From 3abff9c5ab401634a69fbf1ab98bdda5460bb5d5 Mon Sep 17 00:00:00 2001 From: Sofia Date: Thu, 30 Jul 2026 23:46:41 +0300 Subject: [PATCH] Adjust arrow things --- godot/mesh/arrow.tscn | 2 +- godot/shaders/arrow_shader.tres | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/godot/mesh/arrow.tscn b/godot/mesh/arrow.tscn index 0c74635..9507066 100644 --- a/godot/mesh/arrow.tscn +++ b/godot/mesh/arrow.tscn @@ -7,7 +7,7 @@ render_priority = 0 shader = ExtResource("2_jlas5") shader_parameter/ColorParameter = Color(0, 0, 1, 1) -shader_parameter/MaxDistance = 40.0 +shader_parameter/MaxDistance = 30.0 [node name="Arrow" unique_id=2098940646 instance=ExtResource("1_5xuuv")] diff --git a/godot/shaders/arrow_shader.tres b/godot/shaders/arrow_shader.tres index 457fe2b..9b3fb8f 100644 --- a/godot/shaders/arrow_shader.tres +++ b/godot/shaders/arrow_shader.tres @@ -9,10 +9,10 @@ default_input_values = [0, 0.0, 1, 1.0] operator = 7 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_krsme"] -input_name = "camera_position_world" +input_name = "node_position_world" [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_ed1nm"] -input_name = "vertex" +input_name = "camera_position_world" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_j5yvs"] operator = 1 @@ -44,7 +44,7 @@ flags/unshaded = true flags/world_vertex_coords = true nodes/vertex/0/position = Vector2(630, 150) nodes/vertex/2/node = SubResource("VisualShaderNodeInput_lero3") -nodes/vertex/2/position = Vector2(307.9943, 117.82249) +nodes/vertex/2/position = Vector2(250, 160) nodes/vertex/connections = PackedInt32Array(2, 0, 0, 0) nodes/fragment/0/position = Vector2(1000, 110) nodes/fragment/2/node = SubResource("VisualShaderNodeInput_krsme")