Use compressed sound effects

This commit is contained in:
Sofia 2026-07-24 16:06:55 +03:00
parent 041b8886a3
commit 3b994283af
8 changed files with 60 additions and 59 deletions

@ -1 +1 @@
Subproject commit d0ba87f64c610b2c1401d97576021c6ec6c09387 Subproject commit dbf06e89c61d33cf4dc4fede7acd31d34122dd52

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@ -1,18 +1,7 @@
[gd_scene format=3 uid="uid://cl66unms2gim0"] [gd_scene format=3 uid="uid://cl66unms2gim0"]
[ext_resource type="AudioStream" uid="uid://bfg31e3s4jv8c" path="res://raw_assets/sfx/Hit.mp3" id="1_uh1ab"] [ext_resource type="AudioStream" uid="uid://bfg31e3s4jv8c" path="res://raw_assets/sfx/Hit.mp3" id="1_uh1ab"]
[ext_resource type="AudioStream" uid="uid://b3xnffwvltdey" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_001_23222.mp3" id="2_cdf6c"] [ext_resource type="AudioStream" uid="uid://d0lpgmlqxum4u" path="res://raw_assets/sfx/footstep.mp3" id="2_orba0"]
[ext_resource type="AudioStream" uid="uid://c7cs50q27v680" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_002_23223.mp3" id="3_fxgxg"]
[ext_resource type="AudioStream" uid="uid://bn86p7gojva0v" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_011_23232.mp3" id="4_87wq6"]
[ext_resource type="AudioStream" uid="uid://cmum76yuvvigi" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_012_23233.mp3" id="5_7a25g"]
[ext_resource type="AudioStream" uid="uid://bq4xb5qcy7uif" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_003_23224.mp3" id="6_k2vl2"]
[ext_resource type="AudioStream" uid="uid://xj7u5c1ifip0" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_004_23225.mp3" id="7_x30cj"]
[ext_resource type="AudioStream" uid="uid://kvknfhu2yuty" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_006_23227.mp3" id="8_nb006"]
[ext_resource type="AudioStream" uid="uid://dqnaty4lxm4bd" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_005_23226.mp3" id="9_opble"]
[ext_resource type="AudioStream" uid="uid://dqkkp8tq4ep48" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_007_23228.mp3" id="10_dblfy"]
[ext_resource type="AudioStream" uid="uid://p2j4t2wyben8" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_008_23229.mp3" id="11_gf6kh"]
[ext_resource type="AudioStream" uid="uid://dldkf7wdyx4j6" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_009_23230.mp3" id="12_eqre1"]
[ext_resource type="AudioStream" uid="uid://b5kykwdapbulb" path="res://raw_assets/sfx/footsteps/zapsplat_foley_footstep_single_on_large_fallen_tree_trunk_010_23231.mp3" id="13_w4mf7"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1cgct"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1cgct"]
particle_flag_align_y = true particle_flag_align_y = true
@ -38,21 +27,9 @@ section_rings = 10
curve = SubResource("Curve_yli5f") curve = SubResource("Curve_yli5f")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_uh1ab"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_uh1ab"]
random_pitch = 1.3348398 random_pitch = 1.122462
random_volume_offset_db = 10.0 streams_count = 1
streams_count = 12 stream_0/stream = ExtResource("2_orba0")
stream_0/stream = ExtResource("2_cdf6c")
stream_1/stream = ExtResource("3_fxgxg")
stream_2/stream = ExtResource("6_k2vl2")
stream_3/stream = ExtResource("7_x30cj")
stream_4/stream = ExtResource("8_nb006")
stream_5/stream = ExtResource("9_opble")
stream_6/stream = ExtResource("10_dblfy")
stream_7/stream = ExtResource("11_gf6kh")
stream_8/stream = ExtResource("12_eqre1")
stream_9/stream = ExtResource("13_w4mf7")
stream_10/stream = ExtResource("4_87wq6")
stream_11/stream = ExtResource("5_7a25g")
[node name="player_effects" type="PlayerEffects" unique_id=1493455892 node_paths=PackedStringArray("splorch", "hit_sound", "walk_sound")] [node name="player_effects" type="PlayerEffects" unique_id=1493455892 node_paths=PackedStringArray("splorch", "hit_sound", "walk_sound")]
splorch = NodePath("splorch") splorch = NodePath("splorch")

