From 4afee426d8a93bb98c03a82642c54f7522c08f52 Mon Sep 17 00:00:00 2001 From: Sofia Date: Sat, 25 Jul 2026 01:29:13 +0300 Subject: [PATCH] Comment self_sync position again --- rust/src/game_manager.rs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/rust/src/game_manager.rs b/rust/src/game_manager.rs index 9f9d8e0..22bb299 100644 --- a/rust/src/game_manager.rs +++ b/rust/src/game_manager.rs @@ -1057,16 +1057,16 @@ impl Player { pub fn apply_self_sync(&mut self, data: SyncPackage) { if let Some(character) = &mut self.character { - let server_pos = character.get_global_position(); - let client_pos: Vector3 = data.transform.location.into(); + // let server_pos = character.get_global_position(); + // let client_pos: Vector3 = data.transform.location.into(); - let max_distance = (self.data.ping as f32 / 1000.) - * (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed()); - godot_print!("{}", max_distance); + // let max_distance = (self.data.ping as f32 / 1000.) + // * (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed()); + // godot_print!("{}", max_distance); - if client_pos.distance_to(server_pos) <= max_distance { - character.dyn_bind_mut().apply_position(client_pos); - } + // if client_pos.distance_to(server_pos) <= max_distance { + // character.dyn_bind_mut().apply_position(client_pos); + // } character .dyn_bind_mut()