Register pickups
This commit is contained in:
parent
e64bcc0427
commit
9187e6abff
BIN
godot/assets/HealthPickup.fbx
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BIN
godot/assets/HealthPickup.fbx
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46
godot/assets/HealthPickup.fbx.import
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46
godot/assets/HealthPickup.fbx.import
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@ -0,0 +1,46 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://dgav57iyh6nxg"
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path="res://.godot/imported/HealthPickup.fbx-608a017b8743e952888462d93dec636c.scn"
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[deps]
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source_file="res://assets/HealthPickup.fbx"
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dest_files=["res://.godot/imported/HealthPickup.fbx-608a017b8743e952888462d93dec636c.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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mesh_library/use_node_names_as_mesh_names=false
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array_mesh/deduplicate_surfaces=true
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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fbx/importer=0
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||||
fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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@ -1,11 +1,7 @@
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[gd_scene format=3 uid="uid://7iooamjot1tg"]
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[ext_resource type="PackedScene" uid="uid://ct70bpbca8one" path="res://scenes/player/local_player.tscn" id="1_yjvui"]
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[ext_resource type="PackedScene" uid="uid://kfxc0migw80o" path="res://scenes/player/remote_player.tscn" id="2_kcncr"]
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[ext_resource type="PackedScene" uid="uid://hmh2lrrlo2wy" path="res://scenes/player/replay_player.tscn" id="3_8af6u"]
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[ext_resource type="PackedScene" uid="uid://dfnbc8sbufa4j" path="res://scenes/misc/ball.tscn" id="3_e0nj3"]
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[ext_resource type="PackedScene" uid="uid://dov2eh5u4ypnx" path="res://scenes/misc/health_pickup.tscn" id="2_yffox"]
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[ext_resource type="PackedScene" uid="uid://c1r8nk58cci3a" path="res://scenes/misc/goal.tscn" id="4_w7til"]
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[ext_resource type="PackedScene" uid="uid://dc17w5n6y1an" path="res://scenes/misc/replay_ball.tscn" id="5_oqkce"]
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[sub_resource type="ImageTexture" id="ImageTexture_3vyb7"]
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@ -15,32 +11,20 @@ albedo_texture = SubResource("ImageTexture_3vyb7")
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[sub_resource type="PlaneMesh" id="PlaneMesh_1cgct"]
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size = Vector2(100, 100)
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[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
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size = Vector3(100, 0.01, 100)
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[sub_resource type="BoxShape3D" id="BoxShape3D_3g557"]
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size = Vector3(1000, 1, 1000)
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[sub_resource type="BoxShape3D" id="BoxShape3D_1cgct"]
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size = Vector3(100, 0.01, 100)
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[node name="map" type="Map" unique_id=914577955 node_paths=PackedStringArray("spawners", "ball_spawner")]
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spawners = [NodePath("team1_spawner"), NodePath("team2_spawner")]
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ball_spawner = NodePath("ball_spawner")
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local_player = ExtResource("1_yjvui")
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remote_player = ExtResource("2_kcncr")
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replay_player = ExtResource("3_8af6u")
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ball = ExtResource("3_e0nj3")
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replay_ball = ExtResource("5_oqkce")
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[node name="terrain" type="MeshInstance3D" parent="." unique_id=1474127252]
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material_override = SubResource("StandardMaterial3D_u8vuu")
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mesh = SubResource("PlaneMesh_1cgct")
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[node name="static_body_3d" type="StaticBody3D" parent="terrain" unique_id=203785193]
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collision_layer = 7
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collision_mask = 7
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[node name="collision_shape_3d" type="CollisionShape3D" parent="terrain/static_body_3d" unique_id=1466526153]
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shape = SubResource("BoxShape3D_1cgct")
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[node name="directional_light_3d" type="DirectionalLight3D" parent="." unique_id=793524416]
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transform = Transform3D(1, 0, 0, 0, 0.7274598, 0.6861503, 0, -0.6861503, 0.7274598, -5.1267624, 3.3997262, 3.715582)
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@ -67,3 +51,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.468555, 0.0050001144, 4.4
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[node name="goal2" parent="." unique_id=1997661586 instance=ExtResource("4_w7til")]
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team = 1
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.417626, 0.0050001144, -3.8839006)
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[node name="static_body_3d" type="StaticBody3D" parent="." unique_id=203785193]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.526536, 0, 10.695821)
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collision_layer = 7
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collision_mask = 7
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[node name="collision_shape_3d" type="CollisionShape3D" parent="static_body_3d" unique_id=1466526153]
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shape = SubResource("BoxShape3D_1cgct")
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[node name="health_pickup" parent="static_body_3d/collision_shape_3d" unique_id=1860192333 instance=ExtResource("2_yffox")]
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14
godot/mesh/health_pickup.tscn
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14
godot/mesh/health_pickup.tscn
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@ -0,0 +1,14 @@
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[gd_scene format=3 uid="uid://d0hq2ctndreej"]
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[ext_resource type="PackedScene" uid="uid://dgav57iyh6nxg" path="res://assets/HealthPickup.fbx" id="1_r21p4"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tue51"]
