Fix jumping

This commit is contained in:
Sofia 2026-07-22 22:46:56 +03:00
parent 6dc697439b
commit 7550345815

View File

@ -436,8 +436,8 @@ impl ICharacterBody3D for LocalPlayer {
let input_direction = if self.locked {
let input = Input::singleton();
if self.base().is_on_floor() && input.is_action_just_pressed("jump") {
self.try_jump();
if input.is_action_just_pressed("jump") {
self.jump();
}
Vector3::RIGHT * input.is_action_pressed("right") as u32 as f32