Add skeleton head mesh for ball

This commit is contained in:
Sofia 2026-07-30 18:59:21 +03:00
parent 254aa640fa
commit 8b39a36724
13 changed files with 115 additions and 29 deletions

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@ -101,6 +101,8 @@ name = "ViRiX"
credit = "UI and Item sound effect Jingles Sample 2"
link = "https://opengameart.org/content/ui-and-item-sound-effect-jingles-sample-2"
[[people]]
name = "TMPxyz"
[[people.credits]]
credit = "Low-poly Skeleton head"
link = "https://opengameart.org/content/low-poly-skeleton-head"

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@ -0,0 +1,46 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://bv3681lscxq1u"
path="res://.godot/imported/SkeletonHead.fbx-4f3a70ba53ff7da3827cd5b36ecbce58.scn"
[deps]
source_file="res://assets/SkeletonHead.fbx"
dest_files=["res://.godot/imported/SkeletonHead.fbx-4f3a70ba53ff7da3827cd5b36ecbce58.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
mesh_library/use_node_names_as_mesh_names=false
array_mesh/deduplicate_surfaces=true
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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@ -1,17 +0,0 @@
[gd_scene format=3 uid="uid://r13poamopmnv"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_yxhor"]
noise_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yli5f"]
noise = SubResource("FastNoiseLite_yxhor")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3g557"]
albedo_color = Color(0, 1, 0, 1)
albedo_texture = SubResource("NoiseTexture2D_yli5f")
[sub_resource type="SphereMesh" id="SphereMesh_1cgct"]
material = SubResource("StandardMaterial3D_3g557")
[node name="mesh_instance_3d" type="MeshInstance3D" unique_id=37904686]
mesh = SubResource("SphereMesh_1cgct")

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@ -0,0 +1,12 @@
[gd_scene format=3 uid="uid://b6yn1s4i4l1kn"]
[ext_resource type="PackedScene" uid="uid://bv3681lscxq1u" path="res://assets/SkeletonHead.fbx" id="1_63jjb"]
[ext_resource type="Texture2D" uid="uid://pc11ed28u88f" path="res://raw_assets/Skull/SkeletonHead_D.png" id="2_xx7r6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_63jjb"]
albedo_texture = ExtResource("2_xx7r6")
[node name="SkeletonHead" unique_id=1848024401 instance=ExtResource("1_63jjb")]
[node name="Sphere" parent="." index="0" unique_id=1577758116]
surface_material_override/0 = SubResource("StandardMaterial3D_63jjb")

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Width:  |  Height:  |  Size: 44 KiB

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@ -0,0 +1,41 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://pc11ed28u88f"
path.s3tc="res://.godot/imported/SkeletonHead_D.png-58ebd8f6b3c7e09f462bc12d3730413c.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://raw_assets/Skull/SkeletonHead_D.png"
dest_files=["res://.godot/imported/SkeletonHead_D.png-58ebd8f6b3c7e09f462bc12d3730413c.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://dfnbc8sbufa4j"]
[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_texud"]
[ext_resource type="AudioStream" uid="uid://gpx6c15g3151" path="res://raw_assets/sfx/ball/zapsplat_sport_basketball_single_bounce_on_court_003_71655.mp3" id="2_xt7sd"]
[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="3_thun5"]
[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
@ -12,11 +12,12 @@ collision_mask = 7
contact_monitor = true
max_contacts_reported = 10
[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_texud")]
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1408432914]
shape = SubResource("SphereShape3D_1cgct")
[node name="bounce_sfx" type="AudioStreamPlayer3D" parent="." unique_id=929128469]
stream = ExtResource("2_xt7sd")
bus = &"SFX"
[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("3_thun5")]
transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0, 0, -0.046112746)

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@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://dc17w5n6y1an"]
[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_ishne"]
[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="1_ishne"]
[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
@ -10,7 +10,8 @@ collision_mask = 4
contact_monitor = true
max_contacts_reported = 10
[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_ishne")]
[node name="collision_shape_3d" type="CollisionShape3D" parent="." unique_id=1408432914]
shape = SubResource("SphereShape3D_1cgct")
[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("1_ishne")]
transform = Transform3D(0.45, 0, 0, 0, 0.45, 0, 0, 0, 0.45, 0, 0, -0.046112746)

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@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://ci8r4lgijtalh"]
[ext_resource type="PackedScene" uid="uid://r13poamopmnv" path="res://mesh/ball_mesh.tscn" id="1_5wscr"]
[ext_resource type="PackedScene" uid="uid://b6yn1s4i4l1kn" path="res://mesh/skeleton_head.tscn" id="1_5wscr"]
[node name="ball_weapon" type="BallWeapon" unique_id=53185750]
[node name="mesh_instance_3d" parent="." unique_id=37904686 instance=ExtResource("1_5wscr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.29060435)
[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("1_5wscr")]
transform = Transform3D(0.27947488, 0, -0.109058715, 0.03355545, 0.28544673, 0.08598952, 0.10376818, -0.09230474, 0.2659173, 0.1697936, 0.19336164, -0.40600848)