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albedo_color = Color(0, 1, 0, 1)
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emission_enabled = true
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emission = Color(0, 1, 0, 1)
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emission_energy_multiplier = 5.0
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[node name="HealthPickup" unique_id=663926357 instance=ExtResource("1_r21p4")]
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[node name="Cube" parent="." index="0" unique_id=659090742]
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surface_material_override/0 = SubResource("StandardMaterial3D_tue51")
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BIN
godot/raw_assets/Soldier/HealthPickup.blend
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godot/raw_assets/Soldier/HealthPickup.blend
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Binary file not shown.
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godot/raw_assets/Soldier/HealthPickup.blend1
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BIN
godot/raw_assets/Soldier/HealthPickup.blend1
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Binary file not shown.
19
godot/scenes/misc/health_pickup.tscn
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19
godot/scenes/misc/health_pickup.tscn
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@ -0,0 +1,19 @@
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[gd_scene format=3 uid="uid://dov2eh5u4ypnx"]
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[ext_resource type="PackedScene" uid="uid://d0hq2ctndreej" path="res://mesh/health_pickup.tscn" id="1_1mios"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_1cgct"]
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radius = 0.8577998
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[node name="health_pickup" type="HealthPickup" unique_id=1860192333 node_paths=PackedStringArray("pickup_area")]
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pickup_area = NodePath("area_3d")
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[node name="area_3d" type="Area3D" parent="." unique_id=168425054]
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transform = Transform3D(0.5306476, 0, -0.8475926, 0, 1, 0, 0.8475926, 0, 0.5306476, 0, 1.2881019, 0)
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collision_layer = 0
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collision_mask = 3
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[node name="HealthPickup" parent="area_3d" unique_id=663926357 instance=ExtResource("1_1mios")]
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[node name="collision_shape_3d" type="CollisionShape3D" parent="area_3d" unique_id=1572818215]
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shape = SubResource("SphereShape3D_1cgct")
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@ -19,6 +19,7 @@ use crate::{
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},
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util::NetVector3,
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},
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pickup::{Pickup, PickupCommon, PickupKind},
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player::{
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DamageSource, IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer,
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remote_player::RemotePlayer, weapon::WeaponType,
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@ -366,6 +367,8 @@ impl Game {
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pub fn on_game_finished();
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#[signal]
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pub fn on_player_killed(player: u16);
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#[signal]
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pub fn on_map_loaded(map: Gd<Map>);
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pub fn singleton() -> Option<Gd<Game>> {
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if GameManager::singleton().get_children().len() > 0 {
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@ -693,7 +696,7 @@ impl Game {
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}
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pub fn on_map_loaded(&mut self, map: Gd<Map>) {
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self.current_map = Some(map);
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self.current_map = Some(map.clone());
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer {
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if let PeerKind::Client(peer, to) = peer {
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peer.send_reliable(to, Package::MapLoaded);
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@ -706,6 +709,7 @@ impl Game {
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});
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}
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}
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self.signals().on_map_loaded().emit(&map);
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}
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pub fn spawn_ball(
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@ -11,6 +11,7 @@ pub mod killbox;
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pub mod map;
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pub mod map_resource;
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pub mod net;
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pub mod pickup;
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pub mod player;
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pub mod popup_queue;
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pub mod replay;
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@ -1,8 +1,11 @@
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use std::collections::HashMap;
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use godot::{classes::CharacterBody3D, prelude::*};
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use crate::{
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game_manager::{Game, GameManager},
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net::util::NetVector3,
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pickup::Pickup,
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player::{
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IPlayer, NetTransform, ball::Ball, local_player::LocalPlayer, remote_player::RemotePlayer,
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},
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@ -17,6 +20,9 @@ pub struct Map {
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#[export]
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pub ball_spawner: Option<Gd<Node3D>>,
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pickup_counter: u8,
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pub pickups: HashMap<u8, DynGd<Node3D, dyn Pickup>>,
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base: Base<Node3D>,
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}
