Set ball and player visibility to false if playback exists
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@ -719,12 +719,15 @@ impl Game {
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player_id: Option<u16>,
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player_id: Option<u16>,
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) {
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) {
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if let Some(map) = &mut self.current_map {
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if let Some(map) = &mut self.current_map {
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let ball = map.bind_mut().spawn_ball(transform, velocity, player_id);
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let mut ball = map.bind_mut().spawn_ball(transform, velocity, player_id);
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if let Some(ball) = &ball {
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if let Some(ball) = &mut ball {
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self.world_ball = Some(ball.clone());
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self.world_ball = Some(ball.clone());
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ball.signals()
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ball.signals()
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.on_ball_pickup()
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.on_ball_pickup()
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.connect_other(self, |s, player_id| s.handle_ball_pickup(player_id));
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.connect_other(self, |s, player_id| s.handle_ball_pickup(player_id));
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if self.current_replay_playback.is_some() {
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ball.set_visible(false);
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}
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}
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}
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self.run_deferred(move |_| {
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self.run_deferred(move |_| {
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if let Some(ball) = ball
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if let Some(ball) = ball
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@ -861,6 +864,9 @@ impl Game {
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.spawn_player(id, team, id == self.self_id.unwrap_or(0), None, true);
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.spawn_player(id, team, id == self.self_id.unwrap_or(0), None, true);
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if let Some(character) = &mut character {
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if let Some(character) = &mut character {
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if self.current_replay_playback.is_some() {
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character.set_visible(false);
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}
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if let Some(player) = self.find_player(id) {
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if let Some(player) = self.find_player(id) {
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character
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character
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.dyn_bind_mut()
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.dyn_bind_mut()
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@ -943,6 +949,9 @@ impl Game {
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true,
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true,
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);
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);
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if let Some(character) = &mut character {
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if let Some(character) = &mut character {
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if self.current_replay_playback.is_some() {
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character.set_visible(false);
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}
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character
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character
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.dyn_bind_mut()
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.dyn_bind_mut()
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.swap_weapon(player.last_held_weapon, true);
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.swap_weapon(player.last_held_weapon, true);
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