Make ball move when shot again
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@ -35,7 +35,7 @@ pub fn cast_ray(
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) -> Option<RaycastResult> {
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let ray = PhysicsRayQueryParameters3D::create(from, to);
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if let Some(mut ray) = ray {
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ray.set_collision_mask(0b111);
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ray.set_collision_mask(0b1111);
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ray.set_hit_back_faces(false);
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ray.set_hit_from_inside(false);
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ray.set_collide_with_bodies(true);
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