Fix selecting default map

This commit is contained in:
Sofia 2026-07-30 19:20:47 +03:00
parent b8b42e31ac
commit 8f45b16d18
4 changed files with 6 additions and 6 deletions

View File

@ -111,7 +111,7 @@ impl CliParser {
});
if let Some((map_idx, _)) = map {
game.bind_mut().forced_map_selection = true;
game.bind_mut().change_map_selection(map_idx as u8);
game.bind_mut().change_map_selection(map_idx as u8, true);
}
}
}

View File

@ -482,8 +482,8 @@ impl Game {
});
}
pub fn change_map_selection(&mut self, map_idx: u8) {
if self.selected_map_idx == map_idx {
pub fn change_map_selection(&mut self, map_idx: u8, force: bool) {
if self.selected_map_idx == map_idx && !force {
return;
}
godot_print!("change map");

View File

@ -112,7 +112,7 @@ impl NetworkManager {
}
Package::SelectMap(map_id) => {
if let Some(game) = &mut Game::singleton() {
game.bind_mut().change_map_selection(map_id);
game.bind_mut().change_map_selection(map_id, false);
}
}
Package::GameStarted => {
@ -424,7 +424,7 @@ impl NetworkManager {
Package::SelectMap(map_idx) => {
if let Some(mut game) = Game::singleton() {
if game.bind().opts.is_true(GameOption::AllowAnyMap) {
game.bind_mut().change_map_selection(map_idx);
game.bind_mut().change_map_selection(map_idx, false);
}
}
}

View File

@ -388,7 +388,7 @@ impl LobbyPanel {
map_selection.select(self.find_idx(id));
}
if let Some(game) = &mut Game::singleton() {
game.bind_mut().change_map_selection(id);
game.bind_mut().change_map_selection(id, false);
}
self.run_deferred(|s| s.update_players(false));
peer.broadcast_reliable(Package::SelectMap(id));