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@ -11,7 +11,7 @@ glow_enabled = true
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_oh8vq"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_oh8vq"]
[node name="player" type="LocalPlayer" unique_id=863055906 node_paths=PackedStringArray("camera", "soldier_mesh", "collider", "effects", "dead_cam_target", "respawn_label", "ball_origin", "weapon_node", "pause_panel", "exit_to_lobby", "settings_panel", "scoreboard", "chatbox")] [node name="player" type="LocalPlayer" unique_id=863055906 node_paths=PackedStringArray("camera", "soldier_mesh", "collider", "effects", "dead_cam_target", "respawn_label", "camera_origin", "weapon_node", "pause_panel", "exit_to_lobby", "settings_panel", "scoreboard", "chatbox")]
look_sensitivity = 1.5 look_sensitivity = 1.5
camera = NodePath("camera_3d") camera = NodePath("camera_3d")
move_speed = 5.0 move_speed = 5.0
@ -20,7 +20,7 @@ collider = NodePath("collision_shape_3d2")
effects = NodePath("effects") effects = NodePath("effects")
dead_cam_target = NodePath("dead_camera_target") dead_cam_target = NodePath("dead_camera_target")
respawn_label = NodePath("respawn_label") respawn_label = NodePath("respawn_label")
ball_origin = NodePath("camera_3d") camera_origin = NodePath("camera_3d")
weapon_node = NodePath("camera_3d/weapon_node") weapon_node = NodePath("camera_3d/weapon_node")
pause_panel = NodePath("pause_menu") pause_panel = NodePath("pause_menu")
exit_to_lobby = NodePath("pause_menu/v_box_container/exit_to_lobby") exit_to_lobby = NodePath("pause_menu/v_box_container/exit_to_lobby")

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@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://cg81784ct8gf5" path="res://mesh/raygun.tscn" id="1_ckadf"] [ext_resource type="PackedScene" uid="uid://cg81784ct8gf5" path="res://mesh/raygun.tscn" id="1_ckadf"]
[ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/player/raygun_beam.tscn" id="1_m84jv"] [ext_resource type="PackedScene" uid="uid://ctslratcr8h6v" path="res://scenes/player/raygun_beam.tscn" id="1_m84jv"]
[ext_resource type="AudioStream" uid="uid://xxpkjhaovyd" path="res://raw_assets/sfx/LaserWithRecoveryEdited.ogg" id="2_lxble"] [ext_resource type="AudioStream" uid="uid://bq553wxrelpdr" path="res://raw_assets/sfx/LaserWithRecoveryEditedCompressed.mp3" id="3_m84jv"]
[node name="raygun" type="Raygun" unique_id=573018429 node_paths=PackedStringArray("sound_emitter", "bullet_source")] [node name="raygun" type="Raygun" unique_id=573018429 node_paths=PackedStringArray("sound_emitter", "bullet_source")]
sound_emitter = NodePath("sound_emitter") sound_emitter = NodePath("sound_emitter")
@ -14,7 +14,7 @@ cooldown = 1.5
[node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640] [node name="sound_emitter" type="AudioStreamPlayer3D" parent="." unique_id=1572422640]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8420726, 0)
stream = ExtResource("2_lxble") stream = ExtResource("3_m84jv")
[node name="bullet_source" type="Node3D" parent="." unique_id=211401237] [node name="bullet_source" type="Node3D" parent="." unique_id=211401237]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.490972) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.36108458, -1.490972)

