Set host privileges to new player after old host leaves
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42438914e1
commit
97ee080970
@ -341,6 +341,8 @@ impl Game {
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pub fn on_pickup_ball(player_id: u16);
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#[signal]
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pub fn on_drop_ball();
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#[signal]
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pub fn on_host_privileges_changed();
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pub fn singleton() -> Option<Gd<Game>> {
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if GameManager::singleton().get_children().len() > 0 {
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@ -352,12 +354,16 @@ impl Game {
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}
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}
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pub fn set_host_privileges(&mut self, privileges: bool) {
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if privileges {
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self.set_ready(true);
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}
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pub fn set_host_privileges(&mut self, player_id: u16, privileges: bool) {
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if self.self_id.map(|s| s == player_id).unwrap_or(false) {
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self.set_ready(privileges);
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self.host_privileges = privileges;
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}
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if let Some(player) = self.find_player_mut(player_id) {
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player.data.has_host_privileges = privileges;
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}
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self.signals().on_host_privileges_changed().emit();
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}
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pub fn has_host_privileges(&self) -> bool {
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self.is_host || self.host_privileges
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@ -705,6 +711,7 @@ impl Game {
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ping: 0,
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team: 0,
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ready: false,
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has_host_privileges: host_privileges,
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},
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stats: Default::default(),
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killing_spree: 0,
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@ -712,7 +719,6 @@ impl Game {
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character: None,
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last_held_weapon: WeaponType::Raygun,
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last_position: Vector3::ZERO,
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has_host_privileges: host_privileges,
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});
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self.run_deferred(move |s| s.signals().on_new_player().emit(id));
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@ -790,6 +796,25 @@ impl Game {
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}
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self.players.retain(|p| p.id() != id);
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self.run_deferred(move |s| s.signals().on_player_disconnected().emit(id));
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self.run_deferred(|s| {
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if let Some(peer) = &mut NetworkManager::singleton().bind_mut().peer
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&& let PeerKind::Server(peer, _) = peer
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{
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let players_with_host = s
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.players
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.iter()
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.filter(|p| p.data.has_host_privileges)
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.count();
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if players_with_host == 0
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&& let Some(player) = s.players.iter_mut().next()
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{
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player.data.has_host_privileges = true;
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peer.broadcast_reliable(Package::SetHostPrivileges(player.id(), true));
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s.signals().on_host_privileges_changed().emit();
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}
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}
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});
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}
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pub fn update_player_nick(&mut self, player_id: u16, nick: String) {
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@ -1700,7 +1725,6 @@ pub struct Player {
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pub killing_spree_cd: f64,
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pub last_held_weapon: WeaponType,
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pub last_position: Vector3,
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pub has_host_privileges: bool,
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}
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impl Player {
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@ -1874,6 +1898,7 @@ pub struct NetPlayer {
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pub name: String,
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pub ping: u128,
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pub team: u8,
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pub has_host_privileges: bool,
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}
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impl From<NetPlayer> for Player {
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@ -1887,7 +1912,6 @@ impl From<NetPlayer> for Player {
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killing_spree_cd: 0.,
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last_held_weapon: WeaponType::Raygun,
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last_position: Vector3::ZERO,
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has_host_privileges: false,
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}
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}
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}
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@ -368,6 +368,7 @@ pub enum Package {
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SelectMap(u8),
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GameStarted,
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MapLoaded,
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SetHostPrivileges(u16, bool),
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// Game packages
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SpawnPlayer(u16, NetTransform),
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@ -104,10 +104,16 @@ impl NetworkManager {
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);
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game.bind_mut().set_self(self_id);
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if host_privileges {
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game.bind_mut().set_host_privileges(true);
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game.bind_mut().set_host_privileges(self_id, true);
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}
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}
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}
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Package::SetHostPrivileges(player_id, host_privileges) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut()
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.set_host_privileges(player_id, host_privileges);
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}
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}
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Package::SetNick(id, nick) => {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().update_player_nick(id, nick);
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@ -501,7 +507,7 @@ impl NetworkManager {
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if let Some(player) = player {
