Add window mode setting

This commit is contained in:
Sofia 2026-07-28 20:41:48 +03:00
parent 0ad90d24dd
commit 7752a009fe
2 changed files with 100 additions and 5 deletions

View File

@ -5,8 +5,8 @@ use std::{
use godot::{
classes::{
AudioServer, FileAccess, InputEvent, InputEventKey, InputEventMouseButton, InputMap,
file_access::ModeFlags,
AudioServer, DisplayServer, FileAccess, InputEvent, InputEventKey, InputEventMouseButton,
InputMap, display_server::WindowMode, file_access::ModeFlags,
},
global::{Key, MouseButton},
prelude::*,
@ -26,6 +26,7 @@ pub struct GameSettings {
pub fov: f64,
pub default_name: String,
pub replay_fps: u8,
pub window_mode: WindowModeSetting,
pub recent_servers: Vec<RecentServer>,
pub volume: VolumeSettings,
pub keybinds: KeybindSettings,
@ -53,6 +54,26 @@ pub struct KeybindSettings {
pub telegrenade: Keybind,
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, PartialOrd)]
pub enum WindowModeSetting {
Fullscreen = 0,
BorderlessFullscreen,
Windowed,
}
impl TryFrom<usize> for WindowModeSetting {
type Error = ();
fn try_from(value: usize) -> Result<Self, Self::Error> {
match value {
0 => Ok(WindowModeSetting::Fullscreen),
1 => Ok(WindowModeSetting::BorderlessFullscreen),
2 => Ok(WindowModeSetting::Windowed),
_ => Err(()),
}
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize, PartialEq, PartialOrd)]
pub enum Keybind {
Key(i32),
@ -125,6 +146,7 @@ impl Default for GameSettings {
fov: 90.,
default_name: "Default McGee".to_owned(),
replay_fps: 60,
window_mode: WindowModeSetting::Windowed,
recent_servers: Vec::new(),
volume: VolumeSettings {
master_volume: 100.,
@ -194,6 +216,13 @@ impl GameSettingsManager {
set_keybind("jump", settings.keybinds.jump);
set_keybind("throw_telegrenade", settings.keybinds.telegrenade);
let window_mode = match settings.window_mode {
WindowModeSetting::Fullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
WindowModeSetting::BorderlessFullscreen => WindowMode::EXCLUSIVE_FULLSCREEN,
WindowModeSetting::Windowed => WindowMode::WINDOWED,
};
DisplayServer::singleton().window_set_mode(window_mode);
self.settings = settings;
if let Some(mut file) = FileAccess::open("user://config.toml", ModeFlags::WRITE) {
if let Ok(serialized) = toml::to_string(&self.settings) {

View File

@ -2,7 +2,7 @@ use std::collections::HashMap;
use godot::{
classes::{
Button, Control, GridContainer, IPanelContainer, InputEvent, Label, LineEdit,
Button, Control, GridContainer, IPanelContainer, InputEvent, Label, LineEdit, OptionButton,
PanelContainer,
control::{FocusBehaviorRecursive, SizeFlags},
},
@ -10,7 +10,7 @@ use godot::{
};
use crate::{
game_settings::{GameSettings, GameSettingsManager, Keybind},
game_settings::{GameSettings, GameSettingsManager, Keybind, WindowModeSetting},
ui::slider::SliderContainer,
};
@ -20,6 +20,7 @@ pub enum Setting {
FoV,
DefaultName,
ReplayFPS,
WindowMode,
// Volume settings
MasterVolume,
@ -52,6 +53,7 @@ impl ToString for Setting {
Setting::FoV => "Field of View",
Setting::DefaultName => "Default Name",
Setting::ReplayFPS => "Replay FPS",
Setting::WindowMode => "Window Mode",
Setting::MasterVolume => "Master volume",
Setting::SfxVolume => "Sfx Volume",
@ -79,6 +81,7 @@ impl Setting {
Setting::FoV => SettingsTab::General,
Setting::DefaultName => SettingsTab::General,
Setting::ReplayFPS => SettingsTab::General,
Setting::WindowMode => SettingsTab::General,
Setting::MasterVolume => SettingsTab::Volume,
Setting::SfxVolume => SettingsTab::Volume,
@ -95,6 +98,13 @@ pub enum SettingValue {
SliderNumber(SliderValue),
String(String),
Keybind(Keybind),
OptionSetting(usize, Vec<OptionSetting>),
}
#[derive(Clone, Debug, PartialEq, PartialOrd)]
pub struct OptionSetting {
value: usize,
text: String,
}
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
@ -237,6 +247,30 @@ impl IPanelContainer for SettingsPanel {
toggle_button.upcast()
}
SettingValue::OptionSetting(value, items) => {
let mut option_button = OptionButton::new_alloc();
for item in &items {
option_button.add_item(&item.text);
}
option_button.select(value as i32);
let setting_clone = setting.clone();
let items_clone = items.clone();
option_button.signals().item_selected().connect_other(
self,
move |s, i| {
s.on_change(
setting_clone,
SettingValue::OptionSetting(
i as usize,
items_clone.clone(),
),
);
},
);
option_button.upcast()
}
};
self.values.insert(*setting, node.clone());
@ -283,6 +317,11 @@ impl SettingsPanel {
self.on_change(setting, new_value);
}
}
SettingValue::OptionSetting(selected, _) => {
if let Ok(mut button) = control.try_cast::<OptionButton>() {
button.select(selected as i32);
}
}
}
}
}
@ -308,6 +347,13 @@ impl SettingsPanel {
(Setting::ReplayFPS, SettingValue::SliderNumber(value)) => {
new_settings.replay_fps = value.value as u8;
}
(Setting::WindowMode, SettingValue::OptionSetting(selected, items)) => {
if let Some(item) = items.get(*selected) {
if let Ok(setting) = WindowModeSetting::try_from(item.value) {
new_settings.window_mode = setting;
}
}
}
(Setting::MasterVolume, SettingValue::SliderNumber(value)) => {
new_settings.volume.master_volume = value.value;
@ -389,9 +435,29 @@ fn settings_from(map: &mut HashMap<Setting, SettingValue>, settings: &GameSettin
SettingValue::SliderNumber(SliderValue {
min: 1.,
max: 240.,
value: 60.,
value: settings.replay_fps as f64,
}),
);
map.insert(
Setting::WindowMode,
SettingValue::OptionSetting(
settings.window_mode as usize,
vec![
OptionSetting {
value: WindowModeSetting::Fullscreen as usize,
text: "Fullscreen".to_string(),
},
OptionSetting {
value: WindowModeSetting::BorderlessFullscreen as usize,
text: "Borderless Fullscreen".to_string(),
},
OptionSetting {
value: WindowModeSetting::Windowed as usize,
text: "Windowed".to_string(),
},
],
),
);
map.insert(
Setting::MasterVolume,
SettingValue::SliderNumber(SliderValue {