Hook-up replay fps
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@ -10,6 +10,7 @@ use serde::{Deserialize, Serialize};
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use crate::{
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game_manager::{Game, GameManager, Player},
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game_settings::GameSettingsManager,
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map::Map,
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net::{network_manager::BallSync, util::NetVector3},
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pickup::{PickupKind, ReplayVisibility},
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@ -411,7 +412,9 @@ impl INode for ReplayRecorder {
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}
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self.time_elapsed += delta;
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if self.time_elapsed > (self.current_frame.time + (1. / 60.)) {
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let fps = GameSettingsManager::singleton().bind().settings.replay_fps;
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if self.time_elapsed > (self.current_frame.time + (1. / fps as f64)) {
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self.replay.frames.push(self.current_frame.clone());
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self.current_frame = self.record_frame();
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}
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