RemotePlayer, telegrenade::Telegrenade, weapon::WeaponType,
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ball::Ball,
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local_player::LocalPlayer,
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remote_player::RemotePlayer,
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telegrenade::{self, Telegrenade},
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weapon::WeaponType,
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},
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},
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replay::{ReplayEvent, ReplayPlayback, ReplayRecorder},
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replay::{ReplayEvent, ReplayPlayback, ReplayRecorder},
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team_resource::TeamResource,
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team_resource::TeamResource,
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@ -292,12 +296,24 @@ impl INode for Game {
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player.get_look_up(),
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player.get_look_up(),
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player.get_transform(),
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player.get_transform(),
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) {
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) {
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let telegrenade_sync = if let Some(character) = &player.character
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&& let Some(telegrenade) =
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character.dyn_bind().get_telegrenade()
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{
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Some(TelegrenadeSync {
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transform: telegrenade.bind().get_transform(),
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velocity: telegrenade.bind().get_velocity(),
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})
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} else {
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None
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};
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sync_data.insert(
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sync_data.insert(
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player.id(),
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player.id(),
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SyncPackage {
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SyncPackage {
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movement_direction: dir,
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movement_direction: dir,
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look_up,
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look_up,
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transform,
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transform,
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telegrenade: telegrenade_sync,
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},
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},
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);
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);
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}
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}
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@ -977,10 +993,20 @@ impl Game {
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movement_direction,
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movement_direction,
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look_up,
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look_up,
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transform,
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transform,
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telegrenade,
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},
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},
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) in sync_data
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) in sync_data
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{
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{
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if let Some(player) = self.players.iter_mut().find(|p| p.id() == player_id) {
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if let Some(player) = self.players.iter_mut().find(|p| p.id() == player_id) {
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if let Some(telegrenade_sync) = telegrenade
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&& let Some(character) = &mut player.character
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&& let Some(mut telegrenade) = character.dyn_bind().get_telegrenade()
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{
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telegrenade.set_global_position(telegrenade_sync.transform.location.into());
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telegrenade.set_global_rotation(telegrenade_sync.transform.rotation.into());
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telegrenade.set_linear_velocity(telegrenade_sync.velocity.into());
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}
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if player.id() != self.self_id.unwrap_or(0) {
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if player.id() != self.self_id.unwrap_or(0) {
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// Sync remote players always
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// Sync remote players always
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player.set_transform(transform);
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player.set_transform(transform);
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@ -1329,6 +1355,7 @@ impl Player {
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movement_direction: character.dyn_bind().get_movement_dir().into(),
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movement_direction: character.dyn_bind().get_movement_dir().into(),
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look_up: character.dyn_bind().get_look_up(),
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look_up: character.dyn_bind().get_look_up(),
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transform: character.dyn_bind().get_transform(),
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transform: character.dyn_bind().get_transform(),
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telegrenade: None,
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})
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})
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} else {
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} else {
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None
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None
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@ -326,6 +326,13 @@ pub struct SyncPackage {
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pub movement_direction: NetVector3,
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pub movement_direction: NetVector3,
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pub look_up: f32,
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pub look_up: f32,
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pub transform: NetTransform,
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pub transform: NetTransform,
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pub telegrenade: Option<TelegrenadeSync>,
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct TelegrenadeSync {
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pub transform: NetTransform,
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pub velocity: NetVector3,
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone, Serialize, Deserialize)]
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@ -88,7 +88,10 @@ pub struct LocalPlayer {
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punch_cd_remaining: f64,
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punch_cd_remaining: f64,
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#[export]
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telegrenade_cd: f64,
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telegrenade: Option<Gd<Telegrenade>>,
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telegrenade: Option<Gd<Telegrenade>>,
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telegrenade_cd_remaining: f64,
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base: Base<CharacterBody3D>,
