Add some max distances to sound effects
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@ -41,6 +41,7 @@ shape = SubResource("SphereShape3D_1cgct")
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[node name="bounce_sfx" type="AudioStreamPlayer3D" parent="." unique_id=929128469]
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stream = SubResource("AudioStreamRandomizer_cmcit")
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volume_db = 20.0
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max_distance = 20.0
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bus = &"SFX"
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[node name="SkeletonHead" parent="." unique_id=1848024401 instance=ExtResource("3_thun5")]
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@ -11,7 +11,7 @@ pickup_area = NodePath("area_3d")
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sfx = NodePath("audio_stream_player_3d")
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[node name="area_3d" type="Area3D" parent="." unique_id=168425054]
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transform = Transform3D(-0.49093452, 0, -0.87119645, 0, 1, 0, 0.87119645, 0, -0.49093452, 0, 1.2822008, 0)
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transform = Transform3D(0.62427974, 0, 0.78120077, 0, 1, 0, -0.78120077, 0, 0.62427974, 0, 1.6953002, 0)
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collision_layer = 0
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collision_mask = 3
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@ -22,4 +22,5 @@ shape = SubResource("SphereShape3D_1cgct")
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[node name="audio_stream_player_3d" type="AudioStreamPlayer3D" parent="." unique_id=2139430866]
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stream = ExtResource("2_ogdjc")
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max_distance = 30.0
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bus = &"SFX"
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@ -137,10 +137,12 @@ tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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[node name="ball_pickup_sfx" type="AudioStreamPlayer3D" parent="." unique_id=1473967809]
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stream = ExtResource("3_840kl")
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max_distance = 20.0
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bus = &"SFX"
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[node name="ball_throw_sfx" type="AudioStreamPlayer3D" parent="." unique_id=198255565]
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stream = ExtResource("4_qn18y")
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max_distance = 20.0
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bus = &"SFX"
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[node name="arrow" parent="." unique_id=1231591993 instance=ExtResource("5_qn18y")]
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@ -134,10 +134,12 @@ tint_progress = Color(0.5660922, 1.7688051e-06, 3.3691526e-07, 1)
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[node name="ball_pickup_sfx" type="AudioStreamPlayer3D" parent="." unique_id=330638520]
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stream = ExtResource("3_o85ek")
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max_distance = 20.0
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bus = &"SFX"
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[node name="ball_throw_sfx" type="AudioStreamPlayer3D" parent="." unique_id=1825805271]
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stream = ExtResource("4_fwayu")
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max_distance = 20.0
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bus = &"SFX"
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[node name="arrow" parent="." unique_id=1231591993 instance=ExtResource("5_fwayu")]
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