From 5748a0af7b923544b9310e33e46326126568324d Mon Sep 17 00:00:00 2001 From: Sofia Date: Sun, 26 Jul 2026 19:43:03 +0300 Subject: [PATCH] Stop playback on local player respawn --- rust/src/game_manager.rs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/rust/src/game_manager.rs b/rust/src/game_manager.rs index 03b8c77..67f4917 100644 --- a/rust/src/game_manager.rs +++ b/rust/src/game_manager.rs @@ -785,6 +785,10 @@ impl Game { } pub fn spawn_player_server(&mut self, id: u16) -> Option> { + if id == self.self_id.unwrap_or(0) { + self.stop_playback(); + } + if let Some(player) = self.find_player_mut(id) && let Some(character) = &mut player.character { @@ -854,6 +858,10 @@ impl Game { // Method called on the client-side whenever a player has spawned pub fn spawn_player_client(&mut self, id: u16, transform: NetTransform) { + if id == self.self_id.unwrap_or(0) { + self.stop_playback(); + } + if let Some(map) = &mut self.current_map { if let Some(player) = self.players.iter_mut().find(|p| p.id() == id) { if let Some(character) = &mut player.character {