Throw apply_self_sync overboard

This commit is contained in:
Sofia 2026-07-25 00:57:03 +03:00
parent 4b8c017530
commit 51b87daa9f

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@ -1064,9 +1064,8 @@ impl Player {
let server_pos = character.get_global_position(); let server_pos = character.get_global_position();
let client_pos: Vector3 = data.transform.location.into(); let client_pos: Vector3 = data.transform.location.into();
let max_distance = (self.data.ping as f32 / 1000.) let max_distance = self.data.ping as f32
* character.dyn_bind().get_move_speed() * (character.dyn_bind().get_move_speed() + character.dyn_bind().get_y_speed());
+ character.dyn_bind().get_y_speed();
if client_pos.distance_to(server_pos) <= max_distance { if client_pos.distance_to(server_pos) <= max_distance {
character.dyn_bind_mut().apply_position(client_pos); character.dyn_bind_mut().apply_position(client_pos);