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@ -5,14 +5,14 @@
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_1cgct"]
[node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "ball_origin", "name_label")] [node name="player" type="RemotePlayer" unique_id=845968872 node_paths=PackedStringArray("soldier_mesh", "collider", "effects", "spectator_camera", "camera_origin", "name_label")]
move_speed = 5.0 move_speed = 5.0
soldier_mesh = NodePath("soldier_m") soldier_mesh = NodePath("soldier_m")
collider = NodePath("collision_shape_3d") collider = NodePath("collision_shape_3d")
effects = NodePath("effects") effects = NodePath("effects")
health = 100 health = 100
spectator_camera = NodePath("spectate_root/spectate_camera") spectator_camera = NodePath("spectate_root/spectate_camera")
ball_origin = NodePath("ball_origin") camera_origin = NodePath("camera_origin")
name_label = NodePath("name_label") name_label = NodePath("name_label")
collision_layer = 2 collision_layer = 2
collision_mask = 4 collision_mask = 4
@ -33,7 +33,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7611488, 0)
[node name="spectate_camera" type="Camera3D" parent="spectate_root" unique_id=1408688016] [node name="spectate_camera" type="Camera3D" parent="spectate_root" unique_id=1408688016]
transform = Transform3D(1, 0, 0, 0, 0.89379096, 0.44848388, 0, -0.44848388, 0.89379096, 0, 0.6601318, 1.0407685) transform = Transform3D(1, 0, 0, 0, 0.89379096, 0.44848388, 0, -0.44848388, 0.89379096, 0, 0.6601318, 1.0407685)
[node name="ball_origin" type="Node3D" parent="." unique_id=1445680156] [node name="camera_origin" type="Node3D" parent="." unique_id=1445680156]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.8724979, -0.2644562)
[node name="name_label" type="Label3D" parent="." unique_id=142179925] [node name="name_label" type="Label3D" parent="." unique_id=142179925]

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@ -61,7 +61,7 @@ pub trait IPlayer {
fn swap_weapon(&mut self, weapon: WeaponType); fn swap_weapon(&mut self, weapon: WeaponType);
fn get_weapon(&self) -> Option<DynGd<Node3D, dyn Weapon>>; fn get_weapon(&self) -> Option<DynGd<Node3D, dyn Weapon>>;
fn drop_ball(&mut self, with_velocity: bool) -> bool; fn drop_ball(&mut self, with_velocity: bool) -> bool;
fn get_ball_origin(&self) -> Option<Gd<Node3D>>; fn get_camera_origin(&self) -> Option<Gd<Node3D>>;
} }
pub trait PlayerCommon { pub trait PlayerCommon {
@ -118,7 +118,7 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
WeaponType::Raygun, WeaponType::Raygun,
)); ));
if let Some(mut game) = Game::singleton() { if let Some(mut game) = Game::singleton() {
if let Some(ball_origin) = &s.get_ball_origin() { if let Some(ball_origin) = &s.get_camera_origin() {
let velocity = if with_velocity { let velocity = if with_velocity {
s.get_look_dir() * 20. s.get_look_dir() * 20.
} else { } else {
@ -144,8 +144,8 @@ impl<T: IPlayer + ICharacterBody3D + WithBaseField> PlayerCommon for T {
} }
fn get_look_dir(&self) -> Vector3 { fn get_look_dir(&self) -> Vector3 {
if let Some(ball_origin) = self.get_ball_origin() { if let Some(camera_origin) = self.get_camera_origin() {
ball_origin.get_global_basis().col_c().neg() camera_origin.get_global_basis().col_c().neg()
} else { } else {
Vector3::ZERO Vector3::ZERO
} }
@ -196,7 +196,7 @@ pub struct LocalPlayer {
#[export] #[export]
respawn_label: Option<Gd<Label>>, respawn_label: Option<Gd<Label>>,
#[export] #[export]
ball_origin: Option<Gd<Node3D>>, camera_origin: Option<Gd<Node3D>>,
#[export] #[export]
weapon_node: Option<Gd<Node3D>>, weapon_node: Option<Gd<Node3D>>,
#[export] #[export]
@ -300,10 +300,16 @@ impl IPlayer for LocalPlayer {
} }
let rid = self.base().get_rid(); let rid = self.base().get_rid();
if let Some(mut weapon) = self.get_weapon() { if let Some(mut weapon) = self.get_weapon()
weapon && let Some(camera_origin) = &self.camera_origin
.dyn_bind_mut() {
.shoot(rid, self.player_id.unwrap_or(0), to, deal_damage) weapon.dyn_bind_mut().shoot(
rid,
self.player_id.unwrap_or(0),
camera_origin.get_global_position(),
to,
deal_damage,
)
} else { } else {
false false
} }
@ -378,8 +384,8 @@ impl IPlayer for LocalPlayer {
self.drop_ball_common(with_velocity) self.drop_ball_common(with_velocity)
} }
fn get_ball_origin(&self) -> Option<Gd<Node3D>> { fn get_camera_origin(&self) -> Option<Gd<Node3D>> {
self.ball_origin.clone() self.camera_origin.clone()
} }
} }
@ -705,7 +711,7 @@ pub struct RemotePlayer {
#[export] #[export]
spectator_camera: Option<Gd<Camera3D>>, spectator_camera: Option<Gd<Camera3D>>,
#[export] #[export]
ball_origin: Option<Gd<Node3D>>, camera_origin: Option<Gd<Node3D>>,
#[export] #[export]
name_label: Option<Gd<Label3D>>, name_label: Option<Gd<Label3D>>,
@ -789,10 +795,15 @@ impl IPlayer for RemotePlayer {
let rid = self.base().get_rid(); let rid = self.base().get_rid();
if let Some(mesh) = &mut self.soldier_mesh if let Some(mesh) = &mut self.soldier_mesh
&& let Some(mut weapon) = mesh.bind().get_weapon() && let Some(mut weapon) = mesh.bind().get_weapon()
&& let Some(camera_origin) = &self.camera_origin
{ {
weapon weapon.dyn_bind_mut().shoot(
.dyn_bind_mut() rid,
.shoot(rid, self.player_id.unwrap_or(0), to, deal_damage) self.player_id.unwrap_or(0),
camera_origin.get_global_position(),
to,
deal_damage,
)
} else { } else {
false false
} }
@ -858,8 +869,8 @@ impl IPlayer for RemotePlayer {
self.drop_ball_common(with_velocity) self.drop_ball_common(with_velocity)
} }
fn get_ball_origin(&self) -> Option<Gd<Node3D>> { fn get_camera_origin(&self) -> Option<Gd<Node3D>> {
self.ball_origin.clone() self.camera_origin.clone()
} }
} }
@ -895,7 +906,7 @@ impl ICharacterBody3D for RemotePlayer {
mesh.bind_mut().update_y_look(self.look_up); mesh.bind_mut().update_y_look(self.look_up);
} }
if let Some(ball_origin) = &mut self.ball_origin { if let Some(ball_origin) = &mut self.camera_origin {
ball_origin.set_rotation(Vector3::RIGHT * self.look_up); ball_origin.set_rotation(Vector3::RIGHT * self.look_up);
} }

