Fix selecting default map
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b8b42e31ac
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8f45b16d18
@ -111,7 +111,7 @@ impl CliParser {
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});
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if let Some((map_idx, _)) = map {
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game.bind_mut().forced_map_selection = true;
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game.bind_mut().change_map_selection(map_idx as u8);
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game.bind_mut().change_map_selection(map_idx as u8, true);
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}
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}
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}
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@ -482,8 +482,8 @@ impl Game {
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});
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}
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pub fn change_map_selection(&mut self, map_idx: u8) {
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if self.selected_map_idx == map_idx {
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pub fn change_map_selection(&mut self, map_idx: u8, force: bool) {
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if self.selected_map_idx == map_idx && !force {
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return;
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}
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godot_print!("change map");
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@ -112,7 +112,7 @@ impl NetworkManager {
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}
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Package::SelectMap(map_id) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().change_map_selection(map_id);
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game.bind_mut().change_map_selection(map_id, false);
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}
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}
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Package::GameStarted => {
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@ -424,7 +424,7 @@ impl NetworkManager {
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Package::SelectMap(map_idx) => {
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if let Some(mut game) = Game::singleton() {
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if game.bind().opts.is_true(GameOption::AllowAnyMap) {
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game.bind_mut().change_map_selection(map_idx);
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game.bind_mut().change_map_selection(map_idx, false);
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}
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}
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}
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@ -388,7 +388,7 @@ impl LobbyPanel {
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map_selection.select(self.find_idx(id));
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}
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().change_map_selection(id);
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game.bind_mut().change_map_selection(id, false);
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}
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self.run_deferred(|s| s.update_players(false));
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peer.broadcast_reliable(Package::SelectMap(id));
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