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@ -188,4 +194,13 @@ impl Map {
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None
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}
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}
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pub fn register_pickup(&mut self, pickup: DynGd<Node3D, dyn Pickup>) -> u8 {
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godot_print!("Registered {:?}", pickup);
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let id = self.pickup_counter;
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self.pickup_counter += 1;
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self.pickups.insert(id, pickup);
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id
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}
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}
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@ -13,6 +13,7 @@ use crate::{
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game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer},
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game_settings::GameSettingsManager,
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net::{net_stats::Stats, util::NetVector3},
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pickup::PickupKind,
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player::{DamageSource, NetTransform, weapon::WeaponType},
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popup_queue::{Popup, PopupQueue},
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ui::cli::{CliColor, CommandLinePanel},
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101
rust/src/pickup.rs
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101
rust/src/pickup.rs
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@ -0,0 +1,101 @@
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use godot::{classes::Area3D, prelude::*};
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use serde::{Deserialize, Serialize};
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use crate::{
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game_manager::Game,
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map::Map,
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net::network_manager::NetworkManager,
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player::{IPlayer, local_player::LocalPlayer},
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replay::StandaloneReplayManager,
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};
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
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pub enum PickupKind {
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Health,
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}
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#[derive(GodotClass)]
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#[class(base=Node3D, init, tool)]
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pub struct HealthPickup {
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#[export]
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pub pickup_area: Option<Gd<Area3D>>,
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time_elapsed: f64,
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pickup_id: Option<u8>,
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base: Base<Node3D>,
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}
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#[godot_api]
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impl INode3D for HealthPickup {
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fn ready(&mut self) {
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if let Some(area) = self.pickup_area.clone() {
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area.signals()
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.body_entered()
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.connect_other(self, Self::on_collision);
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}
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if let Some(game) = &Game::singleton() {
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game.signals()
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.on_map_loaded()
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.connect_other(self, Self::register_pickup);
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} else {
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StandaloneReplayManager::singleton()
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.signals()
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.on_map_loaded()
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.connect_other(self, Self::register_pickup);
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}
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}
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fn process(&mut self, delta: f64) {
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self.time_elapsed += delta;
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self.update_common(self.time_elapsed);
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}
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}
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impl HealthPickup {
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pub fn register_pickup(&mut self, mut map: Gd<Map>) {
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self.run_deferred(move |s| {
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let id = map
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.bind_mut()
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.register_pickup(s.to_gd().into_dyn().upcast());
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s.pickup_id = Some(id);
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});
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}
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}
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#[godot_dyn]
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impl Pickup for HealthPickup {
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fn area(&mut self) -> &mut Option<Gd<Area3D>> {
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&mut self.pickup_area
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}
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fn kind(&self) -> PickupKind {
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PickupKind::Health
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}
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}
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pub trait Pickup {
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fn area(&mut self) -> &mut Option<Gd<Area3D>>;
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fn kind(&self) -> PickupKind;
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}
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pub trait PickupCommon {
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fn update_common(&mut self, time_elapsed: f64);
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fn on_collision(&mut self, collider: Gd<Node3D>);
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}
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impl<T: Pickup> PickupCommon for T {
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fn update_common(&mut self, time_elapsed: f64) {
