Use default name
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812a3d69b1
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@ -10,6 +10,7 @@ use teanet::{Peer, PeerConfig, PeerMessage};
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use crate::{
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game_manager::{Game, GameManager, GameOption, GameOptionValue, NetPlayer},
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game_settings::GameSettingsManager,
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net::{net_stats::Stats, util::NetVector3},
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player::{DamageSource, NetTransform},
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popup_queue::{Popup, PopupQueue},
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@ -190,10 +191,16 @@ impl NetworkManager {
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self.swap_to_lobby(true);
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let default_name = GameSettingsManager::singleton()
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.bind()
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.settings
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.default_name
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.clone();
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if let Some(game) = &mut Game::singleton() {
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let id = game.bind_mut().new_player(
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SocketAddr::from(([0, 0, 0, 0], 0)),
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Some("Host".to_owned()),
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Some(default_name),
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None,
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);
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game.bind_mut().update_player_ready(id, true);
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@ -1,10 +1,11 @@
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use std::net::SocketAddr;
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use godot::obj::Singleton;
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use godot::{global::godot_print, obj::Singleton};
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use teanet::PeerMessage;
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use crate::{
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game_manager::{Game, GameManager, GameOption},
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game_settings::GameSettingsManager,
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net::network_manager::{NetworkManager, Package, PeerKind},
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popup_queue::{Popup, PopupQueue},
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ui::cli::{CliColor, CommandLinePanel},
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@ -23,6 +24,12 @@ impl NetworkManager {
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CliColor::Info,
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);
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self.swap_to_lobby(false);
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let default_name = GameSettingsManager::singleton()
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.bind()
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.settings
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.default_name
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.clone();
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self.update_nick(default_name.clone());
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}
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teanet::PeerMessage::Disconnected(connection, connection_error) => {
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cli.bind_mut().publish_message(
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@ -70,9 +77,7 @@ impl NetworkManager {
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}
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Package::SetNick(id, nick) => {
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if let Some(game) = &mut Game::singleton() {
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if game.bind().self_id != Some(id) {
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game.bind_mut().update_player_nick(id, nick);
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}
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game.bind_mut().update_player_nick(id, nick);
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}
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}
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Package::UpdatePings(pings) => {
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@ -257,6 +257,15 @@ impl LobbyPanel {
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}
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pub fn update_players(&mut self, replace: bool) {
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if let Some(game) = &Game::singleton()
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&& let Some(player) = game.bind().find_player(game.bind().self_id.unwrap_or(0))
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&& let Some(name_label) = &mut self.name_field
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{
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if player.data.name != name_label.get_text().to_string() {
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name_label.set_text(&player.data.name);
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}
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}
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self.update_ready_button();
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if let Some(list) = &mut self.players_list {
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