Only clone replay every second during gameplay
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5b1f840e40
commit
9747681d75
@ -248,6 +248,7 @@ pub struct Game {
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pub replay_recorder: Option<Gd<ReplayRecorder>>,
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pub replay_recorder: Option<Gd<ReplayRecorder>>,
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pub current_replay_playback: Option<Gd<ReplayPlayback>>,
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pub current_replay_playback: Option<Gd<ReplayPlayback>>,
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pub last_replay_clone: f64,
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base: Base<Node>,
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base: Base<Node>,
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}
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}
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@ -336,7 +337,11 @@ impl INode for Game {
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if let Some(playback) = &mut self.current_replay_playback
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if let Some(playback) = &mut self.current_replay_playback
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&& let Some(recorder) = &self.replay_recorder
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&& let Some(recorder) = &self.replay_recorder
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{
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{
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playback.bind_mut().replay = recorder.bind().replay.clone();
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self.last_replay_clone += delta;
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if self.last_replay_clone >= 1. {
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playback.bind_mut().replay = recorder.bind().replay.clone();
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self.last_replay_clone = 0.
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}
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}
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}
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}
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}
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}
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}
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