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@ -9,7 +9,14 @@ use crate::{
}; };
pub trait Weapon { pub trait Weapon {
fn shoot(&mut self, player_rid: Rid, player_id: u16, to: Vector3, deal_damage: bool) -> bool; fn shoot(
&mut self,
player_rid: Rid,
player_id: u16,
from: Vector3,
to: Vector3,
deal_damage: bool,
) -> bool;
fn get_type(&self) -> WeaponType; fn get_type(&self) -> WeaponType;
} }
@ -46,7 +53,14 @@ impl INode3D for Raygun {
#[godot_dyn] #[godot_dyn]
impl Weapon for Raygun { impl Weapon for Raygun {
fn shoot(&mut self, player: Rid, player_id: u16, to: Vector3, deal_damage: bool) -> bool { fn shoot(
&mut self,
player: Rid,
player_id: u16,
from: Vector3,
to: Vector3,
deal_damage: bool,
) -> bool {
if self.cooldown_remaining > 0. { if self.cooldown_remaining > 0. {
return false; return false;
} }
@ -57,7 +71,7 @@ impl Weapon for Raygun {
if let Some(source) = &self.bullet_source { if let Some(source) = &self.bullet_source {
let target = cast_ray( let target = cast_ray(
source.get_global_position(), from,
to, to,
self.base().get_world_3d(), self.base().get_world_3d(),
Array::from_iter(vec![player]), Array::from_iter(vec![player]),
@ -168,7 +182,7 @@ pub struct BallWeapon {
#[godot_dyn] #[godot_dyn]
impl Weapon for BallWeapon { impl Weapon for BallWeapon {
fn shoot(&mut self, _: Rid, _: u16, _: Vector3, _: bool) -> bool { fn shoot(&mut self, _: Rid, _: u16, _: Vector3, _: Vector3, _: bool) -> bool {
true true
} }

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@ -2,8 +2,7 @@ use std::i32;
use godot::{ use godot::{
classes::{ classes::{
Engine, IVBoxContainer, InputEvent, LineEdit, Panel, RichTextLabel, ScrollContainer, Engine, IVBoxContainer, InputEvent, LineEdit, RichTextLabel, ScrollContainer, VBoxContainer,
VBoxContainer,
}, },
prelude::*, prelude::*,
}; };