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if game.bind().opts.is_true(GameOption::AllowAnyTeam)
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|| player.id() == player_id
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|| player.has_host_privileges
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|| player.data.has_host_privileges
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{
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game.bind_mut().try_set_player_team(player_id, team);
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}
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@ -515,7 +521,7 @@ impl NetworkManager {
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if game.bind().opts.is_true(GameOption::AllowAnyMap) {
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game.bind_mut().change_map_selection(map_idx, false);
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} else if let Some(player) = player
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&& player.has_host_privileges
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&& player.data.has_host_privileges
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{
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game.bind_mut().change_map_selection(map_idx, false);
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}
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@ -567,7 +573,7 @@ impl NetworkManager {
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let player =
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game.bind().find_player_by_addr(&conn.address).cloned();
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if let Some(player) = player
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&& player.has_host_privileges
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&& player.data.has_host_privileges
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{
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game.bind_mut().start_game();
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}
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@ -578,7 +584,7 @@ impl NetworkManager {
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let player =
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game.bind().find_player_by_addr(&conn.address).cloned();
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if let Some(player) = player
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&& player.has_host_privileges
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&& player.data.has_host_privileges
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{
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game.bind_mut().change_option(key, value, false);
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}
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@ -589,7 +595,7 @@ impl NetworkManager {
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let player =
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game.bind().find_player_by_addr(&conn.address).cloned();
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if let Some(player) = player
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&& player.has_host_privileges
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&& player.data.has_host_privileges
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{
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game.bind_mut().change_team_option(team, key, value, false);
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}
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@ -600,7 +606,7 @@ impl NetworkManager {
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let player =
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game.bind().find_player_by_addr(&conn.address).cloned();
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if let Some(player) = player
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&& player.has_host_privileges
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&& player.data.has_host_privileges
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{
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godot_print!("Finishing game");
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game.bind_mut().finish_game();
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@ -130,6 +130,16 @@ impl IPanel for LobbyPanel {
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});
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});
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game.signals()
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.on_host_privileges_changed()
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.connect_other(self, |s| {
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s.run_deferred(|s| {
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if let Some(game) = Game::singleton() {
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s.set_options_disabled(!game.bind().has_host_privileges());
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}
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});
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});
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let is_host = if let Some(game) = &Game::singleton() {
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game.bind().has_host_privileges()
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} else {
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@ -262,6 +272,26 @@ impl LobbyPanel {
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NetworkManager::singleton().bind_mut().disconnect();
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}
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fn set_options_disabled(&mut self, disabled: bool) {
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if let Some(game) = &Game::singleton() {
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for (option, value) in &game.bind().opts.values {
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if let Some(control) = self.option_nodes.get(option) {
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set_control_disabled(control.clone(), value.clone(), disabled);
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}
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}
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for (team_id, opts) in game.bind().opts.teams.iter().enumerate() {
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if let Some(team_controls) = self.team_option_nodes.get(&(team_id as u8)) {
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for (option, value) in &opts.values {
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if let Some(control) = team_controls.get(option) {
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set_control_disabled(control.clone(), value.clone(), disabled);
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}
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}
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}
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}
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self.on_game_opts_update(&game.bind().opts, game.bind().has_host_privileges());
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}
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}
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fn use_alt_colors_changed(&mut self, value: bool) {
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if let Some(game) = &mut Game::singleton() {
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game.bind_mut().private_opts.use_alternate_team_colors = value;
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@ -578,3 +608,18 @@ fn update_control(control: Gd<Control>, value: GameOptionValue) {
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}
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}
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}
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fn set_control_disabled(control: Gd<Control>, value: GameOptionValue, disabled: bool) {
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match value {
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GameOptionValue::Boolean(_) => {
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if let Ok(mut checkbox) = control.try_cast::<CheckBox>() {
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checkbox.set_disabled(disabled);
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}
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}
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GameOptionValue::Number(_) => {
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if let Ok(mut spinbox) = control.try_cast::<SpinBox>() {
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spinbox.set_editable(!disabled);
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}
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}
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}
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}
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