Implement recent servers list

This commit is contained in:
Sofia 2026-07-24 21:49:47 +03:00
parent bb9ed38278
commit 4a443b8075
4 changed files with 93 additions and 3 deletions

View File

@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://bbmc2gmy7g8ag" path="res://scenes/misc/menu_player.tscn" id="1_o5qli"]
[ext_resource type="PackedScene" uid="uid://n3u0jr4wiib1" path="res://scenes/ui/settings.tscn" id="2_0wfyh"]
[node name="menu" type="MainMenu" unique_id=2036763876 node_paths=PackedStringArray("camera", "main_position", "host_position", "main_panel", "host_panel", "join_panel", "host_port", "join_addr", "popup_panel", "popup_title", "popup_text", "popup_button")]
[node name="menu" type="MainMenu" unique_id=2036763876 node_paths=PackedStringArray("camera", "main_position", "host_position", "main_panel", "host_panel", "join_panel", "host_port", "join_addr", "recent_servers_button", "popup_panel", "popup_title", "popup_text", "popup_button")]
camera = NodePath("camera_3d")
main_position = NodePath("main_pos")
host_position = NodePath("host_pos")
@ -12,6 +12,7 @@ host_panel = NodePath("host_panel")
join_panel = NodePath("join_panel")
host_port = NodePath("host_panel/v_box_container/host_port")
join_addr = NodePath("join_panel/v_box_container/address_text")
recent_servers_button = NodePath("join_panel/v_box_container/recent_servers")
popup_panel = NodePath("popup_panel")
popup_title = NodePath("popup_panel/v_box_container/title")
popup_text = NodePath("popup_panel/v_box_container/text")
@ -163,6 +164,9 @@ layout_mode = 2
text = "Address"
horizontal_alignment = 1
[node name="recent_servers" type="OptionButton" parent="join_panel/v_box_container" unique_id=486398131]
layout_mode = 2
[node name="address_text" type="LineEdit" parent="join_panel/v_box_container" unique_id=672176728]
custom_minimum_size = Vector2(150, 30)
layout_mode = 2

View File

@ -1,3 +1,9 @@
use std::{
collections::VecDeque,
net::SocketAddr,
time::{Duration, Instant, SystemTime, UNIX_EPOCH},
};
use godot::{
classes::{FileAccess, file_access::ModeFlags},
prelude::*,
@ -11,6 +17,13 @@ pub const NETWORK_SINGLETON_NAME: &str = "GameSettingsGlobal";
pub struct GameSettings {
pub fov: f64,
pub default_name: String,
pub recent_servers: Vec<RecentServer>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RecentServer {
pub addr: SocketAddr,
pub visited: u128,
}
impl Default for GameSettings {
@ -18,6 +31,7 @@ impl Default for GameSettings {
Self {
fov: 90.,
default_name: "Default McGee".to_owned(),
recent_servers: Vec::new(),
}
}
}
@ -60,4 +74,38 @@ impl GameSettingsManager {
}
self.run_deferred(|s| s.signals().on_settings_changed().emit());
}
pub fn visit_server(&mut self, server: SocketAddr) {
if let Some(server) = self
.settings
.recent_servers
.iter_mut()
.find(|s| s.addr == server)
{
server.visited = SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or(Duration::from_millis(0))
.as_nanos();
} else {
self.settings.recent_servers.push(RecentServer {
addr: server,
visited: SystemTime::now()
.duration_since(UNIX_EPOCH)
.unwrap_or(Duration::from_millis(0))
.as_nanos(),
});
}
let mut servers = self.settings.recent_servers.clone();
servers.sort_by_key(|s| s.visited);
servers = servers.into_iter().rev().collect();
while servers.len() > 10 {
servers.remove(0);
}
let settings = GameSettings {
recent_servers: servers,
..self.settings.clone()
};
self.update_settings(settings);
}
}

View File

@ -17,8 +17,12 @@ impl NetworkManager {
if let Some(peer) = &mut self.peer {
match peer {
PeerKind::Client(peer, _) => match message {
PeerKind::Client(peer, addr) => match message {
teanet::PeerMessage::NewConnection(connection) => {
GameSettingsManager::singleton()
.bind_mut()
.visit_server(addr.clone());
cli.bind_mut().publish_message(
format!("Connected to: {}", connection.address),
CliColor::Info,

View File

@ -1,10 +1,11 @@
use godot::{
classes::{Button, Camera3D, Label, LineEdit, Panel, SpinBox},
classes::{Button, Camera3D, Label, LineEdit, OptionButton, Panel, SpinBox},
prelude::*,
register::property::SimpleVar,
};
use crate::{
game_settings::{GameSettingsManager, RecentServer},
net::network_manager::NetworkManager,
popup_queue::{Popup, PopupQueue},
};
@ -42,6 +43,8 @@ pub struct MainMenu {
host_port: Option<Gd<SpinBox>>,
#[export]
join_addr: Option<Gd<LineEdit>>,
#[export]
recent_servers_button: Option<Gd<OptionButton>>,
#[export]
popup_panel: Option<Gd<Panel>>,
@ -57,12 +60,30 @@ pub struct MainMenu {
prev_panel: Option<Gd<Panel>>,
recent_servers: Vec<RecentServer>,
base: Base<Node3D>,
}
#[godot_api]
impl INode3D for MainMenu {
fn ready(&mut self) {
if let Some(mut recent_servers_button) = self.recent_servers_button.clone() {
self.recent_servers = GameSettingsManager::singleton()
.bind()
.settings
.recent_servers
.clone();
for server in &self.recent_servers {
recent_servers_button.add_item(&server.addr.to_string());
}
recent_servers_button.select(-1);
recent_servers_button
.signals()
.item_selected()
.connect_other(self, |s, idx| s.on_recent_server_selected(idx));
}
self.hide_popup();
}
@ -212,4 +233,17 @@ impl MainMenu {
panel.set_visible(false);
}
}
pub fn on_recent_server_selected(&mut self, idx: i64) {
if idx >= 0 {
if let Some(server) = self.recent_servers.get(idx as usize)
&& let Some(addr) = &mut self.join_addr
{
addr.set_text(&server.addr.to_string());
}
if let Some(button) = &mut self.recent_servers_button {
button.select(-1);
}
}
}
}