Sync telegrenades

This commit is contained in:
Sofia 2026-07-27 22:27:42 +03:00
parent b2756c9c25
commit 3a2b2d609d
7 changed files with 77 additions and 6 deletions

View File

@ -23,6 +23,7 @@ hud = NodePath("hud")
hit_sound = NodePath("hit_sound")
health = 100
punch_cooldown = 1.0
telegrenade_cd = 10.0
collision_mask = 4
slide_on_ceiling = false
floor_constant_speed = true

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@ -49,6 +49,7 @@ health_bar = NodePath("health_bar_sprite/health_bar_viewport/health_bar")
double_health_bar = NodePath("double_health_bar_sprite/health_bar_viewport/double_health_bar")
health_bar_sprite = NodePath("health_bar_sprite")
double_health_bar_sprite = NodePath("double_health_bar_sprite")
telegrenade_cd = 10.0
collision_layer = 2
collision_mask = 4
slide_on_ceiling = false

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@ -15,14 +15,18 @@ use crate::{
network_manager::{
BallSync, NetworkManager,
Package::{self, Kill, SelfSync, SetTeam, SpawnPlayer, TakeDamage},
PeerKind, SyncPackage,
PeerKind, SyncPackage, TelegrenadeSync,
},
util::NetVector3,
},
pickup::PickupKind,
player::{
DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer,
remote_player::RemotePlayer, telegrenade::Telegrenade, weapon::WeaponType,
DamageSource, IPlayer, NetTransform,
ball::Ball,
local_player::LocalPlayer,
remote_player::RemotePlayer,
telegrenade::{self, Telegrenade},
weapon::WeaponType,
},
replay::{ReplayEvent, ReplayPlayback, ReplayRecorder},
team_resource::TeamResource,
@ -292,12 +296,24 @@ impl INode for Game {
player.get_look_up(),
player.get_transform(),
) {
let telegrenade_sync = if let Some(character) = &player.character
&& let Some(telegrenade) =
character.dyn_bind().get_telegrenade()
{
Some(TelegrenadeSync {
transform: telegrenade.bind().get_transform(),
velocity: telegrenade.bind().get_velocity(),
})
} else {
None
};
sync_data.insert(
player.id(),
SyncPackage {
movement_direction: dir,
look_up,
transform,
telegrenade: telegrenade_sync,
},
);
}
@ -977,10 +993,20 @@ impl Game {
movement_direction,
look_up,
transform,
telegrenade,
},
) in sync_data
{
if let Some(player) = self.players.iter_mut().find(|p| p.id() == player_id) {
if let Some(telegrenade_sync) = telegrenade
&& let Some(character) = &mut player.character
&& let Some(mut telegrenade) = character.dyn_bind().get_telegrenade()
{
telegrenade.set_global_position(telegrenade_sync.transform.location.into());
telegrenade.set_global_rotation(telegrenade_sync.transform.rotation.into());
telegrenade.set_linear_velocity(telegrenade_sync.velocity.into());
}
if player.id() != self.self_id.unwrap_or(0) {
// Sync remote players always
player.set_transform(transform);
@ -1329,6 +1355,7 @@ impl Player {
movement_direction: character.dyn_bind().get_movement_dir().into(),
look_up: character.dyn_bind().get_look_up(),
transform: character.dyn_bind().get_transform(),
telegrenade: None,
})
} else {
None

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@ -326,6 +326,13 @@ pub struct SyncPackage {
pub movement_direction: NetVector3,
pub look_up: f32,
pub transform: NetTransform,
pub telegrenade: Option<TelegrenadeSync>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TelegrenadeSync {
pub transform: NetTransform,
pub velocity: NetVector3,
}
#[derive(Debug, Clone, Serialize, Deserialize)]

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@ -88,7 +88,10 @@ pub struct LocalPlayer {
punch_cd_remaining: f64,
#[export]
telegrenade_cd: f64,
telegrenade: Option<Gd<Telegrenade>>,
telegrenade_cd_remaining: f64,
base: Base<CharacterBody3D>,
}
@ -167,7 +170,16 @@ impl IPlayer for LocalPlayer {
fn apply_look_up(&mut self, _look: f32) {}
fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
self.throw_telegrenade_common(to)
if self.telegrenade_cd_remaining > 0. {
return false;
}
if self.throw_telegrenade_common(to) {
self.telegrenade_cd_remaining = self.telegrenade_cd;
true
} else {
false
}
}
fn try_shoot(&mut self, to: Vector3, deal_damage: bool) -> bool {
@ -325,6 +337,10 @@ impl IPlayer for LocalPlayer {
self.telegrenade = grenade;
}
fn get_telegrenade(&self) -> Option<Gd<Telegrenade>> {
self.telegrenade.clone()
}
fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
self.to_gd().into_dyn().upcast()
}
@ -370,6 +386,7 @@ impl ICharacterBody3D for LocalPlayer {
fn process(&mut self, delta: f64) {
self.time_passed += delta;
self.punch_cd_remaining -= delta;
self.telegrenade_cd_remaining -= delta;
if self.is_dead {
self.dead_for += delta;

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@ -69,6 +69,7 @@ pub trait IPlayer {
fn on_pickup(&mut self, kind: PickupKind);
fn try_throw_telegrenade(&mut self, to: Vector3) -> bool;
fn set_telegrenade(&mut self, telegrenade: Option<Gd<Telegrenade>>);
fn get_telegrenade(&self) -> Option<Gd<Telegrenade>>;
fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer>;
}

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@ -64,7 +64,10 @@ pub struct RemotePlayer {
punch_cd_remaining: f64,
pub telegrenade: Option<Gd<Telegrenade>>,
#[export]
telegrenade_cd: f64,
telegrenade: Option<Gd<Telegrenade>>,
telegrenade_cd_remaining: f64,
base: Base<CharacterBody3D>,
}
@ -138,7 +141,16 @@ impl IPlayer for RemotePlayer {
}
fn try_throw_telegrenade(&mut self, to: Vector3) -> bool {
self.throw_telegrenade_common(to)
if self.telegrenade_cd_remaining > 0. {
return false;
}
if self.throw_telegrenade_common(to) {
self.telegrenade_cd_remaining = self.telegrenade_cd;
true
} else {
false
}
}
fn try_punch(&mut self, to: Vector3, deal_damage: bool) -> bool {
@ -265,6 +277,10 @@ impl IPlayer for RemotePlayer {
self.telegrenade = grenade;
}
fn get_telegrenade(&self) -> Option<Gd<Telegrenade>> {
self.telegrenade.clone()
}
fn as_gd(&self) -> DynGd<CharacterBody3D, dyn IPlayer> {
self.to_gd().into_dyn().upcast()
}
@ -286,6 +302,7 @@ impl ICharacterBody3D for RemotePlayer {
fn process(&mut self, delta: f64) {
self.punch_cd_remaining -= delta;
self.telegrenade_cd_remaining -= delta;
if self.is_dead {
self.dead_for += delta;