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base: Base<CharacterBody3D>,
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}
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}
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@ -167,7 +170,16 @@ impl IPlayer for LocalPlayer {
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fn apply_look_up(&mut self, _look: f32) {}
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fn apply_look_up(&mut self, _look: f32) {}
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
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self.throw_telegrenade_common(to)
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if self.telegrenade_cd_remaining > 0. {
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return false;
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}
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if self.throw_telegrenade_common(to) {
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self.telegrenade_cd_remaining = self.telegrenade_cd;
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true
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} else {
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false
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}
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}
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}
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fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool {
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fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool {
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@ -325,6 +337,10 @@ impl IPlayer for LocalPlayer {
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self.telegrenade = grenade;
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self.telegrenade = grenade;
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}
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}
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fn get_telegrenade(&self) -> Option<Gd<Telegrenade>> {
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self.telegrenade.clone()
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}
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
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self.to_gd().into_dyn().upcast()
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self.to_gd().into_dyn().upcast()
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}
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}
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@ -370,6 +386,7 @@ impl ICharacterBody3D for LocalPlayer {
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fn process(&mut self, delta: f64) {
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fn process(&mut self, delta: f64) {
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self.time_passed += delta;
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self.time_passed += delta;
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self.punch_cd_remaining -= delta;
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self.punch_cd_remaining -= delta;
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self.telegrenade_cd_remaining -= delta;
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if self.is_dead {
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if self.is_dead {
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self.dead_for += delta;
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self.dead_for += delta;
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@ -69,6 +69,7 @@ pub trait IPlayer {
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fn on_pickup(&mut self, kind: PickupKind);
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fn on_pickup(&mut self, kind: PickupKind);
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool;
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool;
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fn set_telegrenade(&mut self, telegrenade: Option<Gd<Telegrenade>>);
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fn set_telegrenade(&mut self, telegrenade: Option<Gd<Telegrenade>>);
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fn get_telegrenade(&self) -> Option<Gd<Telegrenade>>;
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer>;
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer>;
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}
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}
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@ -64,7 +64,10 @@ pub struct RemotePlayer {
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punch_cd_remaining: f64,
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punch_cd_remaining: f64,
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pub telegrenade: Option<Gd<Telegrenade>>,
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#[export]
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telegrenade_cd: f64,
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telegrenade: Option<Gd<Telegrenade>>,
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telegrenade_cd_remaining: f64,
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base: Base<CharacterBody3D>,
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base: Base<CharacterBody3D>,
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}
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}
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@ -138,7 +141,16 @@ impl IPlayer for RemotePlayer {
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}
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}
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
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fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
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self.throw_telegrenade_common(to)
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if self.telegrenade_cd_remaining > 0. {
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return false;
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}
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if self.throw_telegrenade_common(to) {
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self.telegrenade_cd_remaining = self.telegrenade_cd;
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true
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} else {
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false
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}
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}
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}
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fn try_punch(&mut self, to: Vector3, deal_damage: bool) -> bool {
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fn try_punch(&mut self, to: Vector3, deal_damage: bool) -> bool {
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@ -265,6 +277,10 @@ impl IPlayer for RemotePlayer {
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self.telegrenade = grenade;
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self.telegrenade = grenade;
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}
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}
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fn get_telegrenade(&self) -> Option<Gd<Telegrenade>> {
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self.telegrenade.clone()
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}
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
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fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
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self.to_gd().into_dyn().upcast()
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self.to_gd().into_dyn().upcast()
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}
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}
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@ -286,6 +302,7 @@ impl ICharacterBody3D for RemotePlayer {
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fn process(&mut self, delta: f64) {
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fn process(&mut self, delta: f64) {
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self.punch_cd_remaining -= delta;
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self.punch_cd_remaining -= delta;
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self.telegrenade_cd_remaining -= delta;
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if self.is_dead {
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if self.is_dead {
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self.dead_for += delta;
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self.dead_for += delta;
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