Add skeleton head mesh for ball
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@ -101,6 +101,8 @@ name = "ViRiX"
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credit = "UI and Item sound effect Jingles Sample 2"
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link = "https://opengameart.org/content/ui-and-item-sound-effect-jingles-sample-2"
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[[people]]
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name = "TMPxyz"
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[[people.credits]]
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credit = "Low-poly Skeleton head"
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link = "https://opengameart.org/content/low-poly-skeleton-head"
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BIN
godot/assets/SkeletonHead.fbx
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godot/assets/SkeletonHead.fbx
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godot/assets/SkeletonHead.fbx.import
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godot/assets/SkeletonHead.fbx.import
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@ -0,0 +1,46 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bv3681lscxq1u"
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path="res://.godot/imported/SkeletonHead.fbx-4f3a70ba53ff7da3827cd5b36ecbce58.scn"
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[deps]
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source_file="res://assets/SkeletonHead.fbx"
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dest_files=["res://.godot/imported/SkeletonHead.fbx-4f3a70ba53ff7da3827cd5b36ecbce58.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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@ -1,17 +0,0 @@
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[gd_scene format=3 uid="uid://r13poamopmnv"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_yxhor"]
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noise_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yli5f"]
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noise = SubResource("FastNoiseLite_yxhor")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3g557"]
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albedo_color = Color(0, 1, 0, 1)
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albedo_texture = SubResource("NoiseTexture2D_yli5f")
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[sub_resource type="SphereMesh" id="SphereMesh_1cgct"]
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material = SubResource("StandardMaterial3D_3g557")
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[node name="mesh_instance_3d" type="MeshInstance3D" unique_id=37904686]
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mesh = SubResource("SphereMesh_1cgct")
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12
godot/mesh/skeleton_head.tscn
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godot/mesh/skeleton_head.tscn
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@ -0,0 +1,12 @@
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[gd_scene format=3 uid="uid://b6yn1s4i4l1kn"]
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[ext_resource type="PackedScene" uid="uid://bv3681lscxq1u" path="res://assets/SkeletonHead.fbx" id="1_63jjb"]
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[ext_resource type="Texture2D" uid="uid://pc11ed28u88f" path="res://raw_assets/Skull/SkeletonHead_D.png" id="2_xx7r6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_63jjb"]
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albedo_texture = ExtResource("2_xx7r6")
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[node name="SkeletonHead" unique_id=1848024401 instance=ExtResource("1_63jjb")]
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[node name="Sphere" parent="." index="0" unique_id=1577758116]
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surface_material_override/0 = SubResource("StandardMaterial3D_63jjb")
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godot/raw_assets/Skull/SkeletonHead.blend
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godot/raw_assets/Skull/SkeletonHead.blend
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godot/raw_assets/Skull/SkeletonHead.blend1
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godot/raw_assets/Skull/SkeletonHead.blend1
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godot/raw_assets/Skull/SkeletonHead_D.png
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godot/raw_assets/Skull/SkeletonHead_D.png
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After Width: | Height: | Size: 44 KiB |
41
godot/raw_assets/Skull/SkeletonHead_D.png.import
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godot/raw_assets/Skull/SkeletonHead_D.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://pc11ed28u88f"
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path.s3tc="res://.godot/imported/SkeletonHead_D.png-58ebd8f6b3c7e09f462bc12d3730413c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://raw_assets/Skull/SkeletonHead_D.png"
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dest_files=["res://.godot/imported/SkeletonHead_D.png-58ebd8f6b3c7e09f462bc12d3730413c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,7 +1,7 @@
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[gd_scene format=3 uid="uid://dfnbc8sbufa4j"]
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[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_texud"]
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[ext_resource type="AudioStream" uid="uid://gpx6c15g3151" path="res://raw_assets/sfx/ball/zapsplat_sport_basketball_single_bounce_on_court_003_71655.mp3" id="2_xt7sd"]
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[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="3_thun5"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
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@ -12,11 +12,12 @@ collision_mask = 7
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contact_monitor = true
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max_contacts_reported = 10
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[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_texud")]
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[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1408432914]
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shape = SubResource("SphereShape3D_1cgct")
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[node name="bounce_sfx" type="AudioStreamPlayer3D" parent="." unique_id=929128469]
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stream = ExtResource("2_xt7sd")
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bus = &"SFX"
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[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("3_thun5")]
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transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0, 0, -0.046112746)
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@ -1,6 +1,6 @@
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[gd_scene format=3 uid="uid://dc17w5n6y1an"]
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[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_ishne"]
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[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="1_ishne"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
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@ -10,7 +10,8 @@ collision_mask = 4
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contact_monitor = true
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max_contacts_reported = 10
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[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_ishne")]
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[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1408432914]
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shape = SubResource("SphereShape3D_1cgct")
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[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("1_ishne")]
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transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0, 0, -0.046112746)
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@ -1,8 +1,8 @@
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[gd_scene format=3 uid="uid://ci8r4lgijtalh"]
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[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_5wscr"]
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[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="1_5wscr"]
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[node name="ball_weapon" type="BallWeapon" unique_id=53185750]
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[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_5wscr")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.29060435)
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[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("1_5wscr")]
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transform = Transform3D(0.27947488, 0, -0.109058715, 0.03355545, 0.28544673, 0.08598952, 0.10376818, -0.09230474, 0.2659173, 0.1697936, 0.19336164, -0.40600848)
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