From 4ec1a84acb59fea09052deb5bde9bd1710d692a7 Mon Sep 17 00:00:00 2001 From: Sofia Date: Wed, 5 Aug 2026 23:56:08 +0300 Subject: [PATCH] Update attributions to include teascade as level designer as well --- README.md | 3 ++- credits.toml | 2 ++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index e1ce3e1..83a4c3f 100644 --- a/README.md +++ b/README.md @@ -37,7 +37,8 @@ Finally, in order to compile this project: ## Credits SkullBall was developed by [Teascade](https://teascade.net), with -[neon](https://neon.moe/) doing level design. +[neon](https://neon.moe/) doing level design apart from two maps (Grand Forge +and Forgotten Desert). Many assets have also been used externally, credits for which can be found in [credits.toml](./credits.toml) (or in-game via the Credits-menu). \ No newline at end of file diff --git a/credits.toml b/credits.toml index 7f27439..ec457d0 100644 --- a/credits.toml +++ b/credits.toml @@ -5,6 +5,8 @@ link = "https://teascade.itch.io/" credit = "Game Designer" [[people.credits]] credit = "Developer" +[[people.credits]] +credit = "Additional Maps" [[people]] name = "Neon"