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if let Some(area) = self.area() {
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area.set_position(Vector3::UP * 1.5 + Vector3::UP * (time_elapsed.sin() / 4.) as f32);
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area.set_rotation(Vector3::UP * time_elapsed as f32);
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}
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}
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fn on_collision(&mut self, collider: Gd<Node3D>) {
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if !NetworkManager::singleton().bind().is_host() {
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return;
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}
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}
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}
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@ -21,6 +21,7 @@ use crate::{
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},
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util::cast_ray,
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},
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pickup::PickupKind,
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player::{
|
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DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon,
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effects::PlayerEffects,
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@ -298,6 +299,21 @@ impl IPlayer for LocalPlayer {
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fn get_health(&self) -> i32 {
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self.health
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}
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fn heal(&mut self, amount: i32) {
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self.run_deferred(move |s| {
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let delta = (s.health + amount).min(200) - s.health;
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s.run_deferred(move |s| s.signals().on_heal().emit(delta));
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s.health += delta;
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});
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}
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fn on_pickup(&mut self, kind: PickupKind) {
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godot_print!("picked up");
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match kind {
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PickupKind::Health => self.heal(100),
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}
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}
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}
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#[godot_api]
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@ -592,6 +608,8 @@ impl LocalPlayer {
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killbox_kind: KillboxKind,
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damage: i32,
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);
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#[signal]
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pub fn on_heal(amount: i32);
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fn set_lock(&mut self, locked: bool) {
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self.locked = locked;
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@ -10,6 +10,7 @@ use crate::{
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network_manager::NetworkManager,
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util::{NetVector3, shotgun_ray},
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},
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pickup::PickupKind,
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player::{
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shootable::Shootable,
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weapon::{BallWeapon, Weapon, WeaponType},
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@ -58,6 +59,8 @@ pub trait IPlayer {
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fn get_camera_origin(&self) -> Option<Gd<Node3D>>;
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fn is_replay_mode(&self) -> bool;
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fn get_health(&self) -> i32;
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fn heal(&mut self, amount: i32);
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fn on_pickup(&mut self, kind: PickupKind);
|
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}
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pub trait PlayerCommon {
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@ -10,6 +10,7 @@ use godot::{
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use crate::{
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game_manager::Game,
|
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killbox::KillboxKind,
|
||||
pickup::PickupKind,
|
||||
player::{
|
||||
DamageSource, DamageSourceSignal, IPlayer, NetTransform, PlayerCommon,
|
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effects::PlayerEffects,
|
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@ -234,6 +235,20 @@ impl IPlayer for RemotePlayer {
|
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fn get_health(&self) -> i32 {
|
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self.health
|
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}
|
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|
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fn heal(&mut self, amount: i32) {
|
||||
self.run_deferred(move |s| {
|
||||
let delta = (s.health + amount).min(200) - s.health;
|
||||
s.run_deferred(move |s| s.signals().on_heal().emit(delta));
|
||||
s.health += delta;
|
||||
});
|
||||
}
|
||||
|
||||
fn on_pickup(&mut self, kind: PickupKind) {
|
||||
match kind {
|
||||
PickupKind::Health => self.heal(100),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
@ -292,6 +307,8 @@ impl RemotePlayer {
|
||||
killbox_kind: KillboxKind,
|
||||
damage: i32,
|
||||
);
|
||||
#[signal]
|
||||
pub fn on_heal(amount: i32);
|
||||
}
|
||||
|
||||
#[godot_dyn]
|
||||
|
||||
@ -43,7 +43,11 @@ pub struct StandaloneReplayManager {
|
||||
base: Base<Node>,
|
||||
}
|
||||
|
||||
#[godot_api]
|
||||
impl StandaloneReplayManager {
|
||||
#[signal]
|
||||
pub fn on_map_loaded(map: Gd<Map>);
|
||||
|
||||
pub fn singleton() -> Gd<StandaloneReplayManager> {
|
||||
get_autoload_by_name::<StandaloneReplayManager>(STANDALONE_REPLAY_GLOBAL)
|
||||
}
|
||||
@ -85,7 +89,7 @@ impl StandaloneReplayManager {
|
||||
.connect_other(self, Self::on_done);
|
||||
|
||||
playback.bind_mut().replay = replay;
|
||||
playback.bind_mut().current_map = Some(map);
|
||||
playback.bind_mut().current_map = Some(map.clone());
|
||||
playback.bind_mut().current_time = 0.;
|
||||
playback.bind_mut().fast_forwarding = false;
|
||||
playback.bind_mut().spectated_player_id = 0;
|
||||
@ -109,6 +113,7 @@ impl StandaloneReplayManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
self.signals().on_map_loaded().emit(&map);
|
||||
}
|
||||
|
||||
pub fn on_done(&mut self) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user