Fix self sync calculation

This commit is contained in:
Sofia 2026-07-25 00:46:11 +03:00
parent 606eed9255
commit b3b4a299bc

View File

@ -1064,7 +1064,8 @@ impl Player {
let server_pos = character.get_global_position();
let client_pos: Vector3 = data.transform.location.into();
let max_distance = self.data.ping as f32 * character.dyn_bind().get_move_speed()
let max_distance = (self.data.ping as f32 / 2000.)
* character.dyn_bind().get_move_speed()
+ character.dyn_bind().get_y_speed();
if client_pos.distance_to(server_pos) <= max_distance {