Throw apply_self_sync overboard
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@ -1064,9 +1064,8 @@ impl Player {
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let server_pos = character.get_global_position();
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let server_pos = character.get_global_position();
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let client_pos: Vector3 = data.transform.location.into();
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let client_pos: Vector3 = data.transform.location.into();
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let max_distance = (self.data.ping as f32 / 1000.)
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let max_distance = self.data.ping as f32
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* character.dyn_bind().get_move_speed()
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* (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed());
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+ character.dyn_bind().get_y_speed();
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if client_pos.distance_to(server_pos) <= max_distance {
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if client_pos.distance_to(server_pos) <= max_distance {
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character.dyn_bind_mut().apply_position(client_pos);
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character.dyn_bind_mut().apply_position(client_pos);
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