Fix players spawning on top of the ball
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d28ba31d74
commit
72c74bbedb
@ -57,21 +57,21 @@ impl Map {
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if let Some(local_player) = &GameManager::singleton().bind().local_player {
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let mut node = local_player.instantiate_as::<LocalPlayer>();
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node.bind_mut().player_id = Some(player_id);
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self.base_mut().add_child(&node);
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if let Some(transform) = transform {
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node.bind_mut()
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.base_mut()
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.set_global_position(transform.location.into());
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.set_position(transform.location.into());
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node.bind_mut()
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.base_mut()
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.set_global_rotation(transform.rotation.into());
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.set_rotation(transform.rotation.into());
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} else {
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if let Some(spawner) = &self.spawners.get(team as usize) {
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node.bind_mut()
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.base_mut()
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.set_global_position(spawner.get_global_position());
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.set_position(spawner.get_position());
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}
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}
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self.base_mut().add_child(&node);
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Some(node.into_dyn::<dyn IPlayer>().upcast())
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} else {
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None
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@ -92,21 +92,21 @@ impl Map {
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});
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}
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self.base_mut().add_child(&node);
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if let Some(transform) = transform {
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node.bind_mut()
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.base_mut()
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.set_global_position(transform.location.into());
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.set_position(transform.location.into());
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node.bind_mut()
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.base_mut()
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.set_global_rotation(transform.rotation.into());
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.set_rotation(transform.rotation.into());
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} else {
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if let Some(spawner) = &self.spawners.get(team as usize) {
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node.bind_mut()
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.base_mut()
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.set_global_position(spawner.get_global_position());
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.set_position(spawner.get_position());
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}
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}
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self.base_mut().add_child(&node);
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Some(node.into_dyn::<dyn IPlayer>().upcast())
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} else {
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None
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@ -155,10 +155,10 @@ impl Map {
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ball.bind_mut().dropper = player_id;
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self.base_mut().add_child(&ball);
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if let Some(transform) = transform {
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ball.set_global_position(transform.location.into());
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ball.set_global_rotation(transform.rotation.into());
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ball.set_position(transform.location.into());
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ball.set_rotation(transform.rotation.into());
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} else {
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ball.set_global_position(ball_spawner.get_global_position());
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ball.set_position(ball_spawner.get_position());
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}
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if let Some(velocity) = velocity {
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ball.set_linear_velocity(velocity.into());
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